Manor Lords

Manor Lords

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ⒺⒹⒾⓃ May 8, 2024 @ 11:37am
how do i create more marketplace stalls?
Some of my houses are saying that more food stalls or clothing stalls are needed....HOW DO I SET UP MORE STALLS so food reaches this house? I have 3 upgraded granaries FULL of workers assigned to them...most of them have their own stalls but not all....how do i get them to set up more stalls? I have plenty of food and such in granary, that is not the problem...
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Showing 1-12 of 12 comments
BluD May 8, 2024 @ 11:39am 
yeah its a pretty horrible system tbh. you basically want smaller marketplaces spreadout more because they dont reach outwards very far for higher levels and such. but you also do want maxed out granaries and storehouses as well. id suggest going into those and limiting what can be stored in those places as well.
ⒺⒹⒾⓃ May 8, 2024 @ 11:42am 
Originally posted by BluD:
yeah its a pretty horrible system tbh. you basically want smaller marketplaces spreadout more because they dont reach outwards very far for higher levels and such. but you also do want maxed out granaries and storehouses as well. id suggest going into those and limiting what can be stored in those places as well.

but it did reach the entire time until now....there is more space on the marketplace to set up more stalls...I think its because the population grew...I didnt build more houses for a while, I just upgraded them...so i dont think the distance is the problem....just MORE stalls are needed
Jaunitta 🌸 May 8, 2024 @ 11:57am 
Build lots of Burgage Plots add the vegie path in time they will build the stall in the makets,
Upgrade Burgage to LVL 2 then you get 1 coin per family a month and the option to add Tailor Cobler and many others see what is when u expand arrow next to carrot, these business will also add stalls to the market.
Last edited by Jaunitta 🌸; May 8, 2024 @ 11:57am
miqz May 8, 2024 @ 12:05pm 
Originally posted by ⒺⒹⒾⓃ:
Originally posted by BluD:
yeah its a pretty horrible system tbh. you basically want smaller marketplaces spreadout more because they dont reach outwards very far for higher levels and such. but you also do want maxed out granaries and storehouses as well. id suggest going into those and limiting what can be stored in those places as well.

but it did reach the entire time until now....there is more space on the marketplace to set up more stalls...I think its because the population grew...I didnt build more houses for a while, I just upgraded them...so i dont think the distance is the problem....just MORE stalls are needed
Outside of possibly what jaunitta said there, the only real way to bruteforce more stalls is to make more storages and assign families there so they hopefully set up more of them from what i gather
Agony_Aunt May 8, 2024 @ 1:26pm 
Not sure more stalls is the answer. Doing some testing at the moment and it seems like more stalls just cause more problems.

I'm currently trying to limit my stalls so that only warehouse and granary workers have stalls.

If you limit the number of stalls, you can change assignments so that only granary and warehouse workers have stalls. The downside is you get constant messages about how tradespeople want stalls. Not sure if that has any negative effect, still testing.
Last edited by Agony_Aunt; May 8, 2024 @ 1:27pm
CatPerson May 8, 2024 @ 1:30pm 
My personal observation (which is only anecdotal of course) is that you don't necessarily want more actual stalls. What you want is *fully stocked* stalls. That's what's hard to manage.

In terms of more people wanting to make stalls - I can't get people to stop wanting to make stalls. Every time I build a new warehouse, home, bakery, etc. the "so and so wants more space for a stall" message pops up.

I like to keep markets small in the beginning. You could live with 3-6 stalls (so 1 or 2 of each stall type - firewood/food/clothing) for a fair long time.
Lateralus May 8, 2024 @ 1:34pm 
Getting them to create more stalls is the easy part. Normally they create too many. All you have to do is create another marketpalce area (like a zone). Before you click build, check to see how many stalls this new area will allow.

Once created, a family will open a new stall.
One trick is to not allow them to create too many stalls because it becomes inefficient. But in this case it was the opposite problem.
Last edited by Lateralus; May 8, 2024 @ 1:36pm
HunApo May 8, 2024 @ 1:39pm 
Originally posted by CatPerson:
My personal observation (which is only anecdotal of course) is that you don't necessarily want more actual stalls. What you want is *fully stocked* stalls. That's what's hard to manage.

In terms of more people wanting to make stalls - I can't get people to stop wanting to make stalls. Every time I build a new warehouse, home, bakery, etc. the "so and so wants more space for a stall" message pops up.

I like to keep markets small in the beginning. You could live with 3-6 stalls (so 1 or 2 of each stall type - firewood/food/clothing) for a fair long time.

