Manor Lords

Manor Lords

Ver estadísticas:
Didz 10 MAY 2024 a las 11:52 a. m.
Should I just give up and start again?
https://steamcommunity.com/sharedfiles/filedetails/?id=3243762274
I'm attempting my first play through on the default settings and I thought I was doing reasonable well.

Eichenhau has just become a Large Village.
I've managed to arm and equip 22 x Spear Militia
I'm just starting to build my Manor House which will give me the initial 5 x Retinue.

Then this happened.
2 x Units of Light Mercenary Infantry (72 Warriors)
1 x Units of Light Mercenary Archers (36 Archers)
Just marched right through my town centre without even asking permission.
Not that I had a hope in hell of stopping them.

It looks as though they are doing a grand tour of the map. They destroyed a Bandit Camp in the neighbouring province and I suspect they are taking a shortcut through my land to attack another one in the province to on the other side.

I was hoping to deal with these Bandits myself once I had a retinue to bolster my militia but it seems that my rival beat me to it buy hiring these mercenaries.

In addition I'm already on a countdown for my first Raider Attack.
But I'm looking at this scenario and thinking that perhaps I'm wasting my time and should just quit now as if that's the strength I'm up against I don't have a hope in hell of surviving.
< >
Mostrando 16-26 de 26 comentarios
danmak27 10 MAY 2024 a las 3:22 p. m. 
Publicado originalmente por Didz:
Publicado originalmente por cachmandrake:
You didn't mention what year/month into the game you are so I can't judge how fast/slow you are.

You had 22 spearmen but didn't beat the baron to the Bandit Camp? You seem to underestimate how important chasing bandit camps is for your early wealth and treasury. Plus, it slows the AI's growth significantly.

From what I hear the Baron is substantially nerfed on the beta patch, maybe you want to wait for that.
Sorry! I was so engrossed in what was going on I'd lost track of what year it was but I've just checked and its Spring of Year 2.
https://steamcommunity.com/sharedfiles/filedetails/?id=3243873654
I'm reasonably happy with the growth of my settlement although I did waste some time right at the start because I moved my settlement from the starting location across the map to be sitting on the Kings Road.

But I've already played through 'The Road To Prosperity' so I've a good idea how to prioritise construction, production and trade. It's just the military stuff that's new for me.

I was planning to take out the three bandit camps visible on the map, but didn't feel like 22 x Militia Spearmen would be capable of doing it. A rough head count suggested that each camp had about 18 or 19 Bandits. But I figured that bandits are going to be far more dangerous that a bunch of farmers with pointy sticks. So, I was hoping to add my revenue to the mix before I tried it.

Perhaps that was just too cautious.
You just have to stand still and "hold," and they will run into you. After a while they will start dying. The rest will run away. So a bit too cautious, yes.
Didz 10 MAY 2024 a las 3:25 p. m. 
Publicado originalmente por danmak27:
Raising another unit with a 22 male population will just split the two units into 11 each.
No point in that at that point, unless, of course, you want the possibility to flank the bandits.
You can easily beat the bandits with only 13-15 men. Maybe less, haven't tried with less.
That's what I figured and its what happened in my 'Road to Prosperity' play through. Though obviously it didn't really matter at the time as there were no enemies.

I've just been watching another video guide on YouTube and notice that in that the player didn't really bother much about town development and just spammed Level 1 housing for the first two years ending up with 49 x Families by the end of year 2. Whereas I've only got 19 x Families at the end of Year 1.

Perhaps I should just build a mass of cheap housing. It would certainly give me more recruits.
Didz 10 MAY 2024 a las 3:29 p. m. 
Publicado originalmente por danmak27:
You just have to stand still and "hold," and they will run into you. After a while they will start dying. The rest will run away. So a bit too cautious, yes.
Ok! Well that's obviously a lesson I need to unlearn from playing Totalwar then. I tend not to rate militia very highly in that game.

But there is still one bandit camp left so I can try it out on them and see how it goes.
++++
https://steamcommunity.com/sharedfiles/filedetails/?id=3243892479
Well that went much easier than I expected as the Bandit Camp was undefended. I can only assume that the Barons Mercenaries killed the Bandits but didn't loot the camp.
Última edición por Didz; 10 MAY 2024 a las 3:46 p. m.
Furin 10 MAY 2024 a las 3:40 p. m. 
You can defeat the bog standard bandit camp with 11-12 spearmen and often not loose anyone. It's important to get this early money for the raid that comes because that will be multiple groups of bandits and one unit of spearmen cannot survive.

