Manor Lords

Manor Lords

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Nugget May 10, 2024 @ 10:38pm
Firewood Always Depleted
How come every playthrough I do eventually my firewood (fuel) is always low to the point of vanishing? I know a few buildings use it as well as charcoal but I typically always have this issue even thought I shouldn't.
I have three wood cutters and plenty of wood, too much in fact, Is there something that speeds up production or do I need them closer to the center of my town?
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Showing 1-15 of 17 comments
CatPerson May 10, 2024 @ 10:50pm 
Do you have Foresters replanting the areas your woodcutters cut? Maybe the workers keep having to farther and farther to get to trees?

In my long play saves with high populations I tend to do something like this:

At least two Foresters, fully staffed, define a super large area for them. It takes a long time for trees to grow fully but eventually notice/it keeps things supplied
3-4 Loggers (for stock amounts only) with only one that is staffed with 1-2 workers. Define the same work area for them as you did for Foresters.
1 woodcutter, eventually fully staffed, maybe a 2nd if population is very high and/or I want lots of charcoal. Define same work area.

I've had zero issues with towns of 500-800 population keeping firewood (and coal) at 1000+ surplus.
Last edited by CatPerson; May 10, 2024 @ 10:52pm
KONDO DEATH SQUAD May 10, 2024 @ 10:55pm 
Originally posted by CatPerson:
define a super large area for them

How do you define a larger area? I know you can define an area, but it's that small circle
CatPerson May 10, 2024 @ 11:01pm 
Originally posted by KONDO DEATH SQUAD:
Originally posted by CatPerson:
define a super large area for them

How do you define a larger area? I know you can define an area, but it's that small circle
I think it's holding cntrl while using the mouse wheel to make it larger. Hopefully I remember that right.
Last edited by CatPerson; May 10, 2024 @ 11:02pm
Cmdr D. May 10, 2024 @ 11:10pm 
Originally posted by Beef:
How come every playthrough I do eventually my firewood (fuel) is always low to the point of vanishing? I know a few buildings use it as well as charcoal but I typically always have this issue even thought I shouldn't.
I have three wood cutters and plenty of wood, too much in fact, Is there something that speeds up production or do I need them closer to the center of my town?

Woodcutter don't use logs from logging camp. They go to the forest to get "branches of woods" which is different then cutting logs. Meaning, you need to have trees around. Your woodcutters. I usually manually make a specified zone to my woodcutter to go to. ( click advance tab and make a zone area )

I then use a "forester" to replant trees in the same zone.

If there is no tree, I send my woodcutters to another place with more trees.

During winter, the firewood is "double" so if you have a big village, ( ex: 50 plots = 100 firewood needed )

During regular season it's only 1 firewood needed per plot.
CatPerson May 10, 2024 @ 11:12pm 
Oh, I forgot to mention - I believe foresters don't plant seedlings in winter, so you won't seem them active then. But they do the trick over time.
Nugget May 10, 2024 @ 11:29pm 
Originally posted by CatPerson:
Do you have Foresters replanting the areas your woodcutters cut? Maybe the workers keep having to farther and farther to get to trees?

In my long play saves with high populations I tend to do something like this:

At least two Foresters, fully staffed, define a super large area for them. It takes a long time for trees to grow fully but eventually notice/it keeps things supplied
3-4 Loggers (for stock amounts only) with only one that is staffed with 1-2 workers. Define the same work area for them as you did for Foresters.
1 woodcutter, eventually fully staffed, maybe a 2nd if population is very high and/or I want lots of charcoal. Define same work area.

I've had zero issues with towns of 500-800 population keeping firewood (and coal) at 1000+ surplus. [/qu
Originally posted by CatPerson:
Do you have Foresters replanting the areas your woodcutters cut? Maybe the workers keep having to farther and farther to get to trees?

In my long play saves with high populations I tend to do something like this:

At least two Foresters, fully staffed, define a super large area for them. It takes a long time for trees to grow fully but eventually notice/it keeps things supplied
3-4 Loggers (for stock amounts only) with only one that is staffed with 1-2 workers. Define the same work area for them as you did for Foresters.
1 woodcutter, eventually fully staffed, maybe a 2nd if population is very high and/or I want lots of charcoal. Define same work area.

I've had zero issues with towns of 500-800 population keeping firewood (and coal) at 1000+ surplus.

