Manor Lords

Manor Lords

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Tacos727 May 14, 2024 @ 2:32pm
how do you get money?
i just started and iv been playing for a bit but i spent all my money and now im stuck not knowing what to do next. i upgraded burgage plots to level 2 and it says it provides income but its not. i don't have money for a trade route so im out of ideas on how to make money. is this part of the game not working yet or is there something im missing? how do i get level 2 burgage plots to generate money?
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Showing 1-15 of 19 comments
Luey Hewis May 14, 2024 @ 2:59pm 
What I usually do is I save enough money to start a trade route for stone and sell that until I have enough to get a good trade route going like for tools.

If you have a militia of 20+ men you can go after the bandit camps. You'll get an option to keep the money in your village. You get over 100 coin each bandit camp you destroy.
TallestDavid May 14, 2024 @ 2:59pm 
i like to sell planks and berry juice dye. game is hard now....
9erRed May 14, 2024 @ 3:00pm 
Greetings,

First suggestion is to read the Game Wiki and the FAQ section, as well as the "tips and Tricks" post on this forum.

These sections explain what all the elements in game are for and how they work.

Second if you have surplus of some items ..say firewood, The export section of trading does not cost anything.
- Look to left where it say no trade, click and select export.
- There are quite a few items that need no trade route.
- The trade route allow for larger shipments as it's a horse draw cart and not a single person with backpack.

Burgage plots are the primary buildings in Manor Lords.
They are flexible plots, costing 2 Timber for each building that fits on the plot.
Each Burgage plot provides 1 Living space.
If they have some space sideways but not sufficient for another Burgage plots then they can be expanded to grant another 1 Living Space at the cost of 2 Timber.
New families will only join if there is unused Living space and Approval is high enough.
Burgage plots cannot be moved.
Burgage plots start at level 1.

* Upgrading them to level 2 requires the Small village settlement level, costs 4 Timber and will generate 1 Regional wealth per family per month. *

* Upgrading them to level 3 requires the Medium village settlement level, costs 4 Timber, 8 Planks, 4 Roof tiles and 25 Regional wealth and will generate 2 Regional wealth per family per month. *

It also increases Living space by 1, or 2 for expanded buildings.
Last edited by 9erRed; May 14, 2024 @ 3:15pm
TimeTraveller May 14, 2024 @ 3:06pm 
I managed to get raided badly on my second settlement and ended up busted, even though I had plenty of money in my other, starting settlementnand you can't transfer.

I had a trade depot built and as above, you can export items without setting up a trade route, I think firewood and clay was what I had spare and after a few months had around 60 gold and then opened a trade route for 25 gold and also bought a horse and assigned to the trade depot. Then the money accelerated.

Good luck!
leftbehind May 14, 2024 @ 3:12pm 
Bandits are easiest way to get cash - just be sure to send to "nearest town" on the message popup.

When it comes to burgage plots, you'll need lots of them upgraded to get any decent income. If you only upgrade a few - enough to get the first few levels of town progression - you won't get much money each month, but if you have lots of them upgraded it does create a lot of income (especially the level 3 plots).

The other way is to build a trading post and sell resources in short bursts (so their price doesn't reduce due to market saturation). I think livestock can also be sold, but haven't tried that yet.
Tacos727 May 14, 2024 @ 3:25pm 
my problem is i upgraded all my burgage plots to level 2 but im not getting ANY income from it. i have about 10 burgage points, upgraded all of them but theres no change to my income. im stuck at 0 and i dont know any ways of getting money now that im broke. i built a trading post to try and sell stuff but it says i need money to set up a trading route. do level 2 burgage plots make money on their own as soon as they are upgraded to level 2 or do they have another requirement that i dont know of? or is it bugged?
TimeTraveller May 14, 2024 @ 3:46pm 
Originally posted by Tacos727:
my problem is i upgraded all my burgage plots to level 2 but im not getting ANY income from it. i have about 10 burgage points, upgraded all of them but theres no change to my income. im stuck at 0 and i dont know any ways of getting money now that im broke. i built a trading post to try and sell stuff but it says i need money to set up a trading route. do level 2 burgage plots make money on their own as soon as they are upgraded to level 2 or do they have another requirement that i dont know of? or is it bugged?
Exporting costs nothing but it'll just be at a slower rate, until you pay to open the full trade route so you can earn money from exports at the trade depot without having to pay to open the trade routes, to begin.
Blacc May 14, 2024 @ 3:57pm 
Originally posted by Tacos727:
my problem is i upgraded all my burgage plots to level 2 but im not getting ANY income from it. i have about 10 burgage points, upgraded all of them but theres no change to my income. im stuck at 0 and i dont know any ways of getting money now that im broke. i built a trading post to try and sell stuff but it says i need money to set up a trading route. do level 2 burgage plots make money on their own as soon as they are upgraded to level 2 or do they have another requirement that i dont know of? or is it bugged?

There are 2 types of "wealth"
The burgage plots provide "regional wealth" that you can use for trade routes, for example
The manor house provides you the income on top right screen by taxing your settlement which you can use to settle other regions
Last edited by Blacc; May 14, 2024 @ 3:58pm
Slaughterhouse May 14, 2024 @ 4:17pm 
have a source of trade before you ever start upgrading anything. youtube could help alot too...
goblin May 14, 2024 @ 4:29pm 
How to get money:
Taxes
Trading
Bandit camps
El Enano Durlock May 14, 2024 @ 4:44pm 
Level 2 and 3 houses will give you regional wealth.

You need to create a Manor and setup taxes. The taxes are taken every month as a percentage of that regional wealth.

The real regional wealth comes from trade.

My standard starting spending the initial 50 coins is:

1. Build a second hitching post + buy an ox for 20 coins
2. Build a Logging camp and assign a worker to it right away
3. Build Granary and Storehouse
4. Build Hunting Camp + Woodcutter
5. Build house and upgrade with veggies for 15 coins (size of the backyard should be 2 to 3 times the size of the house).

At that point you only have a few coins left that you want to keep.

In the near feature you can build the Trading Post and use the leftover coins to pay for a Trade Route.

The easiest way to make money at the beginning is selling surplus planks.
Chilled Sloth May 14, 2024 @ 5:01pm 
Originally posted by El Enano Durlock:
The easiest way to make money at the beginning is selling surplus planks.
Why planks? Extra planks means hauling more logs around with oxen and handlers, and they're in demand with all that building in the beginning.

Firewood is fast to produce and doubles when turning into coal, meaning each firewood ends up selling for 10 coins essentially. Selling some berries lets you easily pay for the trade route, and it seems pretty efficient long-term too.
Dragon Master May 14, 2024 @ 5:01pm 
Taking out bandit camps and sending the money to your towns is the most efficient way to get money until you get your economy set up and start getting a surplus of goods. Then you can use a trade post with at least one family assigned to gather the trade goods and open the trade route.

You'll have a regular income.
madpraxis May 14, 2024 @ 5:08pm 
Why, oh why, do people keep paying for traders on minor routes?
It makes it somewhat quicker, yes, but with the upcoming changes (if you aren't on beta release), all its doing is increasing your cost to get merchants for MAJOR routes you would like.
Goldthorn May 14, 2024 @ 5:25pm 
Send to nearest town only works if your town is the nearest, and I'm beginning to wonder if that's even the case. Once I have more than one territory, I've never had it send to my main territory again
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Date Posted: May 14, 2024 @ 2:32pm
Posts: 19