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You want to put the pack station in the region you want to "exploit".
Say you have a main city and a small city for iron.
You put the pack station to the iron city and send the iron in exchange for whatever.
A family with mules will ship 60 iron and in return take back 3 item of whatever you set (because for whatever reason mules are not working backwards, only can deliver but cannot transport back)
It is a stupid system but it is what it is for now.
Regular goods are being transported with no problem, regardless if the pack station is in the one region or the other.
As Handy mentioned, I also experienced that the consume some kind of regional wealth. Not sure if it's just the difference of worth between each delivery.
As for them taking regional wealth, I was messing around for a few hours earlier with them, and....again, like every problem others are having, I can't seem to replicate it. At all. I've yet to have any kind of drain on regional wealth, from anything...
You ask a neighbour to send you something you need and in return to offer them something you can spare, e.g. I need Roof Tiles and I am offering Planks.
Provided that your neighbour has spare Roof Tiles and you actually have spare Planks the two are exchanged at the agreed ratio displayed.
Because you aren't.
You don't own jack.
This isn't a command economy, or a commune, or whatever else people keep thinking it is.
There is a whole layer abstracted, which, thankfully IS abstracted.
*YOU* don't own anything. And since you don't, you literally have no right, and would be told to bugger off, for demanding that something one of the commoners had worked to make/do be moved where you want it to be.
Hence, bartering stations.
They are moving THEIR goods to someplace else in return for different goods.
I've said it everywhere...
Y'all are having problems (that I'm not...) with everything in the game because you all keep trying to play OTHER games in Manor Lords, instead of playing Manor Lords in Manor Lords. You take a moment to see how the mechanics of *this* game work, then use them.
I think you are very confused with the time period this game takes place in, I am also very sure that this game represents a feudal system hence the name Manor LORDS. Peasants did not own anything, they were given food and lodging for their work....thats it. The Lord owned everything, we are the Lord....
The gentry in turn rented out the land to others. And collected taxes from the work done. The lords, earls, whatever, had no right or ownership of anything the people working the land did. At all. In fact, most places they didn't even *have* that right, and were smart enough not to push it. Nobody minds paying some dosh or material every year, but people *really* mind being told that everything they worked for isn't actually theirs.
There is a reason why vague measurements that don't hold a specific 'thing' were big back then... Take, for instance, a morgen. Because it didn't matter HOW much land you were farming, it mattered how much WORK you could get done. Because the productivity of what you did was taxed, not the 'size' of the property
In fact, if you WERE stupid enough to sit down and say 'ALL YOUR WORK IS MINE'...well, everyone doing the work would leave. Which happened in a few places. Which meant no taxes, and a bad rep, so nobody wanted to come work for you. And no taxes meant no paying the king...Which ended badly, usually...
Again, that is literally how a feudal system works. No confusion, see.
And YES! I FINALLY GOT IT! Barter stations deducting regional wealth. I'm so happy now. I have a problem others have :D I've also caught them ADDING to the regional wealth too, so there is that. Since mine are too far apart to see both at once with the popup of wealth +/-, I think when I get the time I'm building one in each region right next to the border to see if (what I think is happening) the wealth is just straight moved from one region to the other in equal measure.
Indeed, there are so many misconceptions about the Middle Ages. It's often surprising how strong property rights were at the time. Lords couldn't just take what they wanted or push the peasants around. It was always a balancing act of doing not taking too much, because peasants would revolt, or at the very least go up the hierarchy and complain to the count, duke or even king. It wasn't like the totalitarian regimes one would find after the Middle Ages. Military campaign takes too long? Well, be prepared for your men to leave, because they need to be home in time for the harvest. Peasants had duties, had to pay taxes or rent etc., but they also demanded their lord to fullfil his own duties towards the peasants. The nobility maybe ruled by divine grace, but as such were held to high standards by the people. And yeah, no smith would sell a helmet for a bushel of apples.