Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Try initially building the market to only hold the amount of stalls needed.
- Not a massive area that ends up with 4 of the same stalls of each item.
You can see the # of stalls created on the second last plot assignment tool.
- Need 4 make it hold 4 or near that.
- As you need additional stalls for new items create a slightly larger market area. Perhaps even remove the old area and build larger, as this resets the stalls again.
just some ideas,
9erRed
Well put. Yeah I agree, just place the marketplace in the middle of the village and build the relevant buildings around it or nearby. The distance to their houses is a consideration as well. The bottleneck is the stocking of the marketplace stalls.