Manor Lords

Manor Lords

View Stats:
ale production broken
i import barley have a malthouse close to trader and a big tavern and 2 brewery artisans and no ale goes to houses this is game breaking since i can not upgrade to level 3
< >
Showing 1-10 of 10 comments
just decided to wait for the game to come out this is so frustrating i will play again when the full game is out if ever
Takichi Feb 4 @ 6:52am 
How much Barely you got in Storage? How much Malt and Ale?.... Sounds like way to low Production xD

Aside from that, where is your Storehouse and Grannary to Store all these Products? xD Dont think you can just work "Out of the Trader Storage"
jakejk Feb 4 @ 7:09am 
If you hover over the entertainment inside the tavern you will see who has access to beer, I found you needed to get 10+ in storage before houses recognised it, set the minimum level in tavern to help.
Visible Feb 4 @ 8:57am 
Yeah, discovered this as well. Have over 600 Ale in storage and it wont distribute to the small tavern. I could have sworn it was called just a "tavern" before the update. So I wonder if a line of code may have gotten a bit messed up due to the name change.
trade is set to import ale 150 of it if it goes under that they import so i will take a look at the tavern
Dykie Feb 5 @ 5:09am 
Have over a 1000 ales and still nothing going to my tavern's shame I cant move on to level 3 :(
current bug, if you take a artisan workshop home, and upgrade the burgage plot, it breaks them.

this is why im playing on the betabeta

this is a known issue.

so, if you upgraded that plot since you made it produce ale. thats your problem.

can happen with any of the artisan workshops IIRC
Please note, people:
Tavern keepers will cheerfully collect barrels from breweries or trading posts, even when they are half way across the region. So, please, enough with expecting storehouses to deliver because that simply doesn't happen any more.

If your taverns have no ale when your region has plenty available, look first to your tavern for the reason. Too few workers? Inappropriate stock levels?
Last edited by bugritall; Feb 6 @ 2:06am
MohiZe Feb 6 @ 4:49am 
If you never want to run out of beer, simply group the buildings together. The maltster, the brewery, a warehouse dedicated to the storage needed for production, and you put the tavern nearby to avoid long journeys. Place a minimum stock (20-30) in the tavern. And of course, uncheck the relevant resources in all the other storage buildings. You need to create dedicated storage buildings.
Originally posted by MohiZe:
If you never want to run out of beer, simply group the buildings together. The maltster, the brewery, a warehouse dedicated to the storage needed for production, and you put the tavern nearby to avoid long journeys. Place a minimum stock (20-30) in the tavern. And of course, uncheck the relevant resources in all the other storage buildings. You need to create dedicated storage buildings.
I have to disagree. You do not need to involve any storage units whatsoever, regardless of where the tavern gets its ale. As you rightly say, it's wise to keep production chains compact but you do not need storage units. In the interests of least time-wasting "going for a drink" it's also best to build your tavern somewhere central, so that it's equally distant from its customary (husband) clientele. You can safely leave barrel collection to your tavern keepers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3423397597
Last edited by bugritall; Feb 8 @ 5:28am
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Feb 4 @ 5:11am
Posts: 10