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If they're all going home or waiting save and reload can fix it.
Major design flaw as there is NO way to force them to thresh the ♥♥♥♥ instead or split up the work between the families.
In general, I don't really want them threshing until all of the field work is dealt with. That field work has a limited time window to occur but threshing can be done at your leisure later.
As for people starving while waiting, I'd suggest larger vegetable farms with multiple families living at that burgage. I make enough vegetables that they are one of my cash crops for trading. Same for orchards. I view bread as more of an occasional food storage buffer than something I rely upon. My vegetable and orchard burgages are the size of 2 logging camps each.
It's not a bug, it's just that it's not implemented in the game yet. For this reason, I keep my farmhouses centralized with my fields surrounding them. That minimizes the distance they have to transport crops and makes workers from various farms not have to travel miles to work.
Side note; I make all my farms the size of a corpse pit, but have a lot of them. Fields that are too large are wildly inefficient, requiring a lot more walking around to transport. Also, if you are using a heavy plow, you can not have workers in a field that an ox is plowing. If you break up your fields into several smaller ones, the farm workers can work on one while the ox works on another.
Threshing priority has NEVER worked.
Only way is to set all fields to fallow to prevent them to continue their AI cycle or wait until winter.
Just a note on the wheat and after it's finally threshed.
- Un-check the threshed wheat grain from the granary storage.
- This forces the workers to deliver it to the mill instead of storing in first.
- Also un-check the flour from the storage, this forces the workers to deliver it directly to the ovens or baker. (both have a storage capability to hold before converting it.)
Watched too many times the grain go to granary then back to mill, then back to storage only to be picked again and sent to ovens. (and they were across the road from each other!)
AND , try not to have either set for "export" or the trading house will "snatch" the materials instead of the town using it.