Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
LOCATION (Windows)
C:\Program Files (x86)\Steam\steamapps\common\Manor Lords
However, I cannot find which subfolder actually holds the save file (and what the save file format is) for the game. We can copy the whole game folder but some of them are the actual game executable files so if you copy pasted the whole thing over later you could wreck your game installation.
I think our only option is to turn off Cloud Sync, then play the game, save, quit, and then turn on Cloud Sync, play the game, sync.
Other thoughts from folks?
just copy the SaveGames folder to somewhere, like your desktop even for now
In that location is a SaveGames folder
Mapped this as:
C:\Users\[USERNAME]\AppData\Local\ManorLords\Saved\SaveGames
Why do they do that now? Is it a Windows thing?
I look at it this way, personally in this case...
If you can't figure out about hidden files, you probably shouldn't be signing up for a beta test to provide feedback.
Especially since there is literal directions on how to find your saves on the same post on how to sign up for test release...
It was one thing back when a lot of PC users were geeks and we all knew about hidden folders (first thing I disable/uncheck on O/S install) but these days....it just seems like purposeful obfuscation. Unless there is some Windows/O/S/other reason why it's better to put them there these days. Which is my guess, but ...
If you make it so something that you, generally, shouldn't mess with...uh...'messable' with, people will. And since people in general are idiots...
Current example: No mod support for Manor Lords currently...which, you know, in development. So makes very much sense. Yet the amount of 'bug reports' that people have filed, due to a mod breaking ♥♥♥♥ in their game... The irony is, it takes way longer trying to track down non-existent bugs then real ones. Like, a literal waste of time. And the people filing these reports should know better, but they don't, because it can't be THEIR fault >.>
It IS purposeful obfuscation. See above for reasons why ;)
Hell, even the GUI based *nix babies do that, have for a while. Gone are the days when you needed to spend a handful of minutes learning something so you could do the things, now...just like Windows, you have to hide the stuff for the same reasons...