Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Trading has become an overly expensive hobby rather than the main way of getting your first town going. Everything military wise, requires a trade route and it is simply TOO EXPENSIVE to open new trade route for every piece of equipment required by your militia... At this point it is cheaper to use mercs and building up your retainers rather than having a militia... Which was the whole point of having a militia rather than "expensive" prof troops back then... The same goes with the price tags on each good. I dont know why this logic is so common among games. Sell at X buy at 2X ... As if there is one supplier that gets to sell at whatever price they want...
Also, every single commodity requires, you guessed it, a trade route... My peasants dont have access to clothes because the dev has decided that each new trade route should be exponentially more expensive... Even when I do manage to open a trade route, I cant afford to buy clothes for them because they are extremely over priced. "So just buy the the resources and craft clothes yourself" You might say but even those are extremely expensive... I cant sustain a town on berries and meat dev...
I seriously hope that the dev will reconsider such drastic changes in the future and I just want to say that if I wanted to have a bad time and be miserable, there are plenty of other games out there. I hoped this one would be different... Currently, I am on the fence regarding buying this game. I did it to support the man behind this and the release version was ok. This though.. This is just pain... Just to remind you, bows were also "too good" on the early game version, got nerfed to the ground and now they are back at being strong... Going in circles isnt achieving anything.
Also, please be careful with votes on discord... What % of the player base actually bothers to join the discord and what % of that votes on things? I really hope it doesnt get to the point where you think you did everything right because "thats what the players voted for" only to realize that out of 100 people playing the game 20 were voting on stuff and out of those 20, 5 wanted Y and 15 wanted Z... On this example, you followed what 15% of the players wanted...GG...
As in every game, the minorities will be vocal about one thing or the other and the rest will either play or not play the game depending on what changes with every patch... What do YOU dev want to see fixed/developed/balanced ? If you play your own game you will have a very good idea on what needs what. Even if not everyone agrees, focus on what you want, dont listen to the vocal minorities and stay focused on your plan.
I feel like that's a bit too low for very long run trade route prices. I understand not having it be a single, static 25 price across the board, but 70-75& reduction would make the node still seem more worthwhile, vs. nodes that could be seen as more immediately advantageous, I think.
Please define "exponentially?" That is generally a term used for excessive/unexpected huge growth. I'm seeing posts of mega-cost routes in late game stages of 14k and more. Is that just a consequence/bug of not starting a new game? Or the way it will work? Maybe it would be better to use a less severe price multiplier per route opened?
It just sounds like an over-compensation to me. I mean, yeah, I get it, do a little to try and keep a trade/trade node meta build being the "only" build you need, which I did think was a bit too OP'd, but that seems quite excessively tuned in the other direction. Not everyone is even going to go for the Trade nodes in the first place.
Although, you could also turn Trade Route costs into another option check on new game, such as "severe/normal/sedate" or whatever. That might work as well. So it's more of an extra difficulty economic challenge.
After the download of the Beta patch I did a "verify game file" through steam.
- Saved a copy of my game saves into a different folder.
- After that was completed I started a new game, Granary was there.
From what I'm seeing, having 'ANY" mods may be the culprit to the invisible granary, But it may also be the verify the files that worked for me?
with the patch i get the 0000000000000000x18c UE4 CRASH , same problem i solved 2 weeks ago with your solution but this time seem not work
now is not "ML.aaMode=fsr" to change into "ML.aaMode=" but "ML.ssMode=taa" ( or something like, i not remember now cause i switched again from beta version to normal and all work but seem is impossible for me try the new patch.
Any solution ? thanks !!