Manor Lords

Manor Lords

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Fyra'Nok May 9, 2024 @ 1:25am
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Hi there, well Hello. Hey Hey People.

A simple logistic question that I struggle to formulate, but am sure you will get what I'm asking.

If I go over all my workplaces and unassign every single filthy peasant if not only because their acting like noble wannabes, but actually it is just me looking for a simple solution to a logistic micromanaging nightmare where the plebs are currently spread all across a rather stretched out large town. Then give them a few minutes to gather their thoughts and go home to cry more for self inflicted lack of supplies. Only for me to then pause the game and reassign every workplace position fully. Will the peasants choose the nearest workplace to their home or will they continue to act like they got sub 50 IQ and remain in perpetual trance which clearly started when they got their first taste of bread and ale.!?
While doing this maybe I want to demolish every marketplace stall to have them reset alongside which would be important if this solution were to fix much?
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Showing 1-10 of 10 comments
pckirk May 9, 2024 @ 7:15am 
The game does not do individuals, it is a family unit. you assign a family to each job. A family unit in the game is always 3 people.

1 - Father
1 - Mother
1 - Son.

They do not have any varying skills compared to other families. In ML they are simply a resource to do a job .
madpraxis May 9, 2024 @ 7:23am 
....Ok, unlike the other answer, I'll answer!

Me, personally, have no clue! But you should do science, and report back, if nobody else answers.
Because I'm curious now, heh.
huebnerrl May 9, 2024 @ 7:29am 
I know it is possible to manually reassign a families work place as I watched a tuber do it. He didn't have to do it for all families. You can see where they are working if you select the burgage. If they are working on the other side of town and thre is a work site closer then manually reassign them there. There is a reassign button in the burgage screen, after using that button just click on the place you want them to work.
Last edited by huebnerrl; May 9, 2024 @ 7:29am
madpraxis May 9, 2024 @ 5:54pm 
...I love how every answer has literally nothing to do with the post, hah.

Well, OP, having read what you wrote... I may get around to seeing if that works like that or not. If I don't do old and fall asleep.
Hrochnick May 9, 2024 @ 6:33pm 
Well, I can answer it... when you assign a family to a job from the workplace it automatically assigns the longest waiting unassigned family, regardless of location. I think this is annoying and silly - it should automatically assign the closest one. So, if you want to make sure the right families go to the right job, you have to do it yourself, manually. Similarly though, houses become occupied in the order they were built. So, because of this 'feature', if you have no free families and then build a bunch of houses around a new workplace, when those houses fill up, you can auto assign them all from the workplace. But... if you pause or move the job building, you'll mess it up and have to reassign manually again. Also, watch out if in the meantime you upgrade a house to level three and someone moves in without you noticing, before the new houses around the new workplace are built, they'll get the job first. It's all quite messy and a nightmare to manage with no summary tab.
Fyra'Nok May 9, 2024 @ 6:59pm 
Originally posted by Hrochnick:
Well, I can answer it... when you assign a family to a job from the workplace it automatically assigns the longest waiting unassigned family, regardless of location. I think this is annoying and silly - it should automatically assign the closest one. So, if you want to make sure the right families go to the right job, you have to do it yourself, manually. Similarly though, houses become occupied in the order they were built. So, because of this 'feature', if you have no free families and then build a bunch of houses around a new workplace, when those houses fill up, you can auto assign them all from the workplace. But... if you pause or move the job building, you'll mess it up and have to reassign manually again. Also, watch out if in the meantime you upgrade a house to level three and someone moves in without you noticing, before the new houses around the new workplace are built, they'll get the job first. It's all quite messy and a nightmare to manage with no summary tab.

Now that's informative! Micromanaging it is then..

Actually I tried, but ran into game breaking bugs before scenario was completed and did not bother to save as major changes were made to town and the result was still questionable, though at first impression approx 15% better, but that is probably mostly because of fresh market stalls and other minor improvements like expanded market and a new much needed marketplace. I also manually assigned some families like those living right next to church. I don't even know why I want peeps in the church but am keeping it staffed.

For the micromanaging I struggle to remember all the combinations and consider making a list of every building type and optimal configuration/combination (there really ain't that many), but memory for these things are not what it used to be after thousands of days in dousins of games. Like where do veggie growers work. Where do eggaries work. What is the benefit of workers in stable and who should have such a job. What stalls should storages cover and what stalls should production specific buildings cover. church and sheep farm employees looking really laid back. let not mention the forester and others.

Am I the Lord here or am I a super-peasant as not sure who's actually doing the work!?
Last edited by Fyra'Nok; May 9, 2024 @ 7:03pm
madpraxis May 9, 2024 @ 11:49pm 
I'll be honest here.. I'll micro, for a little bit. When it matters...
But...after that? Not much need... So I don't.
Hell, this current run I haven't even bothered manually assigning anyone, up to 300 pop, farms, everything, on challenging. Challenging.
Hrochnick May 10, 2024 @ 1:48am 
Agree, it can be helpful sometimes but is too complicated in the current format to stay on top of it. Plus, it doesn't always matter in the end. I spent some time yesterday making sure that all my farm workers live near their farms. I have a farming village with 30 odd one morgen fields and 12 farms, fully staffed; I limited the work area of each farm house to the fields surrounding it. Did it work, did it matter... not at all. the farmers work on whatevergoddamnfield they want. Where ever it is, and often the ones furthest away. Brilliant.
Kedryn May 10, 2024 @ 1:57am 
I don't know.

Most things in the game seem to work sequentially (as in first exist, first chosen). Assign an ox to a farm? Not the one from the hitching post you built right next to it, but the oldest one that's not assigned.

I may do some science later to check if it's like that with people too; but I know it's chosen people from way far away when there were available ones closer before, so.

I've started 'optimising' recently by chosing families for workplaces, and then giving them a surname related to their occupation so when I toss them in the farm later, I'll remember where they go when harvest is over. Weird, but...
Last edited by Kedryn; May 10, 2024 @ 1:59am
CatPerson May 10, 2024 @ 2:09am 
I get it - some like to micromanage this kind of thing because of efficiency concerns or just some personal quirk/s. I've been that way in many city builders.

But so far, as Manor Lords stands right now, I'm of the same opinion as madpraxis - there is little need for it. I've tried reassigning/moving people and for me It doesn't seem to really help/alter that much, unless it helps a glitched AI. Or if it seems to help, it's probably at least 50% placebo or it just happened to work that time, and may not work he same during a restart. Hahaha.

Markets are the one thing where I think micro managing stalls does have some benefit, if one wants to do it that way. Myself, I decided I didn't want, when deleting/rebuilding entire market and simply waiting for them to repopulate/restock it all on their own always works for me.

EDIT: I'd actually like it if it did make more of a difference. Hoping it will later down the road.

Anyway, babbling - that is interesting re: how the game chooses who will work where. Having it be someone closest makes more sense, but eh.
Last edited by CatPerson; May 10, 2024 @ 2:12am
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Date Posted: May 9, 2024 @ 1:25am
Posts: 10