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Manor Lords is significantly more realistic from the smallest to the largest details. Less resource depth but what is there is heavily detailed and watching your town go about it's business feels more like a simulator than another generic city builder. While it is largely a City Builder aswell it is also a RTS with some of the most detailed and in-depth battles comparable only to Total War. It is about 60-70% city builder and 30-40% conquest of the world map and through battling bandits. It just depends how much combat you want as you can turn the bandit settings up and later Ai lords will be added to the world map
There's a bit of combat in Farthest Frontier, but it's more like just another resource to be produced in your supply and production chains. In banished you need to produce food, clothes, tools etc. In Farthest Frontier soldiers are just another resource that have to be maintained.
Farthest Frontier is good, but nothing spectaculair. I would recommend it to those who are fans of the genre and just want some change or if you're a fan of Crate Entertainment. It's more a display by the devs to not always make the exact same game; it's a learning experience for them, but one they are fully comitted to to turn into a game worth playing.
So expect smaller and more localized affairs, from battle to economy. Expect freeform city planning without a grid where the intention is to connect trade centers rather than to min/max the amount of time it takes for a product to reach its next building in the production chain. That sort of thing.
Seems to be we will indeed have a form of "modular" castle one day, since the current manor buildings are constructed in an interface that seems to be called the "castle editor". Likely a matter of caste structures placed in reasonable proximity rather than Foundation's mechanic, but nevertheless.
That really is the farthest frontier.
You're way over hyping combat. Tone it down.