Manor Lords

Manor Lords

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DrwHem May 10, 2024 @ 1:27pm
someone explain pack stations to me please
I have a packstation is city 1 with 2 mules set to import swords in exchange for apples. that city has 100 apples and 0 swords. its trade partner has 80 surplus swords and 0 apples.
I have let this run for about 30 minutes now and i see no actual trading happening. WHY??
its driving me insane.
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Showing 1-15 of 24 comments
danmak27 May 10, 2024 @ 1:34pm 
Did you try building one in each region?
HunApo May 10, 2024 @ 1:37pm 
Pack station work weird currently.
You want to put the pack station in the region you want to "exploit".
Say you have a main city and a small city for iron.
You put the pack station to the iron city and send the iron in exchange for whatever.
A family with mules will ship 60 iron and in return take back 3 item of whatever you set (because for whatever reason mules are not working backwards, only can deliver but cannot transport back)

It is a stupid system but it is what it is for now.
Handy May 10, 2024 @ 1:45pm 
if you are on the beta branch the pack stations are now consuming your regional wealth. Not sure if this was intended..
DrwHem May 11, 2024 @ 9:54am 
so i have my apple growing town with over 100 apples set to send apples in exchange for swords and they have not sent a single apple still...i dont get it
Doomed May 11, 2024 @ 10:04am 
Originally posted by DrwHem:
so i have my apple growing town with over 100 apples set to send apples in exchange for swords and they have not sent a single apple still...i dont get it
My towns refuse to trade also. Tried 3 games and it never gets more than maybe 1 or 2 things traded every few years...at best.
littorialisa May 13, 2024 @ 9:55pm 
Its working fine for me. I have a pack station in each region with a family and animal assigned
Seraphin May 13, 2024 @ 11:16pm 
Pack stations work in general quite intuitive ... but in my experience they have problems to ship weapons or armor. E.g., it looks like these won't get taken to the pack station if you send them from the pack stations region to the other one. So these are propably ignored by the pack stations/caravans.

Regular goods are being transported with no problem, regardless if the pack station is in the one region or the other.

As Handy mentioned, I also experienced that the consume some kind of regional wealth. Not sure if it's just the difference of worth between each delivery.
Last edited by Seraphin; May 13, 2024 @ 11:21pm
madpraxis May 13, 2024 @ 11:41pm 
I'll chime in here... For OP: Pack stations move goods by worth, so... Don't expect more then a sword (or two) for a mule full of apples, heh. If you have militia up using those swords, just double check if they are taking them...if not... Well, you know...

As for them taking regional wealth, I was messing around for a few hours earlier with them, and....again, like every problem others are having, I can't seem to replicate it. At all. I've yet to have any kind of drain on regional wealth, from anything...
Didz May 13, 2024 @ 11:46pm 
It's a bartering system.

You ask a neighbour to send you something you need and in return to offer them something you can spare, e.g. I need Roof Tiles and I am offering Planks.

Provided that your neighbour has spare Roof Tiles and you actually have spare Planks the two are exchanged at the agreed ratio displayed.
Hermit King May 14, 2024 @ 3:24am 
The bartering system makes no sense. I am the lord of both lands, why am I bartering with myself...
madpraxis May 14, 2024 @ 3:26am 
Originally posted by Hermit King:
The bartering system makes no sense. I am the lord of both lands, why am I bartering with myself...

Because you aren't.
You don't own jack.
This isn't a command economy, or a commune, or whatever else people keep thinking it is.
There is a whole layer abstracted, which, thankfully IS abstracted.
*YOU* don't own anything. And since you don't, you literally have no right, and would be told to bugger off, for demanding that something one of the commoners had worked to make/do be moved where you want it to be.
Hence, bartering stations.
They are moving THEIR goods to someplace else in return for different goods.

I've said it everywhere...
Y'all are having problems (that I'm not...) with everything in the game because you all keep trying to play OTHER games in Manor Lords, instead of playing Manor Lords in Manor Lords. You take a moment to see how the mechanics of *this* game work, then use them.
Last edited by madpraxis; May 14, 2024 @ 3:27am
Hermit King May 14, 2024 @ 3:36am 
Originally posted by madpraxis:
Originally posted by Hermit King:
The bartering system makes no sense. I am the lord of both lands, why am I bartering with myself...

