Manor Lords

Manor Lords

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simon Jul 29, 2024 @ 12:18am
trading post - is this bug or something I've done wrong?
so, I know this is kinda common error of this game i guess?

workers never move imported products and they just waiting their houses
and of course any other situations are just fine but people are crying for beers
even there are 100 of damn barley stuck in the post which they never even try to touch it.

I know some people saying it would fix when i demolish the trading post and rebuild it.
so I did, but it worked only few days and same thing happened again and again.

other community I know said this is kinda critical glitch so I need to start new game
then pray it would never happen again is the only option I have.

does anyone know answer for this?
Last edited by simon; Jul 29, 2024 @ 12:19am
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Showing 1-7 of 7 comments
Jabberwocky Jul 29, 2024 @ 12:20am 
Do you have a malthouse near the trading post?
simon Jul 29, 2024 @ 12:25am 
Originally posted by Jabberwocky:
Do you have a malthouse near the trading post?
yes. as I said, every environment has prepared and it worked fine for few seconds.
Didz Jul 29, 2024 @ 1:33am 
Can't say I've had this problem.

I'm playing 'Challenge Accepted' at the minute on a map with infertile land (Rich Berries and Wild animals) and so I'm having to import all my Ale for the Tavern and so far whilst it's ridiculously expensive it seems to be working fine.

Ale imports were being collected and stored in the Granary until I was ready to start serving Ale, and then I turned off Ale Storage so that it was collected by the Taveners.

Then once I had built a Brewery I began importing Malt and that gets collected in hand carts by the warehouse men and stored in the Storeage House just across the road from the Brewery.

Now I'm just starting to import Barley and have built a Malt house directly opposite the Trade Depot. The differences in price between Ale (18), Malt (14) and Barley (11) is marginal but all are ridiculously over-priced. Which is why I've just claimed a Region decent soil as I want to try and replace the external importing with internal trade.
rowdog Jul 29, 2024 @ 11:07am 
Edit: I ran this game for a while and it seems that changing the trade deals broke it again so this doesn't seem like an actual workaround.

I have a large town that suddenly hit this bug. What worked for me was to unassign all workers in the malt house, then add a family back in. The new family started going for barley and then I saw that my nearby storehouse workers started going for barley too.
Last edited by rowdog; Jul 29, 2024 @ 11:43am
Balizas Jul 29, 2024 @ 2:13pm 
Originally posted by simon:
so, I know this is kinda common error of this game i guess?

workers never move imported products and they just waiting their houses
and of course any other situations are just fine but people are crying for beers
even there are 100 of damn barley stuck in the post which they never even try to touch it.

I know some people saying it would fix when i demolish the trading post and rebuild it.
so I did, but it worked only few days and same thing happened again and again.

other community I know said this is kinda critical glitch so I need to start new game
then pray it would never happen again is the only option I have.

does anyone know answer for this?
Try building more than 1 trading post. Normally for a fully upgraded city i have 4 or 5 trading posts depending on how many trades are being done
Balizas Jul 29, 2024 @ 2:15pm 
Maybe they don't touch the barley because they are occupied or waiting for other trades to be ready.
They should implement a system of priorities.
Didz Jul 29, 2024 @ 2:29pm 
Originally posted by rowdog:
Edit: I ran this game for a while and it seems that changing the trade deals broke it again so this doesn't seem like an actual workaround.

I have a large town that suddenly hit this bug. What worked for me was to unassign all workers in the malt house, then add a family back in. The new family started going for barley and then I saw that my nearby storehouse workers started going for barley too.
I've noticed something similar where you get workers idling in the middle of nowhere. for no apparent reason. So, I've got into the habit of looking where they work and then going into the 'People Tab' scanning the list of assigned families to find the one where it's members are shown as 'Waiting' and simply re-assigning them to the same job. This seems to trigger the AI Task scheduler to review their task assignment and nine times out of ten they immediately start working again. There is obviously some glitch in the Task Scheduler that causes these family members to drop off the list and become idle,
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Date Posted: Jul 29, 2024 @ 12:18am
Posts: 7