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but it did reach the entire time until now....there is more space on the marketplace to set up more stalls...I think its because the population grew...I didnt build more houses for a while, I just upgraded them...so i dont think the distance is the problem....just MORE stalls are needed
Upgrade Burgage to LVL 2 then you get 1 coin per family a month and the option to add Tailor Cobler and many others see what is when u expand arrow next to carrot, these business will also add stalls to the market.
I'm currently trying to limit my stalls so that only warehouse and granary workers have stalls.
If you limit the number of stalls, you can change assignments so that only granary and warehouse workers have stalls. The downside is you get constant messages about how tradespeople want stalls. Not sure if that has any negative effect, still testing.
In terms of more people wanting to make stalls - I can't get people to stop wanting to make stalls. Every time I build a new warehouse, home, bakery, etc. the "so and so wants more space for a stall" message pops up.
I like to keep markets small in the beginning. You could live with 3-6 stalls (so 1 or 2 of each stall type - firewood/food/clothing) for a fair long time.
Once created, a family will open a new stall.
One trick is to not allow them to create too many stalls because it becomes inefficient. But in this case it was the opposite problem.
This
You dont want more stallls, you want less, much more less.
I have a city with 67 burgages, close to 400 people., a market with 23 stalls are already overkill as hell and still keeps all my houses fully stocked.
Sure, every ♥♥♥♥♥♥ family wants to have a stall, but why?
A woodcutter that is on the other side of the world wants to open a food stall just so he can be absolutely useless at both jobs.
Basically what you want is at the start make a market with 3 stalls only, after you have some tier 2 houses, make it like 5-6 and when you have at least one upgraded granary and warehouse fully loaded with people then expand the market (i have 3 granaries, 2 warehouse fully employed next to my market). Once you have that amount of people, i would just destroy the market, make it 20-25ish size and that will be enough to cover a city up to a 100++ houses (not families, but houses!)
https://steamcommunity.com/sharedfiles/filedetails/?id=3242448246
https://steamcommunity.com/sharedfiles/filedetails/?id=3242449113
p.s.
Technically for 100 houses, you need a total 2 firewood stalls, 4 clothing stalls (tier 1 and tier 2 cloths) and 4-6-8 food stalls (2-3-4 food types) depending on their level. So 20 stalls total for 100 house is so much overkill that it would be a total waste of manpower for nothing.
Edit: if your market coverage is high/approval is high, just leave the marketplace alone and ignore every single person wanting a new stallspace. I think that's just the game being overly "failsafe-y" and it doesn't work very well at the moment.
Something to remember is if you just add a few new houses, sometimes market and that coverage overlay takes a while to catch up, or something. Wait a month or two and see if those few red houses eventually goes away, before thinking it's not working. The pace of this game is very slow - you often "do" something in the game and it takes months to notice significant change.
<3 <3 <3 the game BTW
This is why if you have a large marketplace you'll see loggers and stone cutters running food stalls.
If you have a dozen food stalls run by a dozen families they'll all be going to the granary and trying to grab all the different types of food there, this confuses the game and causes supply problems.
One stall can supply up to 50 plots, 1 food stall will supply all types of food and one clothing stall will supply all types of clothing regardless of level. So up to 50 plots you only need 1 of each stall and from 50-100 you only need 2 of each. As your population and produce output grow what you also need is more logistics workers in granaries and storehouses to go and collect stuff but they don't need to be running stalls.
The large storehouse maxes out at 4 families (or 12 workers) and the more stalls those families are running the less workers they have to do logistics, which is why I prefer to have two storehouses, one that only stores clothing related items and one that stores everything else then the clothing only storehouse will have the first family open a clothing stall with space for 3 more families to do logistics and the other storehouse will open a firewood stall with space for 3 more logistics families.