Manor Lords

Manor Lords

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paperhero Jun 16, 2024 @ 11:58am
building on forest
Is there a disadvantage to building on forest (other than losing the wood), such does it take more time to build?
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Showing 1-10 of 10 comments
eflat0 Jun 16, 2024 @ 12:07pm 
I lay a field down to clear the trees then destroy it so I can see the land underneath. (When farming often some of the best fertility is under the canopy).

I normally my Logging Camp, saw-pit, Firewood Cutters, (charcoal burners if I take the point) all close together and foresters around them and direct those foresters to plant trees tight around those.

I also rebuild forest elsewhere using other foresters to plant trees (for aesthetics) then remove those foresters.
Twelvefield Jun 16, 2024 @ 12:46pm 
Getting rid of the forest where your berries and wild animals live deletes those sources permanently, so don't build there if you want to keep those nodes.

It can take longer to build in forest because logs can get in the way, and chances are your ox needs to travel a ways to get to that forest.
Agony_Aunt Jun 16, 2024 @ 9:47pm 
Originally posted by Twelvefield:
Getting rid of the forest where your berries and wild animals live deletes those sources permanently, so don't build there if you want to keep those nodes.

It can take longer to build in forest because logs can get in the way, and chances are your ox needs to travel a ways to get to that forest.

Berries yes. Hunting grounds no. They just migrate. You can even use this to move the hunting grounds to a better location by repeatedly slapping down hunting lodges until they move to a place you like.

However, in the current patch, deer are wonky and move all over the map anyway.
Swat__Raptor Jun 17, 2024 @ 4:55am 
I noticed that my foresters after planting a small circle around the hut just stop after what feels like a small area, checked says it unlimited area. Build more foresters and it is the same for the 2nd and 3rd hut. After they have planted a small circle they just stop and wander around.

Is this intended they work like this, only plant a small area then stop and wander around looking for more spots in the small circle when it says unlimited area.
Last edited by Swat__Raptor; Jun 17, 2024 @ 6:04am
eflat0 Jun 17, 2024 @ 6:20am 
Originally posted by Agony_Aunt:
Originally posted by Twelvefield:
Getting rid of the forest where your berries and wild animals live deletes those sources permanently, so don't build there if you want to keep those nodes.

It can take longer to build in forest because logs can get in the way, and chances are your ox needs to travel a ways to get to that forest.

Berries yes. Hunting grounds no. They just migrate. You can even use this to move the hunting grounds to a better location by repeatedly slapping down hunting lodges until they move to a place you like.

However, in the current patch, deer are wonky and move all over the map anyway.

I figured they would not build on berries or hunting grounds... anyway I stay away from moving hunting grounds now due how buggy the wild game are, you don't even have to move them and they may bug out.
Last edited by eflat0; Jun 17, 2024 @ 6:30am
eflat0 Jun 17, 2024 @ 6:22am 
Originally posted by Swat__Raptor:
I noticed that my foresters after planting a small circle around the hut just stop after what feels like a small area, checked says it unlimited area. Build more foresters and it is the same for the 2nd and 3rd hut. After they have planted a small circle they just stop and wander around.

Is this intended they work like this, only plant a small area then stop and wander around looking for more spots in the small circle when it says unlimited area.


You can direct them where to plant... you can also change the size of the circle they'll work in by holding the ctrl-key while using the mouse-wheel.
Last edited by eflat0; Jun 17, 2024 @ 6:25am
Clovis Sangrail Jun 17, 2024 @ 6:27am 
In my current game, I have set the self-imposed rule that the loggers or woodcutters must clear forested land before I can build on it. It makes for a differently paced game.
eflat0 Jun 17, 2024 @ 6:42am 
Originally posted by Clovis Sangrail:
In my current game, I have set the self-imposed rule that the loggers or woodcutters must clear forested land before I can build on it. It makes for a differently paced game.

I used to play that way but it takes them near forever to do, or seems so when you've planned out in your head where fields and certain buildings will go.

Gets annoying when the bandits and ai enemy are hounding you and want a retinue of 24 quick, but I'll only build the manor on the highest ground for instance - and a manor can't be easily moved later due servants seldom leave the building, it also never seems to fail that the most and best barely fertility is under the forest.
Last edited by eflat0; Jun 17, 2024 @ 6:43am
bigmoe808 Jun 17, 2024 @ 7:17am 
Originally posted by Clovis Sangrail:
In my current game, I have set the self-imposed rule that the loggers or woodcutters must clear forested land before I can build on it. It makes for a differently paced game.
I do this regardless, otherwise that's a lot of building material and fuel you're missing out on. Pacing is nice tho.
Swat__Raptor Jun 17, 2024 @ 8:07am 
Originally posted by eflat0:
Originally posted by Swat__Raptor:
I noticed that my foresters after planting a small circle around the hut just stop after what feels like a small area, checked says it unlimited area. Build more foresters and it is the same for the 2nd and 3rd hut. After they have planted a small circle they just stop and wander around.

Is this intended they work like this, only plant a small area then stop and wander around looking for more spots in the small circle when it says unlimited area.


You can direct them where to plant... you can also change the size of the circle they'll work in by holding the ctrl-key while using the mouse-wheel.
Thanks for the tip I might try that.

But can you answer the question:
If you are setting the Forester to unlimited area should I expect the planting area to be limited and for the Foresters to stop and wander aimlessly about after that area is planted.
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Date Posted: Jun 16, 2024 @ 11:58am
Posts: 10