Manor Lords

Manor Lords

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R2G2 8. maj 2024 kl. 11:22
Does egg output or goat hides increase with additional families?
I understand that eggs and goats don't scale with burgage plot size like vegetables, but would a two family plot produce more eggs/hides than a single family plot? Thanks
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russfarr2007 8. maj 2024 kl. 12:54 
So hide and egg production are number of families in a plot, while Veggie gardens are plot SIZE? Is this correct?
[BLK] Telu 8. maj 2024 kl. 13:07 
Oprindeligt skrevet af Don Cool:
Oprindeligt skrevet af BLK Telu:
Interesting.

I stopped trusting Youtube on numbers, so many conflicting videos out there. You need pen & paper and good old investigations skills. -)

I just can´t be bothered to let that test run any further ....

I tried also. With idle folks.

You get 1 egg per month and 1 hide per month. (Even with double plots). It's just than if you finish your shed in Marsh and you pass to april, you have a free hide (It doesn't work for eggs).

It's funny, they eat eggs before bread (If you have no stall)
Sidst redigeret af [BLK] Telu; 8. maj 2024 kl. 13:11
R2G2 8. maj 2024 kl. 13:18 
Just found this in the patch notes for version 0.7.9, so the early access key made double the hides and eggs.

"-Egg and hide output from extensions halved (1/30 days instead of 1/15 days)"
HunApo 8. maj 2024 kl. 13:18 
Oprindeligt skrevet af russfarr2007:
So hide and egg production are number of families in a plot, while Veggie gardens are plot SIZE? Is this correct?

Nope
Hides and eggs are produced PER house, not families.
Veggies and orchards are based on the size.

Also as a fun fact, a double size house eat and use the same amount of goods as a single house. So if you have a double house at level 3, with 4 families, they will still need 1 food, 1 clothing and 1 fuel only, effectively making the family consumption 1/4 for each family.

Pretty much you want to make 99% of your houses double size to reduce their consumption and only have single houses for artisans because you dont really need 2-4 families to make bows, shields, whatever, except maybe the bakers.
Sidst redigeret af HunApo; 8. maj 2024 kl. 13:18
CatPerson 8. maj 2024 kl. 13:18 
I just eventually give my town lots of every food type, including importing a bit if the region/skill tree is lacking, then they can pick what they want. :P

Honestly the inconsistency of food consumption - or at least what feels like inconsistency - not worth trying to figure out at this point. I'll wait for more patches and possible changes to the system before trying to over calculate it all. It's all likely to change a bit anyway.
Don Cool 8. maj 2024 kl. 20:11 
Oprindeligt skrevet af BLK Telu:
You get 1 egg per month and 1 hide per month.

So, I was right, good to know. :-D thanks for making up for my laziness, those tests are boring as heck.
Don Cool 8. maj 2024 kl. 20:21 
Oprindeligt skrevet af HunApo:

Pretty much you want to make 99% of your houses double size to reduce their consumption and only have single houses for artisans because you dont really need 2-4 families to make bows, shields, whatever, except maybe the bakers.

In the case of chicken coup houses it really doesn´t matter. 2 single plots produce 2 eggs, a double plot produces 1 egg. But in both cases they eat what they produce are de facto self reliant. They are per say just families added to the overall pool of workers who don´t consume extra food.

So, it´s a question of efficiency. In theory 2 families taking care of 1 chicken coup should be more efficient.
BRlCKSHlTHOUSE 8. maj 2024 kl. 20:57 
I thought the single consumption by a double family was a bug fixed before the game released on Steam? (only ever saw mention of it on the forums). I've seen people say that double plots are better for saving space compared to single ones but frankly once you are building larger plot sizes that doesn't look to be the case. .I haven't sat and measured all possible combos, but certainly you're talking a borderline meaningless amount of space saved if it is true and you are not lacking space in a region, i've got one region with 1,800 peasants in it and still room to get more with stuff to keep them supplied too. Which means you're getting access to 2 plots of gardens and 2 houses which is more flexible but I guess costs a little more as you'd pay per garden and then house level up done seperatly. None the less it works out better having 2 separate houses imo

One benefit I can see for double family plots is to do with Warehouse / Granary workers (or even the family in a house) are super inefficient at collecting the goods produced in a house. With an additional family in the plot that's more people who could clear a backlog of apples / vegies. Because the granary inventory of the house fills up really fast but then "production" stops. So additional family is not just more people carrying those apples out of the property but they get an extra cart too.

I'd have to test to see if that is the case, as that's currently a big issue having vegies and apples stuck in the house storage. Putting aside crops not being fully collected it also slows you down in getting that 100% market coverage.

With veggies they get planted and ploughed the first year only then just need the family to harvest. You can scale veggie patches larger but also need to take care the time of year when you upgrade the house to have a vegie patch because it's possible to have a family not finish ploughing the land and you'll see lighter shaded veggie patches indicating it didn't get finished and yeah never gets grown on. Since you don't re-plough you've ended up with a larger house being half used or so. All that for only 15 gold.

wouldn't ever bother with eggs, they're more expensive than veggies and produce far less food. Barely enough to sustain the family hosting the chickens. And since you need food teleported from the market to a house for it to count as a 3rd or 4th unique food type to level the plot up to level 3... So the eggs in the house wouldnt count unless they got taken to market and teleported back. So really you're just fulfilling starvation if the market is deleted.

Applies are by far the most dependable mega crop primary food, closely followed by vegies but i've found apples to be wildly abundant. Do need to waste 3 years and it costs the most, but yeah. I think 68 apple tries is the max that can be in a house garden but thats each tree providing at least 1 apple per month
Sidst redigeret af BRlCKSHlTHOUSE; 8. maj 2024 kl. 21:42
PapaPanthers 8. maj 2024 kl. 22:20 
I have an Idea that is in my head with some modification to the food situation... Since goats usually like to be in groups, usually 1 male to several females (my kinda goat)! Pan anyone? any way I get off topic... Goats can produce Meat and Milk, and milk can be turned into cheese. I think the home grown items could use a boost on production, after all they are helping to provide self sufficiency. oh and chickens... when have you ever gone to a farm and only found 1 hen... at least 6 to 12, a dozen eggs a day tops... I understand your trying not to make things too easy, but limit the number of chickens based on difficulty, 3 hens for 3 eggs a month for default 5 hens for 5 eggs on easy and difficult bring it to 1 hen and 1 egg a month.. seems fair to that. as to vegetables, plot size counts and looks like you have that down assuming if I count 24 heads of lettuce during harvest season (or twice a year) there are 24 heads going into the granary.... just my thoughts and opinions.. GREAT GAME
Sidst redigeret af PapaPanthers; 8. maj 2024 kl. 22:28
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