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Haven't tried the rebuild yet, mainly because I shouldn't have to, since they've been hunting fine up until now.
So I followed my hunters. Turns out they knew where the deer were -- they kept going to an unmarked spot on the map far, far away, but that's where the deer were -- NOT at the resource marker which moved. I moved my shacks away from the resource marker (which had no deer anywhere around it) to a place near the actual herd of deer sighted, and bingo! My hunters were producing meat and hides like crazy once again. Unfortunately, the original problem remained -- the resource was far away from the town center and the long transportation was a pain. To summarize, the game's response to my encroachment on the hunting area was to migrate the marker, but the deer did not attend the marker.
You specified using the advanced range feature, and I feel certain that's wherein your problem lies; there are no deer herds within the specified area, and I'd guess it's because you tried to manipulate the resource closer to you and instead you experienced the same phenomenon that I did. Turn your advance tab back to unlimited work area, and when you see one of your workers "hunting" zoom in and follow him on the map -- you'll find those deer.
By the way -- so many seem to make hunting far too important in this game. Let's not forget that hunting isn't supposed to be all that great for meeting the needs of a civilization in the first place -- it was the most primitive human solution to the problem of hunger, and the solution was severely limiting to the cultures that depended on it. Hunting cannot provide adequately for very many people. Herds are transient, and hunting cultures must be also willing to pick up and move to follow the herds -- which doesn't work well in a civilization which has progressed beyond the stone age. Medieval civilizations are too large to depend on hunting. Consider hunting a supplement -- like honey production in the apiaries.
While I'm not the OP, I do have the same problems and I have to say that sadly, for me, this isn't the case. My hunters have free range to hunt and as I watch them hunt they walk off the map on the far right side, when I watch them transport a carcass they enter the map on the far left side. When I posted my previous comment I could see the deer walking right next to my hunting lodge, but now there don't appear to be any deer anywhere on my map anymore, while the marker still tells me 40/40.. I never placed anything within the area of the herd either, I left a good chunk of my map free just for these animals, with the exception of my hunting lodge, which was place just outside of the ring, far enough away to not trigger the migration warning. So I am convinced there is definitely some weird bug going on and am keeping my fingers crossed this will get fixed soon.
I agree that I shouldn't be relying on hunting as much though, but I just can't seem to figure out how to get enough (variety) of food for my first 30 families... And I play A LOT of these games lol
I experienced that too. My hunters were hunting the deer and killing quite a lot but again, it seemed disassociated from the resource marker located elsewhere on the map, reflecting no diminishment of the resource. IIRC however, once I placed my hunting lodges close to the actual deer herds and began killing them rapidly it did begin to affect the resource counter. I'm just not entirely sure I remember that accurately.
By the way, thank you for your patient responses to what I wrote, as I suggest that what is being named a bug may have other cause. I could be wrong and it may indeed be a bug, but in my experience I often think I have a bug and then find out there is a valid cause/effect relationship, not a bug. I'm not actually sure anything I've encountered so far is a bug.
Sadly that also wasn't the case, I made sure to put the working areas for any of my wood choppers far away from the animal marker, as I was worried about this exact thing happening.
I agree that what sometimes seems like a bug is not always a bug, which is why I'm more than happy to spend time here speculating options and ideas with other players to try and figure out whether it's intended behaviour for reasons we just haven't figured out (yet) or if it's displaying unintended behaviour in which case we could call it a bug. I'm actually hoping it's not a bug and I can just figure out what is causing the odd behaviour of my hunters.
I then built my early game food production there and kept an eye on it... The deer only ever migrated once again, after being hunted too harshly, I think... but the deposit icon and also the animals still stayed inside the large pasture where I could see them. And further hunting by the same hunting camps did not seem to force them to migrate again. They never moved away after this. Did the same in every other region I conquered. Consistent results.
That's far from being empirical data, of course... but I at least suggest you try it out yourself. When placing a pasture over an animal deposit, make sure it is large enough to fit the whole red circle around the animal icon inside it, and that the borders of the pasture do not clip the edges of that circle. Otherwise the game will force a migration of the deposit. If it fits inside the pasture, though, and the red circle does not touch the pastures boundaries, the deposit will stay inside the pasture's area, and deer will be easily visible. And also, coincidentally, protected from being forced to migrate by overzealous lumberjacks.
Oh wow! That's interesting! Thank you.
I have to admit, so far this works perfectly! I am now at the end of winter year 3 and my deer are still there! HUZZAH! Thank you for this amazing tip