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Huge fields don't work because if reaping can't be completed, the whole yield is gone.
As for OP's problem I think this is caused by fields being too ''long'' as the villagers have to come back to the centre of the field each time their inventory is full of harvest this causes them to do long inefficient trips and can delay the harvest because that 1 guy had to go all the way from the middle of the field to the very edge to pick the last 3 wheat while everyone is waiting to start transporting the harvest from the field to the farmhouse
https://steamcommunity.com/app/1363080/discussions/3/4358998287105160700/?tscn=1714691856
Well, you said it yourself. 2 morgen field. You are trying to work an area that is too large, honestly. If you want to go that route, it would honestly be easier to just get rid of the oxen, have just a couple fields, and throw people at it until it works.
Or, do 1 morgen or so sized fields, and have 1 family per 'active' field, and watch how smoothly and nicely things get done.
OP's problem is the same. If you look at something that you made stupid big in game, that can't get done, then isn't kind of obvious that 'maybe I should make it smaller?' should be the next step?
the field they should be leaving to fallow but dont worry about that. Once the month turns they will go and start threshing all the stored crops. Your town will be overflowing with grain. Then they will plough the correct field.
I was working with 5 fields each 1 morgen in size but this was barely enough to feed a town of less than 100 and since every field pretty much requires manual harvest (as in forcing an early harvest) I decided to plant new field 2x the size. No way in hell am I going to micromanage 20+ fields for a town of 400-500 and 80% of the houses have gardens with chicken /veg/ apples + max harvest from berries and wild animals and that's before you start to plant barley for ale and forget about flax....
Automating (crop rotation) doesn't work as they'll never figure out on their own how/when to harvest in a way that doesn't let most of the crops go to waste before the winter.
Using the (broken ass cause it is, hah) automated farming, I had 6 1 morgen fields. All on rotation, so only 2 being worked.
4 people, total, in farmhouse. Plus windmill, and upgraded to artisan bread.
Fed 500 people, easily.
At over 700 I added another 3 fields, and threw 1 more family in farmhouse.
And was feeding everyone. And exporting bread. And then also flour, cause bread market crashed.
I think the highest fertility field I had in all 9 of them was like, 39 percent. All the rest were low 30's.
I'm getting 50-60 wheat from 1 morgen fields with 50-55% fertility. So 3 active fields per year = 150-200 wheat = between 300 and 400 flour / bread. A town of 100 needs 1200 food per year assuming single food item per house or up to 2400 if level 2 houses
Maybe you're playing an older/newer version of the game or this artisan bread upgrade is really powerful (i've never tried it)
They just spew that stuff out. Like, SPEW it out. Makes the (as it should be) crappy communal bakery look so sad.
Have noticed that with the oxen tilling the "Square shape" field that it runs down one side then walks over to the other side and tills that side. Does not till the bottom or top during this cycle just the sides.
So, changed my field shapes to match historically accurate shapes. Long and narrow size as it was difficult to turn the plow around, so longest the oxen could walk straight before becoming tired. (historically speaking the furlong. "furrow length")
- Now the fields are tilled faster as not as far to travel to next line.
Anyone else seen this?
Yes long fields are most efficient for ox plowing however least efficient for harvest because workers will walk back to the middle of the field every time they have their hands full of harvested crops then back to the far ends to resume harvesting...it's a no-win situation atm