Manor Lords

Manor Lords

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Arridii Nov 26, 2024 @ 12:59pm
Malt Houses not producing malt
My malt houses don't produce malt despite have 200+ barley in my pantry. Is anyone else experiencing this?
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neofenix Nov 26, 2024 @ 7:43pm 
Originally posted by Arridii:
My malt houses don't produce malt despite have 200+ barley in my pantry. Is anyone else experiencing this?
The same problem. Malt is produced slowly. Also, my mill itself produces flour without peasants. Before this there was no such problem, but as the population exceeded 150 people (approximately), miracles began!
[Heretic]Rivga Nov 26, 2024 @ 11:59pm 
Just build more malt houses. The whole ale production line is a pain, and takes a lot of effort.
Give then their own storage right next to the malt houses so as to reduce distances and focus your guys on production.
Last edited by [Heretic]Rivga; Nov 27, 2024 @ 12:06am
neofenix Nov 27, 2024 @ 2:51am 
Originally posted by HereticRivga:
Just build more malt houses. The whole ale production line is a pain, and takes a lot of effort.
Give then their own storage right next to the malt houses so as to reduce distances and focus your guys on production.

Everything is built very close: a warehouse, a tavern (inn), two malt houses and one level 3 brewery. Everywhere there is the maximum number of peasants. And they still make one malt in each malt house and go home or wait for something! There are 100 units of beer in the warehouse, and from 0 to 2 in the tavern! The settings in the buildings do not help.

Все построено очень близко: склад, таверна (постоялый двор), две солодильни и одна пивоварня 3 уровня. Везде максимальное количество крестьян. И они все равно делают по одному солоду в каждой солодильне и идут домой или чего то ждут! На складе 100 единиц пива, а в таверне от 0 до 2! Настройки в зданиях не помогают.
[Heretic]Rivga Nov 27, 2024 @ 12:57pm 
Originally posted by neofenix:
Originally posted by HereticRivga:
Just build more malt houses. The whole ale production line is a pain, and takes a lot of effort.
Give then their own storage right next to the malt houses so as to reduce distances and focus your guys on production.

Everything is built very close: a warehouse, a tavern (inn), two malt houses and one level 3 brewery. Everywhere there is the maximum number of peasants. And they still make one malt in each malt house and go home or wait for something! There are 100 units of beer in the warehouse, and from 0 to 2 in the tavern! The settings in the buildings do not help.

Все построено очень близко: склад, таверна (постоялый двор), две солодильни и одна пивоварня 3 уровня. Везде максимальное количество крестьян. И они все равно делают по одному солоду в каждой солодильне и идут домой или чего то ждут! На складе 100 единиц пива, а в таверне от 0 до 2! Настройки в зданиях не помогают.

A few things to look at:
1) families working in the tavern are they busy on a veg farm?
2) storage facility is it just for malt and ale, or are they busy with other items?
neofenix Nov 27, 2024 @ 8:36pm 
Originally posted by HereticRivga:
Originally posted by neofenix:

A few things to look at:
1) families working in the tavern are they busy on a veg farm?
2) storage facility is it just for malt and ale, or are they busy with other items?

1. When peasants are busy working on their farmstead, the game writes: harvesting, sowing, or something else. And in my case, it writes either waiting or going home.
2. Everything is in the warehouse, except for a few things that go straight from production to processing. There is a lot of free space. The warehouse is located nearby.
Metalllik Nov 29, 2024 @ 5:55am 
Originally posted by Arridii:
My malt houses don't produce malt despite have 200+ barley in my pantry. Is anyone else experiencing this?
Unfortunately the game is full of bugs and everything is unbalanced. The trading, market system, storage system, farming, producing, all don´t work properly and need rework. Let´s hope the devs fix rhe game with the next updates and patches
nghiakhmt03 Dec 19, 2024 @ 6:29am 
This is a bug.
To temporary fix this, uncheck barley from your Granary so the barleys stay in your farmhouse. Then the malthouse workers would take them from your farmhouse.
admiral8q Dec 19, 2024 @ 6:48am 
Weird. Works fine for me.
I actually have a problem growing enough barley for the one malt-house I have to keep up with. (Which is good I suppose, working efficiently, lol!)

What I would like to see programmed in is, at least an option, for the auto-rotation of fields.
I found that if a field is not harvested by the end of Sep, then it flips to the next in the rotation in Oct instantly deleting any crops still in it. (It's still plowed though which is ok I guess, but a bit dumb too)
What could be programmed in is that the field won't 'flip' until it's fully harvested, or Dec hits. (At least as an option.)
SgtSpud Dec 19, 2024 @ 12:51pm 
I have found that most production problems are caused by us players, in my case i tend to throw folks willy nilly into new buildings without checking to see where they are currently living and assigned to, for instance, I build a new malt house and assign 2 families randomly and upon checking i find that they are from a burgage plot that grows vegetables. They will gather veggies in the spring and the fall ....kinda hard to make malt if you are gathering vegetables. Hard to run an ale house if you are too busy gathering apples.
I find that if i dig deep enough i can find any problems and fix them.
In the screenshot i provided all looks good now but it was touch and go for a bit. It actually gets easier after we upgrade to level three cause we can have 4 families in each burgage and have at least one family free in every burgage that grows stuff.
I had the same problem. Seems like a bug.

Make sure you have brewer AND pub ready to work. My malt workers were milling around, until I've put a worker into a pub. That fixed a problem for me.
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Date Posted: Nov 26, 2024 @ 12:59pm
Posts: 11