Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also just in case, there are options to disable/enable certain materials or products to be transferred. If you have multiple busy parts of the city, perhaps building a second storage and filtering out their available materials/limiting their workspace can help
This is yet another manifestation of the infamous 'Task Scheduling Bug' which has still not been fixed despite being a bane on everyone's lives since day 1. Sacking you workers and re-assigning them sometimes works, otherwise the only way of kicking the workers back into life is literally to quit the game and reload it.
This seems to force the Task Scheduler to review all of the tasks it has assigned and will usually remind it that it has forgotten to assign tasks to these workers.
No! This is a feature.
Each woodcutter can store up to 50 x Firewood and then they stop work.
You can use this feature to prevent your warehousing becoming clogged with unsold firewood. Remember you only need 1 x Firewood per month per burgage plot, plus whatever you need for furnaces and forges. So, overproduction is a constant issue.
Personally, I never assign more than one family per Woodcutter because otherwise they fill their generic storage up far too quickly. Better to have three families in three woodcutters than three families in one with only 50 storage.
I also build a dedicated Fuel Storage Warerhouse near to the woodcuters and charcoal Kilns and direct all fuel to that rather than my market warehouses. This prevents the market warehouses getting clogged with excess firewood which can cause starvation if left unchecked because people can't eat wood or charcoal.
Using this approach its actually possible to limit the production of fuel automatically because the Fuel Warehouse will only replace its stock when it sells it on the market and so will gradually become full, whereupon it will stop collecting firewood and charcoal from its suppliers and their local storage will become full and they will stop work until some more fuel is needed.
So, you can control how much fuel is kept in reserve by how many Woodcutter Camps and Fuel Warehouses you build.
This is the Task Scheduling Big as stated above. Switch it OFF and back ON again.