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settlers camp
Wood
Food
firewood
planks
Homes
storage
ox
trade post
If you can't help support a second region I think that's a missed opportunity.
The regions are too far apart for a days walk to work and back.
- Actually need workers to live in the region being used for materials movement back to the main area.
The big advantage I've found in having extra settlements is that you can use the barter station to move goods between them, and you can trade goods between them tariff-free (on the experimental patch).
In particular, the 'tools' every settlement begin with don't seem to have any use in the game, but they can be used as a high-value barter item, so you're not entirely without trade goods while you get the new region's economy up and running.
Edit: And also taxes. While you're settlement is small you don't pay the king's tax on it (in the experimental branch), so you can have small extractive settlements tax-free.
Why don't you use forresters?