Manor Lords

Manor Lords

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dresoccer4 Dec 24, 2024 @ 9:17am
How many cobblers shop?
I have a town of 88 and my cobber shop doesn't seem to be able to keep up with demand, but I'm not sure if that's because I'm not doing it right or I need a second one.

Anyone know?
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Showing 1-11 of 11 comments
Jabberwocky Dec 24, 2024 @ 9:32am 
One is sufficient. If it has trouble supplying your town with boots, maybe the leather supply is too low. You can augment that by buying 20-30 sheep in the livestock trading post and using sheep farmers to gather their wool annually, then turn it into yarn in the weaver's workshop. The yarn will act as a tier 1 clothing supply and therefore reduce the overall use of leather as basic clothing, making it more available for shoemaking.

It could also be that you simply lack enough storehouse workers that supply your markets with the boots and leather you make.
9erRed Dec 24, 2024 @ 9:40am 
Greetings,

Normally the only reason for a slow cobbler is the lack of leather, he can pound out the shoes till they are falling out the windows if given enough leather.

The burgages only use one item of shoes, there does not appear to be any wear out of these fine footwear. (at least not seen)
- I'm sure that as the game develops there will be some form of "upgrade" for the cobbler.
- Allowing him to produce different types of footwear, shoes, boots, fancy footwear for upper tier citizens.

The Hides converted to leather at the "tanner" should be coming from the hunting, backyard extensions if goats kept, or if really needed the trade market.

One cobbler should be able to supply those 88 but that may be the upper limit?
- I only run 1 cobbler for the entire town and they can keep up.
dresoccer4 Dec 24, 2024 @ 9:41am 
Originally posted by Jabberwocky:
One is sufficient. If it has trouble supplying your town with boots, maybe the leather supply is too low. You can augment that by buying 20-30 sheep in the livestock trading post and using sheep farmers to gather their wool annually, then turn it into yarn in the weaver's workshop. The yarn will act as a tier 1 clothing supply and therefore reduce the overall use of leather as basic clothing, making it more available for shoemaking.

It could also be that you simply lack enough storehouse workers that supply your markets with the boots and leather you make.

thanks for the advice. how many storehouse families do you think I need for a town of 88?
I've only ever made one, even for large towns
dresoccer4 Dec 24, 2024 @ 9:53am 
I think I found the issue. i disabled market stall for cobbler, but the warehouse folks are only selling firewood. they don't see clothes. so you HAVE to allow the cobbler to sell their wares at the market or it will never arrive
Dinoman Dec 24, 2024 @ 12:25pm 
As others said, you should really only need one cobbler. If lack of leather is the issue, and you don't have a rich wild animals resource, then you can use goats to supplement hide intake, especially if you don't have sheepbreeding for that region. Anywhere from 10-20 pens of goats seem to provide a decent enough hide income to run a cobbler and still provide enough leather for T1 clothing.

Also be sure to set a maximum reserve for shoes if you don't plan to trade them and don't want them eating up ALL the leather.

Also also the pre-release for the upcoming update has changes that help with the logistics issues; only families working storehouses and granaries will have market stalls and they'll simply stock the market from the storage stockpiles, so the cobbler will provide shoes without the family itself needing a market stall since storehouse workers will collect the shoes and stock them at the market instead.
Last edited by Dinoman; Dec 24, 2024 @ 12:28pm
The Bert Dec 24, 2024 @ 12:45pm 
i got a save with 147 family and i only use 1 cobbler family into a single plot lvl 2 and they have nothing to do most the time since there is no need for boot once all plot have 1 to use so i make them run a stall on the market so its free up one storage family same with the grave digger when he as nothing to do you can make them run a stall if you put them on a egg or veggy farm
Last edited by The Bert; Dec 24, 2024 @ 12:48pm
dresoccer4 Dec 24, 2024 @ 12:45pm 
Originally posted by Dinoman:
As others said, you should really only need one cobbler. If lack of leather is the issue, and you don't have a rich wild animals resource, then you can use goats to supplement hide intake, especially if you don't have sheepbreeding for that region. Anywhere from 10-20 pens of goats seem to provide a decent enough hide income to run a cobbler and still provide enough leather for T1 clothing.

Also be sure to set a maximum reserve for shoes if you don't plan to trade them and don't want them eating up ALL the leather.

Also also the pre-release for the upcoming update has changes that help with the logistics issues; only families working storehouses and granaries will have market stalls and they'll simply stock the market from the storage stockpiles, so the cobbler will provide shoes without the family itself needing a market stall since storehouse workers will collect the shoes and stock them at the market instead.

good info, thanks
Jabberwocky Dec 24, 2024 @ 1:24pm 
Originally posted by dresoccer4:
I think I found the issue. i disabled market stall for cobbler, but the warehouse folks are only selling firewood. they don't see clothes. so you HAVE to allow the cobbler to sell their wares at the market or it will never arrive

You are still playing the stable branch version, not the reworked beta test version,

In your older game version, you should have at least two storehouses. One storehouse which disallows the storage of firewood and charcoal, but allows all clothing related items to be stored. This storehouse will only ever open clothing stalls.

And one storehouse which disallows the storage of anything related to fabrics or clothing or the raw materials that clothing is made from, but definitely allows firewood and charcoal. This storehouse will only ever open market stalls that sell fuel.

Once you have upgraded your game to the newest version, all storehouses will always open "common goods" stalls that sell firewood and clothing together at the same stall. The reworked markets will also give you more control over what to supply them with, and how to guarantee a 100% supply/demand ratio.
dresoccer4 Dec 25, 2024 @ 7:22am 
Originally posted by Jabberwocky:
Originally posted by dresoccer4:
I think I found the issue. i disabled market stall for cobbler, but the warehouse folks are only selling firewood. they don't see clothes. so you HAVE to allow the cobbler to sell their wares at the market or it will never arrive

You are still playing the stable branch version, not the reworked beta test version,

In your older game version, you should have at least two storehouses. One storehouse which disallows the storage of firewood and charcoal, but allows all clothing related items to be stored. This storehouse will only ever open clothing stalls.

And one storehouse which disallows the storage of anything related to fabrics or clothing or the raw materials that clothing is made from, but definitely allows firewood and charcoal. This storehouse will only ever open market stalls that sell fuel.

Once you have upgraded your game to the newest version, all storehouses will always open "common goods" stalls that sell firewood and clothing together at the same stall. The reworked markets will also give you more control over what to supply them with, and how to guarantee a 100% supply/demand ratio.

unfortunately us Xbox gamepass players can't upgrade game to beta version
Jabberwocky Dec 25, 2024 @ 7:44am 
Originally posted by dresoccer4:
Originally posted by Jabberwocky:

You are still playing the stable branch version, not the reworked beta test version,

In your older game version, you should have at least two storehouses. One storehouse which disallows the storage of firewood and charcoal, but allows all clothing related items to be stored. This storehouse will only ever open clothing stalls.

And one storehouse which disallows the storage of anything related to fabrics or clothing or the raw materials that clothing is made from, but definitely allows firewood and charcoal. This storehouse will only ever open market stalls that sell fuel.

Once you have upgraded your game to the newest version, all storehouses will always open "common goods" stalls that sell firewood and clothing together at the same stall. The reworked markets will also give you more control over what to supply them with, and how to guarantee a 100% supply/demand ratio.

unfortunately us Xbox gamepass players can't upgrade game to beta version

No worries. As soon as the beta update is out of public testing, it will go live for all game versions.
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Date Posted: Dec 24, 2024 @ 9:17am
Posts: 11