Manor Lords

Manor Lords

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The merchant achievment - didn't register
So proud to have managed grow a settlement to a small town without touching the berries of wildlife. Had some luck though as this was my 4th region on the map, and friendly neighbours had plenty of food to barter against the rooftiles produced. Would love to see this achievement recognised so I can formally declare I belong to the select group of merely 1,5% of all ML players. Cheers!
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Showing 1-14 of 14 comments
Mr Spartacus Oct 28, 2024 @ 10:15am 
mybe im wrong but game probably registered that you used berries and meat since this isnt your 1 town and you could cheeze with trade inbetween regions


started a new game just one town and build it and got the achevement so you probably have to do it with FIRST ORIGINAL TOWN
Last edited by Mr Spartacus; Oct 28, 2024 @ 10:16am
Didz Oct 28, 2024 @ 10:19am 
Well done.
Challenge Accepted Next then.
only 0.6% have managed that one.
Last edited by Didz; Oct 28, 2024 @ 10:20am
adam.e.holmstrom Oct 28, 2024 @ 10:56am 
Originally posted by Mr Spartacus:
mybe im wrong but game probably registered that you used berries and meat since this isnt your 1 town and you could cheeze with trade inbetween regions


started a new game just one town and build it and got the achevement so you probably have to do it with FIRST ORIGINAL TOWN
That could be it, Makes sense. I'll have a go and let you know, What a fascinating game.
Jabberwocky Oct 28, 2024 @ 11:34am 
Originally posted by Mr Spartacus:
started a new game just one town and build it and got the achevement so you probably have to do it with FIRST ORIGINAL TOWN

Yes, it needs to be your first town. And you can only get the achievement if you do not modify any starting conditions. You must play one of the premade standard scenarios without any modifications.
adam.e.holmstrom Oct 28, 2024 @ 4:47pm 
Ouch. No mods of course, will try. thanks for the input all
Clovis Sangrail Oct 28, 2024 @ 5:40pm 
I created a new game with an eye towards going after that Merchant achievement. The scenario is set to Rise to Prosperity, and the Template Difficulty is set to Relaxing. I did not change any of the starting conditions, and I do not have, nor have I ever had, any mods, so it is pure vanilla Relaxing Rise to Prosperity.

But here's where I see a possible wrinkle -- The Merchant achievement specifies that the player must grow to a small town without using either hunting or berries. In my game, I've got fish. And not just a small pond of fish, a whopping big rich pond.

The achievement says nothing about fish.

What does the learned council think will happen? Fish -- Yea or Nay for the Merchant Achievement.

Stay tuned. This game rolled rich fish and rich iron, and they are sitting right next to the starting camp. And even though I don't have fertile soil, there is a nice little patch of ++ green just north of the fish, enough for at least 6 fields. It's a sweet start no matter how you dice it.
beersmurff Oct 29, 2024 @ 10:43am 
Fish dont count against it so go bananas. Easiest way to get the achievement.
Also, it's not just the first town that counts. If you start harvesting berries and deer in 2nd or 3rd region it will ruin the achievement progress too.
Sheik Yerbouti Oct 29, 2024 @ 3:51pm 
Im doing the exact same. Rich fish and fertility. Ive been sitting at two Lvl 3 Burg's for months figuring out how to get the 3rd.
2 Tailors...1 Gambons and Imported dyes for 1 Cloak
Built 15 Goat Burgs for Hides and have 1 Tannery
Bread, Fish and Veggies
beersmurff Oct 30, 2024 @ 3:44am 
You need to fulfill the upgrade requirements. Just for a day or two. So when you lack a food variety or clothing variety you go to the trader and buy 10 or so of said item. Have them moved to the stalls and viola 1-3 more houses will be able to upgrade. For me it's always the ale in the beginning as the entire chain is cumbersome. So I just buy 10 ale or so and man the tavern and then I can get 3-5 buildings upgraded. Once you click upgrade it doesnt matter if they have not filled the requirements after (except for happiness). It's all about managing. Dont give them the ale if you lack another requirement. Wait and once the easier ones are fulfilled, open the tavern :-)

Hope this helps.
Sheik Yerbouti Oct 30, 2024 @ 4:10am 
Originally posted by beersmurff:
You need to fulfill the upgrade requirements. Just for a day or two. So when you lack a food variety or clothing variety you go to the trader and buy 10 or so of said item. Have them moved to the stalls and viola 1-3 more houses will be able to upgrade. For me it's always the ale in the beginning as the entire chain is cumbersome. So I just buy 10 ale or so and man the tavern and then I can get 3-5 buildings upgraded. Once you click upgrade it doesnt matter if they have not filled the requirements after (except for happiness). It's all about managing. Dont give them the ale if you lack another requirement. Wait and once the easier ones are fulfilled, open the tavern :-)

Hope this helps.
So i just fired my game up. Yup, all thats missing is Ale. I seem to have run out due to only 1 field supply. Its Dec so i'm thinkin 1 more year til my 2 new fields are in.
Sheik Yerbouti Oct 30, 2024 @ 4:31am 
So i broke down & paid an exorbitant amt for an Import Barley Route....and the game ctd.
Didz Oct 30, 2024 @ 4:41am 
Originally posted by Sheik Yerbouti:
So i broke down & paid an exorbitant amt for an Import Barley Route....and the game ctd.
You don;t need to pay anything to import Barley or Malt.
I usually import Malt simply because it's only a silver or two dearer than barley and avoids the need to build and resource a Malt-House.
Sheik Yerbouti Oct 30, 2024 @ 4:48am 
Originally posted by Didz:
Originally posted by Sheik Yerbouti:
So i broke down & paid an exorbitant amt for an Import Barley Route....and the game ctd.
You don;t need to pay anything to import Barley or Malt.
I usually import Malt simply because it's only a silver or two dearer than barley and avoids the need to build and resource a Malt-House.
I Got It!
On my 1st attempt i did just that...but the barley sacks just sat unused. Even w/a Malthouse and 2 Brewers.
But its moot now :steamthumbsup:

ed-And that map was only good for the Achieve. No Berries, No Iron, the Salt was sold ages ago, and i was running outta Clay
Last edited by Sheik Yerbouti; Oct 30, 2024 @ 4:51am
Didz Oct 30, 2024 @ 4:54am 
Originally posted by Sheik Yerbouti:
Originally posted by Didz:
You don;t need to pay anything to import Barley or Malt.
I usually import Malt simply because it's only a silver or two dearer than barley and avoids the need to build and resource a Malt-House.
I Got It!
On my 1st attempt i did just that...but the barley sacks just sat unused. Even w/a Malthouse and 2 Brewers.
But its moot now :steamthumbsup:
Ah! That's the standard 'Task Scheduling Bug' kicking you in the nuts again. I think you will find that happens whether you shell out a fortune for a formal trade route or not. The only solution I've found for it is to switch it OFF and back ON again.

The problem seems particularly common with the Ale supply chain and you will find loads of players complaining about Barley, Malt or Ale being left to rot in the Trade Depot. One day the Dev's might actually sort the problem out. but for now we just need to live with it.
Last edited by Didz; Oct 30, 2024 @ 4:55am
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Date Posted: Oct 28, 2024 @ 9:47am
Posts: 14