Manor Lords

Manor Lords

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Ruine Oct 23, 2024 @ 1:55pm
Can someone Please Explain "FUEL"
I've been doing a lot of reading on how to produce fuel and its like everyone has a different way of getting it. I have a woodcutter lodge, I have the place to produce planks I have a storage house, I have a market, I have a foragers hut that does absolutely nothing with fuel. I have tried increasing the number of families to try to increase the quantity but its just sitting at zero. Some of the families are just "waiting". But I don't know what for... Can someone please give me a CLEAR explanation of how to produce fuel. Id greatly appreciate it.
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Clovis Sangrail Oct 23, 2024 @ 2:04pm 
From the Official Manor Lords Wiki/Beginner's Guide --
Fuel
Fuel resources are consumed by Burgage plots and various workplaces. Every Burgage plot consumes 1 fuel resource per month outside Winter and 2 during Winter. There are 2 fuel resources:

Firewood: obtained from trees at Woodcutter's lodge
Charcoal: obtained from Firewood at Charcoal kiln

https://hoodedhorse.com/wiki/Manor_Lords/Resources#Fuel

You need a Woodcutter's Lodge. You do not need a Logging camp, or a saw pit, or a forager's hit. Not for fuel, anyway. You need them for other ♥♥♥♥.

You need people in the Woodcutter's Lodge.

I think by default, the Woodcutter's Lodge people will build a market stall. If you have a Storehouse, the people from there will fetch the firewood the Woodcutter's Lodge produces, take it to the Storehouse, and will build a market stall.

Get that working, and then you can spend a development point to make Charcoal from firewood, which doubles your fuel.
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Date Posted: Oct 23, 2024 @ 1:55pm
Posts: 1