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- Do you think medieval citizens in a village in Europe were supplied with food for everybody, every day?
- Or may it be that meat was something very expensive only for the wealthy people and having meat 1 time per week for the average citizen were the rule?
Second: you get skins, and skins are usefull for trade or/and your people.
Third: it delivers food all year round, so it is actually good.
The thing is that you want to keep wild animals breeding, so you want to give as high limit of non-huntable animals as possible. 20/40 is okay.
Think of the real animal numbers in certain areas and the time it takes to reproduce to that number
Also if the hunters manage to hit the animals with bow and arrow in the right spot and then track them down
I don't think its intended as a full on supply option - on the one hand it would not be realistic as hunting wouldn't even necessarily be allowed for the peasantry, on the other hand it does have other functions, which (at least for me) hints at it being intended mainly for those:
Hunting gets you hides so you can fulfill the clothing stall requirement to upgrade plots, and it offers an emergency food ressource that is available in winter.
Ideally you would start hunting at 40 and then stop at 20, only resetting when the population reaches 40 again. You can do that manually by reassignment but after you have hundreds of people, multiple regions, and are fighting wars, it's just too much of a pain and I can't be bothered. Actually, basically all of the food services are like that. Would be extremely awesome if you could have people automatically reassigned to different tasks based on a calendar.
I mean, I'm feeding my current village of almost 200 with berries...and meat.
2 families to do that. Is a great income of food for me...
Plus, the leather from the hides is hitting all the tier 1 clothing needs. Plus hides to export.
Plus running boot artisan so getting 80+ approval. On challenging.
Oh, and leather to export too. And boots.
You have 2 families in total supplying all the food and hides for leather and boots that you need for 200 people?
Dawn of man is a nice parallel as well. Herds that roam, and setting up hunting areas
However, rich hunting grounds are very good. What you really want to do is get the Hunting Grounds policy unlocked for that region (second tab in the development window). I can basically have 2 families full time hunt and the count barely drops. I keep a reserve at 20 for early game, I'm not sure if their population affects repopulation rates or not. Regardless, once you get the hunting grounds policy, you just have more deer than you need. I regularly crash the market from just 1 region exporting hides, leather and shoes.
I enjoy the realistic feel of the game so that policy is completely ludicrous to me. You enact a policy to where the local animal population is going to bang more? How on earth is that even a thing?
Conservation practices like only hunting the older, male, or ailing population? You would assume that would be common knowledge and standard practice for these people, but idk.