Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Give then their own storage right next to the malt houses so as to reduce distances and focus your guys on production.
Everything is built very close: a warehouse, a tavern (inn), two malt houses and one level 3 brewery. Everywhere there is the maximum number of peasants. And they still make one malt in each malt house and go home or wait for something! There are 100 units of beer in the warehouse, and from 0 to 2 in the tavern! The settings in the buildings do not help.
Все построено очень близко: склад, таверна (постоялый двор), две солодильни и одна пивоварня 3 уровня. Везде максимальное количество крестьян. И они все равно делают по одному солоду в каждой солодильне и идут домой или чего то ждут! На складе 100 единиц пива, а в таверне от 0 до 2! Настройки в зданиях не помогают.
A few things to look at:
1) families working in the tavern are they busy on a veg farm?
2) storage facility is it just for malt and ale, or are they busy with other items?
To temporary fix this, uncheck barley from your Granary so the barleys stay in your farmhouse. Then the malthouse workers would take them from your farmhouse.
I actually have a problem growing enough barley for the one malt-house I have to keep up with. (Which is good I suppose, working efficiently, lol!)
What I would like to see programmed in is, at least an option, for the auto-rotation of fields.
I found that if a field is not harvested by the end of Sep, then it flips to the next in the rotation in Oct instantly deleting any crops still in it. (It's still plowed though which is ok I guess, but a bit dumb too)
What could be programmed in is that the field won't 'flip' until it's fully harvested, or Dec hits. (At least as an option.)
I find that if i dig deep enough i can find any problems and fix them.
In the screenshot i provided all looks good now but it was touch and go for a bit. It actually gets easier after we upgrade to level three cause we can have 4 families in each burgage and have at least one family free in every burgage that grows stuff.
Make sure you have brewer AND pub ready to work. My malt workers were milling around, until I've put a worker into a pub. That fixed a problem for me.