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There is an argument to be made for only using double housing, however, in every plot, no matter the backyard extension:
1. You can reach a higher population using less build space.
2. Your backyard workshops gain efficiency because they are always staffed with 2 families.
3. fuel is distributed only 1 unit per burgage plot per month. So you save on fuel.
4. Level 3 housing has double the living space anyway, so a chicken coop can only provide full food supply to its burgage plot until it reaches level 3.
PS : the video even says that honey is the best food resource !
1 honey per day at minimum is the production ratio. There can be many reasons why you're not seeing it. Maybe the honey gets consumed before it even goes on the market. This is possible, because people in your settlement are able to take food directly from storage and eat it. Maybe you have staffed your apiaries with 1 family each, but the honey does not get collected fast enough from the apiaries' tiny pantries, filling them up to the limit and thus halting production. I don't know. Maybe your supply UI at the top is currently not showing the full available supply, but only the available surplus, and it confuses you. All I can say is that 2 apiaries is very little. And you might not see surplus honey building up until you have at least 10 apiaries with 1 family each, and also a "honey only" granary directly next to them that collects the honey from their pantries so they can keep producing... depends on your population:
https://steamcommunity.com/sharedfiles/filedetails/?id=3377048526
Although I don;t bother so much in the case of Orchards as they seem to need less tending. But definitely large Vegetable gardens need the extra manpower to manage.
Interesting, thank you.
I play with a mixed strategy, too.
I wonder if there is such thing as a "too small vegetable garden"? Some of mine are way smaller then the size that is recommended by the forum here.
Yes, theoretically, there is something like a "too small" vegetable garden. A garden the size of 1 corpse pit (~0.25 morgen) has an annual yield of about 45 units of vegetables when fully grown and matured (read: after 3 ingame years).
One family needs 12 units of food per year. So a double plot with 2 families would produce 45 units of food but consume 24 of them, leaving a surplus of 21 units of food that can be consumed by other families.
Make the garden the size of half a corpse pit, and it will produce less than the 2 families consume.
Ok, thank you. I think I have some of those too small built gardens. I will keep an eye on it.