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Or the regional trade bug .... you need to pay wealth and goods for your pack mules if they f.ex are sending ore from a small region. The dev will fix this ... at some point.
The solution is to erect a manor in your small region and collect taxes there as well.
I have 1 trading post - only exporting. Surely my Regional Wealth should be going up? Or do we pay an ongoing fee for an open trade route (ie we pay to open it, then constantly pay to keep it open)?
People keep reporting this... I still haven't gotten it to happen to me, so literally no clue.
It DOES seem that pack mule barter stations are taking from regional, at least that is what people are stating...
My money recovers when the trades are done - it is just it is ticking down until the traders come along and bump it up. It is not a death-spiral (it probably would be without the exports though), but I was expecting the value to be ticking upwards with the level 2 housing.
The one-off firewood and food carts you can place seem to be the culprits for me - I forgot about those. I deleted them and it is a lot of money those things cost to run.
Now that you mention that, I wonder if anyone else having the 'disappearing for no reason regional treasury' has that too, heh.
Note, I'm sure those have their uses, somehow...somewhere... But...for NO development point, and NO cost, you can have your people scrounge around for berries and hunt, even if they are both NOT rich, for more food then you get with them...
Same with firewood. Even better, you can build a forestry and plant trees right next to your town. And then build firewood cutter right next to your town ;)
Yea. It...that is almost as bad of a choice as honey is right now. Apiaries are, frankly, even more of a bad choice then the import market stalls, hilariously.
Note: Don't choose apiaries ;D As it is, they produce so LITTLE that it honestly isn't worth it unless you have a point laying around that you don't need somewhere else. Like, I could see it being useful when we get the different classes of villages, cause if your just there hunting or whatever, might as well collect honey too, but as it stands...nope.
Hmmm, makes alot of sense.. at 15%, my taxes are maybe a bit too high ! Thanks for letting me know i need only 1 trading post
I forgot to mention that i got rid of them. But yes, definitely a factor, and useless in my sense if you are able to grow enough food/fuel
One pack station, but not being used, since the other region i claimed failed to colonize (all settlers died due to my carelessness). Now, it seems there is no way to restart that dead settlement, but that is another story covered in some other posts (wish there was a fix for this)..