Manor Lords

Manor Lords

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Defticles Oct 2, 2024 @ 3:00pm
over 1000+ in debt to the king
anyone else having to pay ridiculous amounts to king. its gotten to the point where i pay 949 a year to the king and i still get "royal tax increase"
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Showing 1-15 of 36 comments
Whysoserious Oct 2, 2024 @ 3:03pm 
I've gotten to 4.1k a year.... So I guess you're doing fine.

But you might want to keep up trade a bit more to keep up?
Defticles Oct 2, 2024 @ 3:16pm 
but trade is regional wealth it doesnt flow into your treasury. and i cant settle another region cause a camp cost 250 from your treasury
Whysoserious Oct 2, 2024 @ 4:29pm 
Originally posted by Defticles:
but trade is regional wealth it doesnt flow into your treasury. and i cant settle another region cause a camp cost 250 from your treasury

Build the manor (administration tab), then collect tax from there to 'convert' some of the regional wealth to your own treasury so you can pay the king's tax.
Clovis Sangrail Oct 2, 2024 @ 4:42pm 
If the King's Tax irks you, then turn it off at the start of the game.
Defticles Oct 2, 2024 @ 7:39pm 
im ok with the kings tax just why is it so much that it gets to a point i cant pay it back. just wondering if theres a way to fix it or if everyone is having the same problem
Jabberwocky Oct 2, 2024 @ 11:46pm 
I always play with king' tax on at "normal" level.

It is only difficult to meet the king's demand for coin in the first 5 years after king's tax starts being collected.

You can export everything that you produce in signficant surplus. I always start with planks, then later firewood, as that gets to ridiculously high amounts with just one fully staffed woodcutter prodiving thousands of firewood to a large town. Then I convert it into coal, also export that. I export all food beyond a 500 unit threshold, export herbs (if available), leather, yarn (always worthy to build up a sheep herd for yarn, excellent export goods!), export everything you can get out of a rich clay or iron deposit.... the raw materials as well as the roof tiles, the weapons or metal parts you can make, also build a smithy for tool smithing and export the tools... you ALWAYS have an abundance of wood, so you could theoretically build several joiners, each building one item from their list out of planks, then export those permanently... shoes or any kind of clothing you can export to a limit of 100 or so.

Then you introduce a land tax of 10% tops in your manor (6-7 % is already plenty and won't hit your approval as hard). Do the same in every other region you conquer. You don't have to build a giant city in every region to be able to generate funds via exports.

I often build a village of about 100-120 villagers in secondary regions, and only upgrade that to "large village", so only three development points. I either put them in "apples+trapping+advanced skinning" and use the "hunting grounds" policy of the manor to hunt the region's animals with 2 fully staffed hunting camps for insane amounts of surplus in meat, hides and leather (which I can export and even barter to my main region)

OR I go "apples-heavy plow-backyard bakery" and build one single wheat farm on fertile soil, put at max 4 families (from vegetable garden plots and 2 oxen in there, build 9-15 slim, rectangular fields between 0.5 and 1.0 morgen on (+++) green ground and let them work those. 1 family in a windmill and one double housed backyard bakery will then gradually generate a good surplus of bread over the years.

And always build a manor in every region for additional retinue and - of course - for additional taxes! Export everything you can comfortably produce in bulk. Exploit the mining resources that you do not really need for such a small village, and export those materials, too...

And that's how I get to such insane levels of treasury wealth that my king's tax entirely stops bothering me:

https://steamcommunity.com/sharedfiles/filedetails/?id=3341644466
Take a look at the top right corner in this screenshot.
Gregomoto Oct 3, 2024 @ 2:45am 
Yeah, the tax increases with the population (or number/level of houses). If i remember right i had to pay nearly 6k of tax in an previous game with ~2.000 pop. So if you continue to grow your city the tax will increase. If you upgrade your houses to level 2 and have some export going on you should always generate more than the kings tax will take.
Currently i play w/o baron and tax and it‘s nice to just build the town.
Joe Coffee Oct 3, 2024 @ 3:08am 
F! that. I want to rally the other Barons and force the King into a Magna Carta.

No taxation without Parliament, m'lord. XD
Jabberwocky Oct 3, 2024 @ 8:32am 
Originally posted by Joe Coffee:
F! that. I want to rally the other Barons and force the King into a Magna Carta.

No taxation without Parliament, m'lord. XD

Good luck with that. The only other baron is illegitimate and just wants to steal your land.
SgtSpud Oct 3, 2024 @ 2:39pm 
Originally posted by Defticles:
anyone else having to pay ridiculous amounts to king. its gotten to the point where i pay 949 a year to the king and i still get "royal tax increase"
Currently paying over 4k tax but treasury is almost 80k so not a problem it is all dependent on trade and taxation, strike a balance and enjoy the fruits.
Didz Oct 3, 2024 @ 4:00pm 
The real crunch will come when the Devs finally get around to implementing the penalties for losing the Kings favour/
Last edited by Didz; Oct 4, 2024 @ 4:03am
Jabberwocky Oct 4, 2024 @ 2:24am 
Originally posted by Didz:
The real crunch will come when the Devs finally get around to implementing the the penalties for losing the Kings favour/

I'm hoping that as soon as we get penalties for losing the king's favour, we will also get opportunities to gain it. And use it.
Didz Oct 4, 2024 @ 4:05am 
Originally posted by Jabberwocky:
Originally posted by Didz:
The real crunch will come when the Devs finally get around to implementing the the penalties for losing the Kings favour/

I'm hoping that as soon as we get penalties for losing the king's favour, we will also get opportunities to gain it. And use it.
Hardly likely with the random increases in Kings Tax that have been introduced in the recent patches. The only real strategy is to make damned sure you finish your campaign before year 5. Because after that its all going to ♥♥♥♥.
Last edited by Didz; Oct 4, 2024 @ 1:44pm
Jabberwocky Oct 4, 2024 @ 4:55am 
Originally posted by Didz:
Originally posted by Jabberwocky:

I'm hoping that as soon as we get penalties for losing the king's favour, we will also get opportunities to gain it. And use it.
Hardly likely with the random increases in Kings Tax that have been introduced in the recent patches. The only read strategy is to make damned sure you finish your campaign before year 5. Because after that it all going to ♥♥♥♥.

I think I'll be fine:
https://steamcommunity.com/sharedfiles/filedetails/?id=3342279331

Ending screen showed about 11.000 ingame days played... that would be 30 years.
Didz Oct 4, 2024 @ 1:46pm 
Originally posted by Jabberwocky:
Originally posted by Didz:
Hardly likely with the random increases in Kings Tax that have been introduced in the recent patches. The only read strategy is to make damned sure you finish your campaign before year 5. Because after that it all going to ♥♥♥♥.

I think I'll be fine:
https://steamcommunity.com/sharedfiles/filedetails/?id=3342279331

Ending screen showed about 11.000 ingame days played... that would be 30 years.
And nearly 5,000 in Kings Tax which is ridiculous

More importantly just like the stupid food spoilage system we the players are provided with absolutely no reliable information which to assess our commitments. It just a random charge based on nothing tangible apart from how long you have been playing.
Last edited by Didz; Oct 4, 2024 @ 1:50pm
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Date Posted: Oct 2, 2024 @ 3:00pm
Posts: 36