Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Iirc it would take them 30-35 years.
It's 300 years earlier than Manor Lords, but the feeling I got from the Manor Lords demo is even closer to Campus Galli than to Guédelon because in Germany they're still establishing themselves. They've been setting up mostly wooden structures since their start in 2013 (the largest being a church and a granary). in preparation of the stone works that will take decades. I've been to both Campus Galli and Guédelon in real life.
https://youtu.be/QjeErYX2ZUs
The 1200 years old plan for the monastery:
https://www.campus-galli.de/klosterplan/
Why? This should really be upto the player... If the player has the time, resources, creativity and patience to build some huge mega-fortress, then why should they not be allowed to do so?
I'm cool with keeping a certain aesthetic consistent, but why restrict the scale if the ability to build larger dynamic structures is there and, based on the limited options for the Manor in the demo, massive dynamic Castles could definitely be an option...
I have no problem if you, the player, in the end build a very large castle all over your shire. But if the developer sticks to realism (what I hope), then it would be a castle large in width, not in height.
Campus Galli is also a great way of trying to understand (and experience) how they did things back then with the tools available back then.
Please also remember that most of the "fantasy castles" we talk about today were mostly started in the 16th century, up to the 19th Century with buildings like Schloss Neuschwanstein, while other structures like for example "Cologne Cathedral" (Kölner Dom) already started in the 13th century - and took some 600 years to get finished.
Anyways: a casual castle build took years to decades to get finished. Now imagine this implemented into Manor Lords, where you can watch people building structures in nearly real time and how much game time it requires to build some larger structure like a castle in the backdrop of your settlement. Imagine the hordes of workers need for it, the material, the tools etc.
Btw I dont see a problem in building high structures, whats the problem there? Statics seem to be on, so I dont see any problems with that.
Hm, now i would love to see a game that lets you realistically build the Kölner Dom =)
I was refering to fantasy castles in fantasy arts and games, that where too big for the physic laws of our planet and expressed my wish, that the developer of this game stays with a certain realism. A realism, that is shown well in the applied archaelogy project I have presented here with the youtube link.
I hope, I made it finally clear.
I am not hellbound to restrict players in their gameplay.