This

You dont want more stallls, you want less, much more less.
I have a city with 67 burgages, close to 400 people., a market with 23 stalls are already overkill as hell and still keeps all my houses fully stocked.
Sure, every ♥♥♥♥♥♥ family wants to have a stall, but why?
A woodcutter that is on the other side of the world wants to open a food stall just so he can be absolutely useless at both jobs.

Basically what you want is at the start make a market with 3 stalls only, after you have some tier 2 houses, make it like 5-6 and when you have at least one upgraded granary and warehouse fully loaded with people then expand the market (i have 3 granaries, 2 warehouse fully employed next to my market). Once you have that amount of people, i would just destroy the market, make it 20-25ish size and that will be enough to cover a city up to a 100++ houses (not families, but houses!)

https://steamcommunity.com/sharedfiles/filedetails/?id=3242448246
https://steamcommunity.com/sharedfiles/filedetails/?id=3242449113


p.s.
Technically for 100 houses, you need a total 2 firewood stalls, 4 clothing stalls (tier 1 and tier 2 cloths) and 4-6-8 food stalls (2-3-4 food types) depending on their level. So 20 stalls total for 100 house is so much overkill that it would be a total waste of manpower for nothing.
Last edited by HunApo; May 8, 2024 @ 2:07pm
CatPerson May 8, 2024 @ 1:45pm 
^ I've reached 600 population in two saves. My marketplace (singular, I don't make multiple market spots) in both is around 40 stall spaces. I'm sure it'd work with less, that's just the size I made and it still works fine at that town size so I've left it alone.

Edit: if your market coverage is high/approval is high, just leave the marketplace alone and ignore every single person wanting a new stallspace. I think that's just the game being overly "failsafe-y" and it doesn't work very well at the moment.

Something to remember is if you just add a few new houses, sometimes market and that coverage overlay takes a while to catch up, or something. Wait a month or two and see if those few red houses eventually goes away, before thinking it's not working. The pace of this game is very slow - you often "do" something in the game and it takes months to notice significant change.
Last edited by CatPerson; May 8, 2024 @ 1:47pm
[BLK] Telu May 8, 2024 @ 1:59pm 
Don't move the stall on the market. Else, they will build another one on the one you moved. And stalls will start to do clipping.
Last edited by [BLK] Telu; May 8, 2024 @ 1:59pm
PapaPanthers May 8, 2024 @ 1:59pm 
Originally posted by Jaunitta 🌸:
Build lots of Burgage Plots add the vegie path in time they will build the stall in the makets,
Upgrade Burgage to LVL 2 then you get 1 coin per family a month and the option to add Tailor Cobler and many others see what is when u expand arrow next to carrot, these business will also add stalls to the market.
In my building, I found when I upgraded to add tailor, cobbler and such, I find the the veggie, egg and/or goat farms go away, is this not supposed to happen or is this just a grafx change that does exist to include the original upgrade at level 1, I see nothing indicating it still exists as food provider. In addition, If you delete a market, you can replace it with small ones, in my experience the houses that depended on the larger market area, appear to not be able to access the new smaller markets and are not being satisfied specifically food or fuel needs. But perhaps I am missing the tree of progression. and as building goes everyone knows a city changes over time, including positioning of markets and workers.

<3 <3 <3 the game BTW
One problem with the market is that any family with chickens, veggies or apples in the their back garden will open a food stall given the chance.
This is why if you have a large marketplace you'll see loggers and stone cutters running food stalls.
If you have a dozen food stalls run by a dozen families they'll all be going to the granary and trying to grab all the different types of food there, this confuses the game and causes supply problems.

Originally posted by HunApo:
p.s.
Technically for 100 houses, you need a total 2 firewood stalls, 4 clothing stalls (tier 1 and tier 2 cloths) and 4-6-8 food stalls (2-3-4 food types) depending on their level. So 20 stalls total for 100 house is so much overkill that it would be a total waste of manpower for nothing.

One stall can supply up to 50 plots, 1 food stall will supply all types of food and one clothing stall will supply all types of clothing regardless of level. So up to 50 plots you only need 1 of each stall and from 50-100 you only need 2 of each. As your population and produce output grow what you also need is more logistics workers in granaries and storehouses to go and collect stuff but they don't need to be running stalls.
The large storehouse maxes out at 4 families (or 12 workers) and the more stalls those families are running the less workers they have to do logistics, which is why I prefer to have two storehouses, one that only stores clothing related items and one that stores everything else then the clothing only storehouse will have the first family open a clothing stall with space for 3 more families to do logistics and the other storehouse will open a firewood stall with space for 3 more logistics families.
Last edited by Batfish J. Macaque; May 8, 2024 @ 4:20pm
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Date Posted: May 8, 2024 @ 11:37am
Posts: 12