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Build Charcoal Kilns in blocks of six, and place a Storage Warehouse nearby that only accepts Firewood and Charcoal. (Turn firewood and charcoal off in your other warehouses of you want to try and maximise charcoal produciton.) Give the new Warehouse its own Market Stall.
https://steamcommunity.com/sharedfiles/filedetails/?id=3324305865
All firewood should then be collected by your new warehouse and used to feed your charcoal kilns. All charcoal should then be collected by your new warehouse and they will then distribute it to the settlement on their own market stalls.
A basic woodcutter and forester setup seems to do fine for me once it gets going.
true but if you have rich iron you get charcoal either way and 1 wood makes 2 charcoal and wood can be in any region with a forester or 2
+ it is good money maker for any region
In my experience, three fully staffed charcoal kilns built around 1 fully staffed woodcutter's lodge with 1 dedicated firewood storage building are more than enough for a large town of 300-500 people. I actually had to trade AND barter excess firewood with this setup, because otherwise, it would just stockpile into the thousands and overflow the storage buildings.
If you build your towns significantly larger (which is not advisable), you might need more, but usually, you shouldn't.
To be clear, woodcutters and kilns can not open market stalls. A single storehouse stocks charcoal and sends it to market.
It works well apart from when certain crafters (like smelters and malters) insist on collecting their fuel directly from a woodcutter's lodge. (I have requested elsewhere for the devs to make charcoal everybody's first choice fuel.)
https://steamcommunity.com/sharedfiles/filedetails/?id=3271827461
I must admit I haven't played since patch 0.804 so it may have been nerfed again. But certainly in the past I have given my Woodcutters market stalls to boost the supply of firewood on the market.
And while they are all perfectly capable of opening market stalls, I rather let my specialized storehouses handle that.
Something I could have mentioned is that kilns will happily send their firewood to market if they are allowed to open market stalls.
Usually about 12 of those end up being run by the families working in the nearby Storehouse and Granary. The rest are dedicated stalls run by Artisan Families or local Greengrocers, Tanners and Fuel Merchants.
The objective is always, always, always to hit the 100% Supply v Demand target and I've found that generally every additional family who is given a market stall adds about +5% to the supply of goods on the market.
It's basically a numbers game, and every market stall comes with a Peddler who picks up goods and uses them to stock their stall/ The more peddlers you have doing this the more goods your have on your market and the higher your Market Supply. It also shortens the supply chain by cutting the storehouses out of the distribution chain.
The advantage of the direct supply of goods from your artisans, greengrocers and fuel merchants is that they tend to be less distracted by having to gather the goods into the warehpuse and so peddlers from those families tend to keep their stalls better stocked. In fact, you often find that if you don't give them a stall then their generic storage becomes full and they stop working anyway, so giving them a stall benefits everyone.