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In my long play saves with high populations I tend to do something like this:
At least two Foresters, fully staffed, define a super large area for them. It takes a long time for trees to grow fully but eventually notice/it keeps things supplied
3-4 Loggers (for stock amounts only) with only one that is staffed with 1-2 workers. Define the same work area for them as you did for Foresters.
1 woodcutter, eventually fully staffed, maybe a 2nd if population is very high and/or I want lots of charcoal. Define same work area.
I've had zero issues with towns of 500-800 population keeping firewood (and coal) at 1000+ surplus.
How do you define a larger area? I know you can define an area, but it's that small circle
Woodcutter don't use logs from logging camp. They go to the forest to get "branches of woods" which is different then cutting logs. Meaning, you need to have trees around. Your woodcutters. I usually manually make a specified zone to my woodcutter to go to. ( click advance tab and make a zone area )
I then use a "forester" to replant trees in the same zone.
If there is no tree, I send my woodcutters to another place with more trees.
During winter, the firewood is "double" so if you have a big village, ( ex: 50 plots = 100 firewood needed )
During regular season it's only 1 firewood needed per plot.
Are you struggling to get the firewood to the marketplace? Or do you simply not have enough firewood in storage?
Markets say 100%
storage is 200+
but I have the warning im low on firewood, and my month supply gage says I have 1 months of supplies till I am dead. It doesnt make much sense since I have full stocks on all my stuff?
Without being able to see your save/game, if you keep running into this problem, I'd guess a few possibilities:
---you're underestimating how much firewood your population consumes every month (hence the low "months of supply=1" figure), especially if you're growing it by making new houses fairly frequently. The game doesn't help this by obfuscating/not listing any real-time true consumption numbers. Example: I don't know if that "1 month supply" is counting ONLY total fuel you have in stock to give, or if it also incorporates a "how much you produce vs. how much you consume" into that calculated result, as well. Plus the using more fuel in winter thing, as already mentioned.
---I'm not sure if double-family plots use up more firewood then single-family. Based on how other things seem to work, I would guess yes, but don't quote me. So if you're building a lot of those early on, firewood could be getting consumed twice as fast/you need closer to twice the production to get ahead of it. The only time I build double-plots at this point is for veggie and apple farms. Very occasionally for an Artisan house. I don't find them very efficient in action, even if it sounds good in theory. Just my experience with my playstyle. I'm sure there are ways to use double families to advantage for certain things, but overall I avoid them, especially early.
---since it's early access, a bug is always a possibility.
There have been times in early-mid game where my fuels stocks start dropping, but this is because I get distracted, build a lot of houses for workers, am thinking about farms, combat, upgrading town level, whatever, for a while, and forget to "up" production of fuel with more buildings or workers. Other than that, I haven't had any issues.
Try to accomplish the whole task before first winter really hits in, so there is only charcoal and that lasts for at least 6 months. Mostly it's more.
40 or 50 Workers or total population?
40 workers = 120 people 50 workers = 150 people.
Just a guess, but I'd say you have 40 to 50 total single family houses which takes 40 or 50 firewood per month in the warmer months and 80 to 100 firewood per month in the winter.
Or 20 to 25 charcoal per month in warmer months and 40 to 50 charcoal per month in the winter. And you are running into market stall issues trying to supply those 40 to 50 single family houses.