I build my foresters with my wood cutters and they do plant new trees it just still seems to happen. Im unsure if this is a bug or not.
Do you think I have them too far from stockhouses? I usually place them near the wood side and typically thats a small hike from town, but I feel like that should not be an issue

This seems to happen always after I get my iron industry up and my clay (around 40-50 people)
Lateralus May 10, 2024 @ 11:34pm 
Originally posted by Beef:
I have three wood cutters and plenty of wood, too much in fact,

Are you struggling to get the firewood to the marketplace? Or do you simply not have enough firewood in storage?
EastDawn May 10, 2024 @ 11:48pm 
Use the mod from nexus mods that accelerate the growth of tree
Nugget May 11, 2024 @ 12:47am 
Originally posted by Lateralus:
Originally posted by Beef:
I have three wood cutters and plenty of wood, too much in fact,

Are you struggling to get the firewood to the marketplace? Or do you simply not have enough firewood in storage?

Markets say 100%
storage is 200+
but I have the warning im low on firewood, and my month supply gage says I have 1 months of supplies till I am dead. It doesnt make much sense since I have full stocks on all my stuff?
Scaristotle May 11, 2024 @ 12:57am 
Originally posted by CatPerson:
I think it's holding cntrl while using the mouse wheel to make it larger. Hopefully I remember that right.
Quite right.
CatPerson May 11, 2024 @ 3:29am 
Originally posted by Beef:

Markets say 100%
storage is 200+
but I have the warning im low on firewood, and my month supply gage says I have 1 months of supplies till I am dead. It doesnt make much sense since I have full stocks on all my stuff?
You don't say what your population. Never mind, you did mention that in one of your posts, I missed it)

Without being able to see your save/game, if you keep running into this problem, I'd guess a few possibilities:

---you're underestimating how much firewood your population consumes every month (hence the low "months of supply=1" figure), especially if you're growing it by making new houses fairly frequently. The game doesn't help this by obfuscating/not listing any real-time true consumption numbers. Example: I don't know if that "1 month supply" is counting ONLY total fuel you have in stock to give, or if it also incorporates a "how much you produce vs. how much you consume" into that calculated result, as well. Plus the using more fuel in winter thing, as already mentioned.
---I'm not sure if double-family plots use up more firewood then single-family. Based on how other things seem to work, I would guess yes, but don't quote me. So if you're building a lot of those early on, firewood could be getting consumed twice as fast/you need closer to twice the production to get ahead of it. The only time I build double-plots at this point is for veggie and apple farms. Very occasionally for an Artisan house. I don't find them very efficient in action, even if it sounds good in theory. Just my experience with my playstyle. I'm sure there are ways to use double families to advantage for certain things, but overall I avoid them, especially early.
---since it's early access, a bug is always a possibility.

There have been times in early-mid game where my fuels stocks start dropping, but this is because I get distracted, build a lot of houses for workers, am thinking about farms, combat, upgrading town level, whatever, for a while, and forget to "up" production of fuel with more buildings or workers. Other than that, I haven't had any issues.
Last edited by CatPerson; May 11, 2024 @ 3:47am
GordonDry May 11, 2024 @ 3:35am 
Try to take the charcoal perk as first unlock, then set up the main storage house to not accept firewood and try to craft charcoal in batches using off all available firewood with max workers. The same workers who cut the firewood before.
Try to accomplish the whole task before first winter really hits in, so there is only charcoal and that lasts for at least 6 months. Mostly it's more.
CatPerson May 11, 2024 @ 3:50am 
^ Yeah, charcoal is more efficient. It's very slow to get going - in terms of amassing a largeish surplus, if you like large surplus - but I can't live without it now. It's not usually my first point spent however, I like buffing up other things first, since firewood still works.
firestorm May 11, 2024 @ 4:30am 
Originally posted by Beef:
This seems to happen always after I get my iron industry up and my clay (around 40-50 people)

40 or 50 Workers or total population?
40 workers = 120 people 50 workers = 150 people.

Just a guess, but I'd say you have 40 to 50 total single family houses which takes 40 or 50 firewood per month in the warmer months and 80 to 100 firewood per month in the winter.
Or 20 to 25 charcoal per month in warmer months and 40 to 50 charcoal per month in the winter. And you are running into market stall issues trying to supply those 40 to 50 single family houses.
DX May 11, 2024 @ 4:55am 
I demolished my market and built more and in another place I don’t know what affected it but the problem seems to have disappeared, probably a bug and after the houses are upgraded I need to build the market again
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Date Posted: May 10, 2024 @ 10:38pm
Posts: 17