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The game was developed with and in Ue4.x
- This is not a change of engines, but an update to the newer and "supported" current Engine.
meaning that if Slavic has any problems withe game and engine components the engine designer can help or offer suggestions to fix any issues.
(that would not happen on the old Unsupported engine, no support AT ALL.)
If you've seen and played games that seem ruined by the engine update, that's on the Developer and not selecting the optimal settings for what they designed.
- There are many new and fantastic additions to this version, but not all can be used and still have a playable game for general players with many different systems.
- If your designing a short movie or long feature film it's great and near real world visuals.
But as Slavic and the publisher have stated not everything in the engine can or should be used. Some applications are just too much processing power or system needs for the average players systems.
Yes, it makes the game look fantastic but at a great cost for any medium or low end player.
Now considering that many major developers and movie studies are using this new engine for there latest offerings. I'd say your experience with "ruined" games, is again, that developers lack of optimisation of what they selected within the engine and how there assists were designed.
The publisher just recently posted that the engine testing is looking great for the game. More stability than the earlier engine, with highs being lower and lowers being higher.
See here:
the "precise performance tests" that are currently being carried out are looking very promising. "So far it looks like compared to [Unreal Engine 4] the framerate is more stable, that is highs are lower but lows are higher," the dev says. "Even if the highest FPS might be lower, it should result in a smoother overall experience."
Elaborating further, it doesn't sound like Manor Lords will be implementing Unreal Engine 5's fancy illumination and reflections system, Lumen, simply because it's not really worth it. "So far Lumen wasn't worth the extra performance cost for this particular game therefore I left it off," Styczeń explains. (the game designer and developer)
Just saying
Is Manor Lords releasing on XBOX?
The Unreal Engine 5.xx can be deployed on:
What platforms does UE5 support?
- Unreal Engine 5 enables you to deploy projects to Windows PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, macOS, iOS, Android, ARKit, ARCore, OpenXR, SteamVR, Oculus, Linux, and SteamDeck.
BUT, that does not mean that the Developer has gone the route of coding the game to allow for any of these platforms. Just that the game "Could" be designed to allow for these.
If we want to get specific about the New Engine;
- The listed minimum system for the Game is a bit lower than whats actually posted for this Engine, but that may be with most of the advanced features turned off or down for the game.
Unreal Engine 5 recommended requirements according to Epic Games
Operating system: Windows 10 64-bit (Version 20H2)
Processor: Six-Core Xeon E5-2643 @ 3.4GHz.
Memory: 64 GB RAM.
Internal storage: 256 GB SSD.
External Storage: 2TB SSD.
Graphics Card: NVIDIA GeForce RTX 2080 SUPER.
This is quite a bit higher than the games listed requirements, especially the Ram of 64Gb.
- That is normally the requirement for developers to test the engines capability of all features.
- It used to be common for most systems to have 16Gb of Ram, but with the addition of new apps and programs this is starting to be too small. Upgrading to 32Gb of Ram appears to be sufficient for these new programs.
- Windows 10 and 11 have bumped up most, if not all, motherboards capabilities for Ram to 32Gb. (even if they were originally only listed as 16Gb)