All you need is to clear one or two bandit camps until the raid comes, that will give you enough cash to survive the early raid with mercs.
Didz 10 MAY 2024 a las 3:47 p. m. 
Presumably to hire mercenaries?
So I need Treasury Income rather than Regional Wealth.
danmak27 10 MAY 2024 a las 3:56 p. m. 
Publicado originalmente por Didz:
Presumably to hire mercenaries?
So I need Treasury Income rather than Regional Wealth.
You need both. You can put some tax on the people and it will turn a percentage of regional wealth into personal wealth, at the cost of satisfaction. Otherwise you have to raid the bandits tents. A pop up will ask you to use the wealth for your people or for yourself.
You can only tax the people after you build the manor. The manor gives also give you
the ability to buy retinue (Your personal army) which are the strongest in the game.
You do need personal wealth to buy both mercenaries and retinue.
The first 5 retainers you'll get with the manor for free, so to speak.
Última edición por danmak27; 10 MAY 2024 a las 4:01 p. m.
Bigc 10 MAY 2024 a las 4:26 p. m. 
Unless he has a claim on your province/barony, his armies moveing through your are dont effect you at all that I know of
Didz 10 MAY 2024 a las 4:27 p. m. 
Yeah! But I cannot buy more Militia, so Regional Wealth can only be used to purchase their weapons and armour. If I want more boots on the ground the only way I can buy them is by paying for Mercenaries or hiring more Retinue?
Kota 10 MAY 2024 a las 4:46 p. m. 
Publicado originalmente por Didz:
Publicado originalmente por cachmandrake:
You didn't mention what year/month into the game you are so I can't judge how fast/slow you are.

You had 22 spearmen but didn't beat the baron to the Bandit Camp? You seem to underestimate how important chasing bandit camps is for your early wealth and treasury. Plus, it slows the AI's growth significantly.

From what I hear the Baron is substantially nerfed on the beta patch, maybe you want to wait for that.
Sorry! I was so engrossed in what was going on I'd lost track of what year it was but I've just checked and its Spring of Year 2.
https://steamcommunity.com/sharedfiles/filedetails/?id=3243873654
I'm reasonably happy with the growth of my settlement although I did waste some time right at the start because I moved my settlement from the starting location across the map to be sitting on the Kings Road.

But I've already played through 'The Road To Prosperity' so I've a good idea how to prioritise construction, production and trade. It's just the military stuff that's new for me.

I was planning to take out the three bandit camps visible on the map, but didn't feel like 22 x Militia Spearmen would be capable of doing it. A rough head count suggested that each camp had about 18 or 19 Bandits. But I figured that bandits are going to be far more dangerous that a bunch of farmers with pointy sticks. So, I was hoping to add my revenue to the mix before I tried it.

Perhaps that was just too cautious.

20~ spearmen will beat bandits, spearmen aren't farmers with pointy sticks - they are capable of fighting in formation and utilizing different tactics (Hold ground, balanced, etc). Plus they deal damage to anything that charges into them. It's also pretty easy to make like, 20 helmets for them to wear.

Bandits are homeless dudes with cudgels and bats. They don't fight in formation, and they're often not well equipped unless they are mercenaries.

Bowmen are also extremely easy to get, only requiring a level 2 burg and planks, and they deal 3x the damage they did in the last patch. You can effectively kite enemies for some time this way, until they become too fatigued to move quickly.

Also note that, terrain, the weather, in or out of home region, recent losses, gear, flanks, and whether you're fighting up or down a slope all have an effect on combat, and certain units counter each other.

Spears>Swords>Polearms>Spears/Retinue

Archers help a little bit against everything but have 0 melee damage and likely won't do much ranged damage against a retinue due to their armor. Retinue will likely absolutely smash any single militia they come into contact with other than Polearms, because Polearms have the highest anti-armor value. Still without help or proper positioning, a polearm militia will likely eventually lose to a basic retinue of the same size.

You can check these stats by holding down tab when you have a militia selected.
madpraxis 10 MAY 2024 a las 11:26 p. m. 
The reason you want to raise all your militia *before* you build your manor is the game caps you at SIX total units. Except your Retinue, which *every* manor building you build gets you one unit of.
So, if you build your manor, get your retinue, then no matter what you are never going to get more then 5 militia.

And, honestly? It doesn't matter how many men are in the militia, because your early/mid and even late game 'hammer' is going to *be* the retinue.
Jabberwocky 11 MAY 2024 a las 12:25 a. m. 
Others have pretty much answered your questions already, but if I would have to answer your OP question, I would say NO, you don't have to start over just yet.

Take your 22 spear militia and 5 retinue and take out the nearest bandit camp. If the baron has already beaten you to it, attack another or wait until another one pops up. Then march against it immediately.

Approach the bandit camp until you see the brigands reacting to your presence and marching against your troops. Then form a line with your spear militia and tell them to "stand your ground!". Hold your retinue in reserve behind your spears.

Let the brigands crash into your line of defence, then tell your retinue to run and "push forward", quickly circle around to the back of the brigands and charge into them from the back. This will break them quickly. You should not suffer any losses, they are just undisciplined thugs with clubs and daggers.

Then raze the brigand camp to the ground before the baron comes to do the same. Do not worry, even if the baron approaches with his own troops, he will not engage yours, as you are not enemies yet.

