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But you might want to keep up trade a bit more to keep up?
Build the manor (administration tab), then collect tax from there to 'convert' some of the regional wealth to your own treasury so you can pay the king's tax.
It is only difficult to meet the king's demand for coin in the first 5 years after king's tax starts being collected.
You can export everything that you produce in signficant surplus. I always start with planks, then later firewood, as that gets to ridiculously high amounts with just one fully staffed woodcutter prodiving thousands of firewood to a large town. Then I convert it into coal, also export that. I export all food beyond a 500 unit threshold, export herbs (if available), leather, yarn (always worthy to build up a sheep herd for yarn, excellent export goods!), export everything you can get out of a rich clay or iron deposit.... the raw materials as well as the roof tiles, the weapons or metal parts you can make, also build a smithy for tool smithing and export the tools... you ALWAYS have an abundance of wood, so you could theoretically build several joiners, each building one item from their list out of planks, then export those permanently... shoes or any kind of clothing you can export to a limit of 100 or so.
Then you introduce a land tax of 10% tops in your manor (6-7 % is already plenty and won't hit your approval as hard). Do the same in every other region you conquer. You don't have to build a giant city in every region to be able to generate funds via exports.
I often build a village of about 100-120 villagers in secondary regions, and only upgrade that to "large village", so only three development points. I either put them in "apples+trapping+advanced skinning" and use the "hunting grounds" policy of the manor to hunt the region's animals with 2 fully staffed hunting camps for insane amounts of surplus in meat, hides and leather (which I can export and even barter to my main region)
OR I go "apples-heavy plow-backyard bakery" and build one single wheat farm on fertile soil, put at max 4 families (from vegetable garden plots and 2 oxen in there, build 9-15 slim, rectangular fields between 0.5 and 1.0 morgen on (+++) green ground and let them work those. 1 family in a windmill and one double housed backyard bakery will then gradually generate a good surplus of bread over the years.
And always build a manor in every region for additional retinue and - of course - for additional taxes! Export everything you can comfortably produce in bulk. Exploit the mining resources that you do not really need for such a small village, and export those materials, too...
And that's how I get to such insane levels of treasury wealth that my king's tax entirely stops bothering me:
https://steamcommunity.com/sharedfiles/filedetails/?id=3341644466
Take a look at the top right corner in this screenshot.
Currently i play w/o baron and tax and it‘s nice to just build the town.
No taxation without Parliament, m'lord. XD
Good luck with that. The only other baron is illegitimate and just wants to steal your land.
I'm hoping that as soon as we get penalties for losing the king's favour, we will also get opportunities to gain it. And use it.
I think I'll be fine:
https://steamcommunity.com/sharedfiles/filedetails/?id=3342279331
Ending screen showed about 11.000 ingame days played... that would be 30 years.
More importantly just like the stupid food spoilage system we the players are provided with absolutely no reliable information which to assess our commitments. It just a random charge based on nothing tangible apart from how long you have been playing.