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I think the idea is you'll invest in goats and pigs if you're investing deep into the foraging category of the development tree. Advanced skinning doubles all meat production.
There is definitely some balancing to be had here.
The butcher probably should have a greater benefit, but such is the nature of EA, we get to bear witness the lows of game design. But for that same reason, we must be careful with our judgement because we may be missing something.
The butcher can create sausage if you have salt. I haven't tried this yet, as it seems like a lot of extra effort. All I can say is give it a try and see if trying to make it work actually works. If it doesn't work, then you are armed with the knowledge it doesn't work over a hypothesis.