Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Does the burgage have people living in it?
It has exclamation marks in the screenshot, so it means there is a family there. If there is no family you won't get exclamation marks.
I've never seen it this bad though, with nothing getting there. Usually its just one or two things not getting fulfulled.
I think you'll find though if you count the total food demands of all your plots, there simply isn't enough food being stocked in the marketplace.
Remember higher tier houses require more food.
You've got 91 food there right?
42 plots, 39 families. Unfortunately don't know how many are tier 2 and 3... can you specify?
Food is consumed per family, so if all were in Tier 3 houses you'd need 39*4 food on the market, more than you have. If all tier 2, then 39*3, again more. If all tier 1, then 39*2, so you'd have enough. Since we can visually see some tier 2 houses the answer is clear, simply not enough food on the market.
Firewood is per plot, so really don't understand why that's not working, you should have plenty. But again, count how much is on the market. It needs to be at least as many as you have plots with people living in them.
Now, here's a bit of speculation on my part as to why if some houses are supplied and you have spare on the market, why it isn't distributing to those in need.
I think the market holds in reserve enough to supply even those who are already supplied, so let's say 40 out 50 are supplied, and you have 20 on the market, it won't supply those 10 missing until you have at least another 30 on the market.
Clothes are equally buggy, as they don't actually transport to the houses, they just sit there and count as being used, so you think you have plenty on the market when they are already accounted for.
And this is why it gets funky, the game thinks the market stalls are being supplied well, but in reality they are not, they still need more stuff.
Remember, each stall can only hold so much each, so you might need more stalls, therefore more workers in your storehouses and granaries.
There is a screenshot how many tier 2 houses I have: https://steamcommunity.com/id/RazeYesik/screenshot/2545178615696443424/
Screenshot of food stalls: https://steamcommunity.com/id/RazeYesik/screenshot/2545178615696447463/
I have 2 food stalls. Is this enough or do I have to add one more?
How do I make it display those exclamation marks? I do not have them.
Then it means you don't have any critical supply issues. They are bad, you don't want them!
Yup, looks like you need more food stalls. You have more people in the granary? You can also try allowing a hunter or berry picker to make stalls.
Its a bit wonky though and i'm still trying to figure out the logic of what determines if/when a worker will create a stall and how much to stock it by. I know the theory... its just the reality seems a bit off.
I've just been doing an experimental town with tiny markets near production workers, but ran into a few issues with this. Need to think up some more tests and try and figure out if the whole market supply issue is fixable through gameplay or really we are stuck waiting for Greg to patch it.