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I hadn’t even looked into modding the game … although it is a shame if that is the limit in the vanilla game but I’m sure it will change when the full version is released.
A follow up question (if you don’t mind)
Can mods be added to an ongoing game or does it need a restart?
Nexus? Or is there an ingame mod menu …
I haven’t really looked … I just opened the game and started playing on default
I was presuming that as the game is early access that all saves were “disposable” because updates could break them.
I’m happy to explore the game for a few months then come back to it much later when it’s released.
It’s an enjoyable game but the lack of perk points after large town has been achieved doesn’t allow me to have a bit of fun and grow (and learn at the same time).
But just like with an RPG, it would break the entire sense of a perk-system if every town could skill the entire perk-tree.
Well, we don't know that, and we can only speculate about tier 4 or above housing.
However, i can say i've got to large town without even covering 1/4 of a region map. It doesn't even require a massive amount of space. All you need is a total of 30 burgage plots, with 20 of them being at least level 2 and 15 being level 3.
Even if you double plot everything (which i generally do), you could fit that into 1/10 of one of the bigger regions, including backyard extensions.
So, this obviously something for future expansion.
Yes, but it's also obvious that the developer does not intend for one region to be able to unlock all development points. Specialization is the intended gameplay.
Your math doesn't add up. Did you mean 35 burgage plots in total?
Your city will look like this:
15 T3 plots, 5 T2 plots and 10 T1 plots.
20 level 2 plots + 15 level 3 plots = 35 plots in total in my brain. Or did I misread something?
20 of them have to be at least T2.
This includes the 15 T3 plots.