Manor Lords

Manor Lords

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VibroKnife May 12, 2024 @ 1:23pm
why won't these fcking farmers thresh the wheat into grain?
150 wheat is just sitting in the farmhouse with 8 families assigned and everyone is starving because no one is threshing it into grain.

wtf am I doing wrong???????????
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Showing 1-13 of 13 comments
TimeTraveller May 12, 2024 @ 1:25pm 
Have you put threshing to high priority?
gusgblaw May 12, 2024 @ 1:30pm 
check in the people tab to see what these workers are up to. They will be replowing for me unless I put all my fields on fallow.
If they're all going home or waiting save and reload can fix it.
Last edited by gusgblaw; May 12, 2024 @ 1:31pm
Jabberwocky May 12, 2024 @ 1:31pm 
Even if it's low priority they should start threshing at some point after having harvested everything. They literally have 0 else to do.
VibroKnife May 12, 2024 @ 1:32pm 
Originally posted by TimeTraveller:
Have you put threshing to high priority?
Yes, the threshing priority seems to have 0 effect as the other person here says they will obsessively replow the fields all over the region unless every field is set to fallow.

Major design flaw as there is NO way to force them to thresh the ♥♥♥♥ instead or split up the work between the families.
Last edited by VibroKnife; May 12, 2024 @ 1:32pm
Maz May 12, 2024 @ 1:37pm 
Too many fields set for one farm house. Make multiple farm houses and set their work areas. You can also set threshing to high priority in the farmhouse UI.
A quick solution is to temporarily limit the work circle to just circle the farmhouse. Don't forget to unlimit the work area again when they are finished.
Fortigan May 12, 2024 @ 2:00pm 
Check to see if any of those families live in burgages that have a higher workload during that season (vegetables or orchards). I try to assign workers from goat or chicken coop burgages for farming so they will not have as many distractions.

In general, I don't really want them threshing until all of the field work is dealt with. That field work has a limited time window to occur but threshing can be done at your leisure later.

As for people starving while waiting, I'd suggest larger vegetable farms with multiple families living at that burgage. I make enough vegetables that they are one of my cash crops for trading. Same for orchards. I view bread as more of an occasional food storage buffer than something I rely upon. My vegetable and orchard burgages are the size of 2 logging camps each.
Last edited by Fortigan; May 12, 2024 @ 2:25pm
TimeTraveller May 12, 2024 @ 2:19pm 
Originally posted by Fortigan:
Check to see if any of those families live in burgages that have a higher workload during that season (vegetables or orchards). I try to assign workers from goat or chicken coop burgages for farming so they will not have as many distractions.

In general, I don't really want them threshing until all of the field work is dealt with. That field work has a limited time window to occur but threshing can be done at your leisure later.

As for people starving while waiting, I'd suggest larger vegetable farms with multiple families living at that burgage. I make enough vegetables that they are one of my cash crops for trading. Same for orchards. I view bread as more of an occasional food storage buffer than something I rely upon. By vegetable and orchard burgages are the size of 2 logging camps each.
I forgot I had gone through every burgage and reassigned everyone pragmatically, and, like you mention, families without vegetables etc were assigned to farming so they have no distractions.
Last edited by TimeTraveller; May 12, 2024 @ 2:20pm
Fortigan May 12, 2024 @ 2:23pm 
Originally posted by TimeTraveller:
Originally posted by Fortigan:
Check to see if any of those families live in burgages that have a higher workload during that season (vegetables or orchards). I try to assign workers from goat or chicken coop burgages for farming so they will not have as many distractions.

In general, I don't really want them threshing until all of the field work is dealt with. That field work has a limited time window to occur but threshing can be done at your leisure later.

As for people starving while waiting, I'd suggest larger vegetable farms with multiple families living at that burgage. I make enough vegetables that they are one of my cash crops for trading. Same for orchards. I view bread as more of an occasional food storage buffer than something I rely upon. By vegetable and orchard burgages are the size of 2 logging camps each.
I forgot I had gone through every burgage and reassigned everyone pragmatically, and, like you mention, families without vegetables etc were assigned to farming so they have no distractions.
I use my vegetable and orchard families for granary and storehouse work. There is only one cart per family assigned to those, so the rest can focus on their gardens.
VibroKnife May 12, 2024 @ 2:34pm 
Originally posted by Kwyjibo:
Too many fields set for one farm house. Make multiple farm houses and set their work areas. You can also set threshing to high priority in the farmhouse UI.
NO. You're not understanding. I have 4 farms, a farmhouse assigned to each farm. The families of the farmhouse with THE WHEAT in it ARE NOT THRESHING, they are just obsessively replowing other fields that are already assigned to other families.
Fortigan May 12, 2024 @ 2:39pm 
Originally posted by |DoS| VibroKnife:
Originally posted by Kwyjibo:
Too many fields set for one farm house. Make multiple farm houses and set their work areas. You can also set threshing to high priority in the farmhouse UI.
NO. You're not understanding. I have 4 farms, a farmhouse assigned to each farm. The families of the farmhouse with THE WHEAT in it ARE NOT THRESHING, they are just obsessively replowing other fields that are already assigned to other families.
Work area assignment for fields does not currently function in the game. The fields will get plowed before threshing takes place. You want it that way, so that you have time to finish plowing before the season is finished and you don't end up with wasted fields.

It's not a bug, it's just that it's not implemented in the game yet. For this reason, I keep my farmhouses centralized with my fields surrounding them. That minimizes the distance they have to transport crops and makes workers from various farms not have to travel miles to work.

Side note; I make all my farms the size of a corpse pit, but have a lot of them. Fields that are too large are wildly inefficient, requiring a lot more walking around to transport. Also, if you are using a heavy plow, you can not have workers in a field that an ox is plowing. If you break up your fields into several smaller ones, the farm workers can work on one while the ox works on another.
Last edited by Fortigan; May 12, 2024 @ 2:45pm
cachmandrake May 12, 2024 @ 3:21pm 
Originally posted by |DoS| VibroKnife:
a farmhouse assigned to each farm.
That's not even a thing on any version of the game.
Threshing priority has NEVER worked.
Only way is to set all fields to fallow to prevent them to continue their AI cycle or wait until winter.
9erRed May 12, 2024 @ 3:39pm 
Greetings,

Just a note on the wheat and after it's finally threshed.

- Un-check the threshed wheat grain from the granary storage.
- This forces the workers to deliver it to the mill instead of storing in first.

- Also un-check the flour from the storage, this forces the workers to deliver it directly to the ovens or baker. (both have a storage capability to hold before converting it.)

Watched too many times the grain go to granary then back to mill, then back to storage only to be picked again and sent to ovens. (and they were across the road from each other!)

AND , try not to have either set for "export" or the trading house will "snatch" the materials instead of the town using it.
Last edited by 9erRed; May 12, 2024 @ 3:44pm
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Date Posted: May 12, 2024 @ 1:23pm
Posts: 13