Put the first money into your treasury, not your regional wealth. Hold it in reserve to hire mercenaries a few days before the first raid will commence. A mercenary group consisting of mainly light infantry should do the trick. If it is half light infantry and half archers, that should also be fine. Together with your retinue and spear militia they will crush any raid. Just make sure to hire "some" front line fighters. Let THEM take the brunt of the brigand's first frontal attack, not your own militia or retinue. Use those to flank and charge from behind. Let the mercs do the majority of the dying. It's what they get paid for.

No worries, the baron's forces crossing through your territory to get to a distant brigand camp looks scary, but he will not harm your citizens nor attack your troops unless you have declared war or he wants to claim your territory - which he will do at some point if you have set him to "aggressive" before starting the game.
_________________________________________________________

Here's some more information about combat in the game that I have already posted in a different thread:

https://www.youtube.com/watch?v=Wf8po1Fovvo

This youtuber named "Stratgaming" can tell you more about tactics in combat.

The only other lord you encounter in this current Early Access build is the enemy baron "Hildebolt", who has no towns of his own on the map but claims and owns regions just like you can, and attacks and defends with armies comprised of mercenaries, hired thugs and his own retinue, which is 36 people strong instead of your 24.

In the previous build, his expansion across the map was rather aggressive and fast, often leading to you being stuck in your home territory, surrounded by enemy territory and sooner or later getting invaded. This has been slowed down in the current beta patch which will at some point go live after some balancing changes.

There are two kinds of attacks on your own territories that you will need to repel in a military campaign.

1. the brigand raid:

You can turn this option on and off before starting a game, and also tweak how often it occurs. When a raid is triggered (usually by a number of years having passed), four groups of 18 brigands each will spawn on the edge of the map near one of your towns and, if not engaged in battle in time, will start torching and plundering your village.

By the time of your first raid (2 years after start is standard, but can be increased to 3 years after start), you should have enough militia to repel the intruders.

2. the baron's invasion:

If you have set the enemy off-map opponent to "aggressive" in the game options prior to starting the game, he will expand his territory until his area of influence borders on yours. After that, his next move will be to claim one of your territories for himself. You have to contest that and meet his forces on a randomly designated battlefield near the claimed territory, if you do not want to lose said territory.

Usually, a mercenary army of 2 light infantry groups, 1 archer group, 1 larger, lightly armored retinue and 1 band of brigands will spawn at the edge of the map near the battlefield and march toward it to claim the territory. You can intercept them with your own troops and engage in battle. Once they are aware of your approaching troops, they will turn to engage.

The enemy ai uses flanking maneuvers, actively tries to get behind your defense lines and kill off your archers and tries to encircle you. They employ every tactic that you can also try for yourself, including charging a defensive position to inflict damage to moral and easy initial enemy losses.

During the first battle or after defeating the first army, the baron will send you letters trying to buy the territory from you instead of fighting for it again. You can refuse with a negative response. If you do that often enough, he will send a second army of same size to engage with your troops again. By then, your units should have regained stamina and cohesion and be ready for another skirmish.

If you delay the first battle too long during such a "contested territory" scenario, the second army can come to reinforce the first before you have destroyed the first wave, making it very challenging to win the fight.

If you yourself claim a neutral territory and are contested by the baron, a similar scenario unfolds. And if you claim one of his own territories, he will always contest it and fight you for it.

Be aware that the baron will defend his last remaining territory with everything he's got. His final army will contain multiple units or archers, spear militia, light infantry, brigands, and two retinues which are each 36 people strong. I counted twelve units of infantry on the enemy side in the final battle. So you have to be prepared before you engage, or you'll lose.

To max out your troop numbers, you need to recruit 6 groups of local milita before you even build your first manor, because otherwise your retinue (which spawns in once your manor is built) will take up the unit slot of your 6th militia, costing you one unit of infantry in the long run.

Make sure you are happy with the size and composition of your militia before you recruit retinue.

After conquering other territories, it is advisable to at least build a small settlement there that is large enough to gather the resources to build another manor with a garrison tower, so that you can recruit a second, third... up to a seventh retinue. Take your time to upgrade their armor before using them in battle, significantly increasing their survivability.

Your militia can equip helmets, which you can either craft yourself if you invest development points into the armorer perks on the tech tree. The amount of armor a militiaman can "afford" depends on the type of housing he inhabits.

Militiamen from level 1 burgage plots can only wear helmets.
Militiamen from level 2 burgage plots can also wear gambesons.
Militiamen from level 3 burgage plots can also wear mail.

No militiaman can afford plate mail at the moment, so do not bother investing a development point into a plate mail armorer. You can much more easily upgrade your retinues by just buying them a set of modern 14th century plate mail each in the customization sub-menu.

That's basically all I have to say about combat in this game at this point.

Cavalry and castle building/sieges, as well as naval combat on maps with larger bodies of water are planned features for the release version of the game and may come at some point during early access, as the developer has already stated on twitter and shown in preview alpha build footage.

Hope I could be of some assistance :-)
Última edición por Jabberwocky; 11 MAY 2024 a las 12:28 a. m.
< >
Mostrando 16-26 de 26 comentarios
Por página: 1530 50

Publicado el: 10 MAY 2024 a las 11:52 a. m.
Mensajes: 26