Because you aren't.
You don't own jack.
This isn't a command economy, or a commune, or whatever else people keep thinking it is.
There is a whole layer abstracted, which, thankfully IS abstracted.
*YOU* don't own anything. And since you don't, you literally have no right, and would be told to bugger off, for demanding that something one of the commoners had worked to make/do be moved where you want it to be.
Hence, bartering stations.
They are moving THEIR goods to someplace else in return for different goods.

I've said it everywhere...
Y'all are having problems (that I'm not...) with everything in the game because you all keep trying to play OTHER games in Manor Lords, instead of playing Manor Lords in Manor Lords. You take a moment to see how the mechanics of *this* game work, then use them.

I think you are very confused with the time period this game takes place in, I am also very sure that this game represents a feudal system hence the name Manor LORDS. Peasants did not own anything, they were given food and lodging for their work....thats it. The Lord owned everything, we are the Lord....
Last edited by Hermit King; May 14, 2024 @ 3:39am
madpraxis May 14, 2024 @ 3:55am 
That...no. Not really? At this time in history, the land was 'owned' by some dude somewhere, who parceled it out to the, to encompass everyone, gentry.

The gentry in turn rented out the land to others. And collected taxes from the work done. The lords, earls, whatever, had no right or ownership of anything the people working the land did. At all. In fact, most places they didn't even *have* that right, and were smart enough not to push it. Nobody minds paying some dosh or material every year, but people *really* mind being told that everything they worked for isn't actually theirs.
There is a reason why vague measurements that don't hold a specific 'thing' were big back then... Take, for instance, a morgen. Because it didn't matter HOW much land you were farming, it mattered how much WORK you could get done. Because the productivity of what you did was taxed, not the 'size' of the property

In fact, if you WERE stupid enough to sit down and say 'ALL YOUR WORK IS MINE'...well, everyone doing the work would leave. Which happened in a few places. Which meant no taxes, and a bad rep, so nobody wanted to come work for you. And no taxes meant no paying the king...Which ended badly, usually...

Again, that is literally how a feudal system works. No confusion, see.
Last edited by madpraxis; May 14, 2024 @ 3:57am
madpraxis May 14, 2024 @ 5:38am 
For those wondering, YES, the pack stations work. It takes moment for things to get going, like I had them exporting leather for veggies...1 a trip for most of a year, then they got in the swing of things.

And YES! I FINALLY GOT IT! Barter stations deducting regional wealth. I'm so happy now. I have a problem others have :D I've also caught them ADDING to the regional wealth too, so there is that. Since mine are too far apart to see both at once with the popup of wealth +/-, I think when I get the time I'm building one in each region right next to the border to see if (what I think is happening) the wealth is just straight moved from one region to the other in equal measure.
Originally posted by madpraxis:
That...no. Not really? At this time in history, the land was 'owned' by some dude somewhere, who parceled it out to the, to encompass everyone, gentry.

The gentry in turn rented out the land to others. And collected taxes from the work done. The lords, earls, whatever, had no right or ownership of anything the people working the land did. At all. In fact, most places they didn't even *have* that right, and were smart enough not to push it. Nobody minds paying some dosh or material every year, but people *really* mind being told that everything they worked for isn't actually theirs.
There is a reason why vague measurements that don't hold a specific 'thing' were big back then... Take, for instance, a morgen. Because it didn't matter HOW much land you were farming, it mattered how much WORK you could get done. Because the productivity of what you did was taxed, not the 'size' of the property

In fact, if you WERE stupid enough to sit down and say 'ALL YOUR WORK IS MINE'...well, everyone doing the work would leave. Which happened in a few places. Which meant no taxes, and a bad rep, so nobody wanted to come work for you. And no taxes meant no paying the king...Which ended badly, usually...

Again, that is literally how a feudal system works. No confusion, see.

Indeed, there are so many misconceptions about the Middle Ages. It's often surprising how strong property rights were at the time. Lords couldn't just take what they wanted or push the peasants around. It was always a balancing act of doing not taking too much, because peasants would revolt, or at the very least go up the hierarchy and complain to the count, duke or even king. It wasn't like the totalitarian regimes one would find after the Middle Ages. Military campaign takes too long? Well, be prepared for your men to leave, because they need to be home in time for the harvest. Peasants had duties, had to pay taxes or rent etc., but they also demanded their lord to fullfil his own duties towards the peasants. The nobility maybe ruled by divine grace, but as such were held to high standards by the people. And yeah, no smith would sell a helmet for a bushel of apples.
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Date Posted: May 10, 2024 @ 1:27pm
Posts: 24