Manor Lords

Manor Lords

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large vs small living space
Hello,
I have burgage plots with expanded living space and some without. What backyard resource should I choose for houses with large living space and for those without ?
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Showing 1-11 of 11 comments
Jabberwocky Dec 2, 2024 @ 11:36pm 
In my experience, it is best to use expanded living spaces for burgage plots with large backyard gardens or orchards.
Aigle édenté Dec 2, 2024 @ 11:40pm 
yes but what of burgage plots with a little backyard which cannot house gardens or orchards ? Those for animal pens or chickens or advanced production...
Last edited by Aigle édenté; Dec 2, 2024 @ 11:41pm
Jabberwocky Dec 2, 2024 @ 11:48pm 
I personally use chicken coops only in single house burgage plots, because 1 family needs 1 unit of food per month. So up to level 2 housing, the chicken coop itself supplies enough food per month for the 1 family living there.

There is an argument to be made for only using double housing, however, in every plot, no matter the backyard extension:

1. You can reach a higher population using less build space.
2. Your backyard workshops gain efficiency because they are always staffed with 2 families.
3. fuel is distributed only 1 unit per burgage plot per month. So you save on fuel.
4. Level 3 housing has double the living space anyway, so a chicken coop can only provide full food supply to its burgage plot until it reaches level 3.
Aigle édenté Dec 2, 2024 @ 11:57pm 
Thanks nice tips. Also I watched your last video guide about apiaries, it says that in the end they are good and are supposed to produce 1 honey per day, which appears to be wrong. I have build two apiaries so far and they don't produce that much...
PS : the video even says that honey is the best food resource !
Last edited by Aigle édenté; Dec 3, 2024 @ 12:02am
Jabberwocky Dec 3, 2024 @ 12:10am 
Originally posted by Aigle édenté:
Thanks nice tips. Also I watched your last video guide about apiaries, it says that in the end they are good and are supposed to produce 1 honey per day, which appears to be wrong. I have build two apiaries so far and they don't produce that much...

1 honey per day at minimum is the production ratio. There can be many reasons why you're not seeing it. Maybe the honey gets consumed before it even goes on the market. This is possible, because people in your settlement are able to take food directly from storage and eat it. Maybe you have staffed your apiaries with 1 family each, but the honey does not get collected fast enough from the apiaries' tiny pantries, filling them up to the limit and thus halting production. I don't know. Maybe your supply UI at the top is currently not showing the full available supply, but only the available surplus, and it confuses you. All I can say is that 2 apiaries is very little. And you might not see surplus honey building up until you have at least 10 apiaries with 1 family each, and also a "honey only" granary directly next to them that collects the honey from their pantries so they can keep producing... depends on your population:

https://steamcommunity.com/sharedfiles/filedetails/?id=3377048526
Last edited by Jabberwocky; Dec 3, 2024 @ 12:21am
Aigle édenté Dec 3, 2024 @ 12:18am 
I see :steamthumbsup:
Didz Dec 3, 2024 @ 2:14am 
Originally posted by Jabberwocky:
In my experience, it is best to use expanded living spaces for burgage plots with large backyard gardens or orchards.
I agree!

Although I don;t bother so much in the case of Orchards as they seem to need less tending. But definitely large Vegetable gardens need the extra manpower to manage.
Akazie_Christi Dec 3, 2024 @ 2:57pm 
Originally posted by Jabberwocky:
I personally use chicken coops only in single house burgage plots, because 1 family needs 1 unit of food per month. So up to level 2 housing, the chicken coop itself supplies enough food per month for the 1 family living there.

There is an argument to be made for only using double housing, however, in every plot, no matter the backyard extension:

1. You can reach a higher population using less build space.
2. Your backyard workshops gain efficiency because they are always staffed with 2 families.
3. fuel is distributed only 1 unit per burgage plot per month. So you save on fuel.
4. Level 3 housing has double the living space anyway, so a chicken coop can only provide full food supply to its burgage plot until it reaches level 3.

Interesting, thank you.
I play with a mixed strategy, too.
I wonder if there is such thing as a "too small vegetable garden"? Some of mine are way smaller then the size that is recommended by the forum here.
Premu Dec 3, 2024 @ 3:46pm 
Also - for some specialized backyard extensions like tailors or bowers you only want small plots. One family will easily produce more than enough to supply the whole village. And often even other settlements as well.
Jabberwocky Dec 3, 2024 @ 11:29pm 
Originally posted by Akazie_Christi:
Interesting, thank you.
I play with a mixed strategy, too.
I wonder if there is such thing as a "too small vegetable garden"? Some of mine are way smaller then the size that is recommended by the forum here.

Yes, theoretically, there is something like a "too small" vegetable garden. A garden the size of 1 corpse pit (~0.25 morgen) has an annual yield of about 45 units of vegetables when fully grown and matured (read: after 3 ingame years).

One family needs 12 units of food per year. So a double plot with 2 families would produce 45 units of food but consume 24 of them, leaving a surplus of 21 units of food that can be consumed by other families.

Make the garden the size of half a corpse pit, and it will produce less than the 2 families consume.
Akazie_Christi Dec 4, 2024 @ 2:31pm 
Originally posted by Jabberwocky:
Yes, theoretically, there is something like a "too small" vegetable garden. A garden the size of 1 corpse pit (~0.25 morgen) has an annual yield of about 45 units of vegetables when fully grown and matured (read: after 3 ingame years).

One family needs 12 units of food per year. So a double plot with 2 families would produce 45 units of food but consume 24 of them, leaving a surplus of 21 units of food that can be consumed by other families.

Make the garden the size of half a corpse pit, and it will produce less than the 2 families consume.

Ok, thank you. I think I have some of those too small built gardens. I will keep an eye on it.
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Date Posted: Dec 2, 2024 @ 11:31pm
Posts: 11