Manor Lords

Manor Lords

View Stats:
jelly_rat_ Oct 18, 2024 @ 3:52pm
Multiple storages full, villagers not transporting.
I am having an issue with transportation between buildings in general. Please link if this topic has already been discussed in depth.

This is primarily an issue with my woodcutter. The storage is full, and I have at least one family assigned to the storehouse as well. Three families assigned to woodcutter are vending firewood at the market. They periodically stock market stalls with up to 10 firewood, but stalls are frequently unstocked. The Storehouse family has a firewood stall also, but it is typically unstocked. No firewood is stored at the storehouse. Firewood is checkmarked in the storehouse advanced tab. The woodcutters building is constantly full or overflowing, causing gathering to be extra inefficient.

Additionally, my blacksmith artisan storage is full of extra weapons, ingots and planks. The artisan is not working. The storehouse family is not moving any items into the storehouse. The storehouse family has a firewood stall at the market, but are not stocking or vending. Storehouse family is idle, waiting at all times. Additional families assigned do not open a stall or move goods. 100% idle.

Does anyone know how to motivate my storehouse workers? Is the full storage at woodcutters lodge a bug? Families could store firewood at the market stalls, regardless of storehouse activity or availability, but they do not.

Let me know if I can clarify any activity, or provide further information.
< >
Showing 1-3 of 3 comments
i hab a plen Oct 18, 2024 @ 4:05pm 
Logistics are messed up, try to follow warehouse workers on 3x speed and see what the are doing. Chances are they simply cannot reach woodcutters in time. Try adding road shortcuts, check if storage itself is in close proximity to the woodcutter, check if warehouse workers are not busy doing side hustles such as vegetables. Check if church/tavern/their house/their market stall is in close proximity to their workplace. If not perhaps hire a different family, move their market stall, move storehouse itself somewhere in a more busy location. Probably a good idea to hire more warehouse workers as well.

Also just in case, there are options to disable/enable certain materials or products to be transferred. If you have multiple busy parts of the city, perhaps building a second storage and filtering out their available materials/limiting their workspace can help
FastFatBoiii Oct 18, 2024 @ 8:46pm 
the fact the workers won't bring ale to tavern, tavern workers are just "waiting". The logistics makes the game just absolutely frustrating, i'm almost done playing it over it.
Didz Oct 19, 2024 @ 12:28am 
Originally posted by jelly_rat_:
Does anyone know how to motivate my storehouse workers?
Yes! Switch them OFF and back ON again.

This is yet another manifestation of the infamous 'Task Scheduling Bug' which has still not been fixed despite being a bane on everyone's lives since day 1. Sacking you workers and re-assigning them sometimes works, otherwise the only way of kicking the workers back into life is literally to quit the game and reload it.

This seems to force the Task Scheduler to review all of the tasks it has assigned and will usually remind it that it has forgotten to assign tasks to these workers.

Originally posted by jelly_rat_:
Is the full storage at woodcutters lodge a bug?
No! This is a feature.

Each woodcutter can store up to 50 x Firewood and then they stop work.

You can use this feature to prevent your warehousing becoming clogged with unsold firewood. Remember you only need 1 x Firewood per month per burgage plot, plus whatever you need for furnaces and forges. So, overproduction is a constant issue.

Personally, I never assign more than one family per Woodcutter because otherwise they fill their generic storage up far too quickly. Better to have three families in three woodcutters than three families in one with only 50 storage.

I also build a dedicated Fuel Storage Warerhouse near to the woodcuters and charcoal Kilns and direct all fuel to that rather than my market warehouses. This prevents the market warehouses getting clogged with excess firewood which can cause starvation if left unchecked because people can't eat wood or charcoal.

Using this approach its actually possible to limit the production of fuel automatically because the Fuel Warehouse will only replace its stock when it sells it on the market and so will gradually become full, whereupon it will stop collecting firewood and charcoal from its suppliers and their local storage will become full and they will stop work until some more fuel is needed.

So, you can control how much fuel is kept in reserve by how many Woodcutter Camps and Fuel Warehouses you build.

Originally posted by jelly_rat_:
Families could store firewood at the market stalls, regardless of storehouse activity or availability, but they do not.
This is the Task Scheduling Big as stated above. Switch it OFF and back ON again.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Oct 18, 2024 @ 3:52pm
Posts: 3