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I'm playing 'Challenge Accepted' at the minute on a map with infertile land (Rich Berries and Wild animals) and so I'm having to import all my Ale for the Tavern and so far whilst it's ridiculously expensive it seems to be working fine.
Ale imports were being collected and stored in the Granary until I was ready to start serving Ale, and then I turned off Ale Storage so that it was collected by the Taveners.
Then once I had built a Brewery I began importing Malt and that gets collected in hand carts by the warehouse men and stored in the Storeage House just across the road from the Brewery.
Now I'm just starting to import Barley and have built a Malt house directly opposite the Trade Depot. The differences in price between Ale (18), Malt (14) and Barley (11) is marginal but all are ridiculously over-priced. Which is why I've just claimed a Region decent soil as I want to try and replace the external importing with internal trade.
I have a large town that suddenly hit this bug. What worked for me was to unassign all workers in the malt house, then add a family back in. The new family started going for barley and then I saw that my nearby storehouse workers started going for barley too.
They should implement a system of priorities.