Manor Lords

Manor Lords

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Hunting is Rubbish
20 in a regular patch, 40 if rich, 80 with a development. Per year. That hardly feeds anyone, and isn't worth wasting a family on, even for part of a year. I hope it is patched to a reasonable amount, or is the first mod produced. My peeps are going vegetarian.
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Showing 1-15 of 16 comments
Bishop-Six May 8, 2024 @ 1:59am 
Questions:

- Do you think medieval citizens in a village in Europe were supplied with food for everybody, every day?

- Or may it be that meat was something very expensive only for the wealthy people and having meat 1 time per week for the average citizen were the rule?
failsafe May 8, 2024 @ 1:59am 
First: you want to deliver few types of food, meat is one of them. Consider this as a supplement, especially in early game.

Second: you get skins, and skins are usefull for trade or/and your people.

Third: it delivers food all year round, so it is actually good.

The thing is that you want to keep wild animals breeding, so you want to give as high limit of non-huntable animals as possible. 20/40 is okay.
Toprongy May 8, 2024 @ 2:02am 
There are many factors to the animals irl so I think it's fine
Think of the real animal numbers in certain areas and the time it takes to reproduce to that number
Also if the hunters manage to hit the animals with bow and arrow in the right spot and then track them down
Virtualalex67 May 8, 2024 @ 2:06am 
Whatever they hunt is gone in moments and then they have to wait months until they are back, there really isn't any point to it.
Incrediblejimmy May 8, 2024 @ 2:12am 
Originally posted by Virtualalex67:
20 in a regular patch, 40 if rich, 80 with a development. Per year. That hardly feeds anyone, and isn't worth wasting a family on, even for part of a year. I hope it is patched to a reasonable amount, or is the first mod produced. My peeps are going vegetarian.

I don't think its intended as a full on supply option - on the one hand it would not be realistic as hunting wouldn't even necessarily be allowed for the peasantry, on the other hand it does have other functions, which (at least for me) hints at it being intended mainly for those:

Hunting gets you hides so you can fulfill the clothing stall requirement to upgrade plots, and it offers an emergency food ressource that is available in winter.
GarbageCollector May 8, 2024 @ 2:44am 
The biggest downside is really QOL, because of this:

Originally posted by failsafe:
The thing is that you want to keep wild animals breeding, so you want to give as high limit of non-huntable animals as possible. 20/40 is okay.

Ideally you would start hunting at 40 and then stop at 20, only resetting when the population reaches 40 again. You can do that manually by reassignment but after you have hundreds of people, multiple regions, and are fighting wars, it's just too much of a pain and I can't be bothered. Actually, basically all of the food services are like that. Would be extremely awesome if you could have people automatically reassigned to different tasks based on a calendar.
madpraxis May 8, 2024 @ 2:48am 
i...what?
I mean, I'm feeding my current village of almost 200 with berries...and meat.
2 families to do that. Is a great income of food for me...
Plus, the leather from the hides is hitting all the tier 1 clothing needs. Plus hides to export.
Plus running boot artisan so getting 80+ approval. On challenging.
Oh, and leather to export too. And boots.
Gregomoto May 8, 2024 @ 3:05am 
I like hunting, esp. with the buff/policy its very good. The only thing that is a bit annoying is the transportation between regions, as my rich hunting ground is not in my main region -.-
GarbageCollector May 8, 2024 @ 3:09am 
Originally posted by madpraxis:
i...what?
I mean, I'm feeding my current village of almost 200 with berries...and meat.
2 families to do that. Is a great income of food for me...
Plus, the leather from the hides is hitting all the tier 1 clothing needs. Plus hides to export.
Plus running boot artisan so getting 80+ approval. On challenging.
Oh, and leather to export too. And boots.

You have 2 families in total supplying all the food and hides for leather and boots that you need for 200 people?
tank16365 May 8, 2024 @ 3:25am 
I do wish it had the old Age of Empires herds deer and flocks of turkey wandering around the map, that would be nice.
Dawn of man is a nice parallel as well. Herds that roam, and setting up hunting areas
rickerts May 8, 2024 @ 3:35am 
Originally posted by Virtualalex67:
Whatever they hunt is gone in moments and then they have to wait months until they are back, there really isn't any point to it.
Weird. So you mean if you hunt all the animals in a region they either leave or you have to wait until they repopulate? That's .. weird. If only it was more life like where hunting in one area could deplete the herd. Oh. wait.
Ranzera May 8, 2024 @ 3:41am 
The bog standard 20 count should have a single family hunting with a 10-12 reserve and mostly ignored.

However, rich hunting grounds are very good. What you really want to do is get the Hunting Grounds policy unlocked for that region (second tab in the development window). I can basically have 2 families full time hunt and the count barely drops. I keep a reserve at 20 for early game, I'm not sure if their population affects repopulation rates or not. Regardless, once you get the hunting grounds policy, you just have more deer than you need. I regularly crash the market from just 1 region exporting hides, leather and shoes.
Perflexed May 8, 2024 @ 4:19am 
This really isn't an issue once you drop the policy point you get after a few town upgrades into making animals regenerate quicker. To the point where I had to fully staff a 2nd hunting cabin for the animals to not be constantly at max capacity. Trust me if you invest in meat then you'll easily be able to use it as a primary resource until you get other more broken food sources like veg and orchards.
Cgonyeau May 8, 2024 @ 4:27am 
Originally posted by Perflexed:
This really isn't an issue once you drop the policy point you get after a few town upgrades into making animals regenerate quicker. To the point where I had to fully staff a 2nd hunting cabin for the animals to not be constantly at max capacity. Trust me if you invest in meat then you'll easily be able to use it as a primary resource until you get other more broken food sources like veg and orchards.

I enjoy the realistic feel of the game so that policy is completely ludicrous to me. You enact a policy to where the local animal population is going to bang more? How on earth is that even a thing?
GarbageCollector May 8, 2024 @ 4:42am 
Originally posted by Cgonyeau:
Originally posted by Perflexed:
This really isn't an issue once you drop the policy point you get after a few town upgrades into making animals regenerate quicker. To the point where I had to fully staff a 2nd hunting cabin for the animals to not be constantly at max capacity. Trust me if you invest in meat then you'll easily be able to use it as a primary resource until you get other more broken food sources like veg and orchards.

I enjoy the realistic feel of the game so that policy is completely ludicrous to me. You enact a policy to where the local animal population is going to bang more? How on earth is that even a thing?

Conservation practices like only hunting the older, male, or ailing population? You would assume that would be common knowledge and standard practice for these people, but idk.
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Date Posted: May 8, 2024 @ 1:48am
Posts: 16