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RPG mechanics aren't going to be a thing, though. Walking around with your AI lord is purely for looking at and enjoying your town from ground level. It won't have any further depth to it
Castles and fortifications would be amazing. Glad to hear he's positive about that...
Because many of them have gone way farther although often trading off some good chain depth to get there.
Hinterland/Majesty/Driftland for RPG stuff, Stronghold and a few other games for sieges for instance.
Impressions games often had fun combat, but not complex total war style battles I guess.
Clockwork Empires had some great ideas and unique stuff. Sadly they didn't finish. If only they had been in dev stil when Hooded Horse came around.
Hi there.
I started out with the first Sim City back in the mid 90s - more recently , I've just finished playing Farthest Frontier - which had some good concepts but I got bored to be honest. Had a friend who absolutely loved Banished... and tried to get me into it.... But that seems really pretty similar to Farthest Frontier.
Anno 1800 seems a bit different... but mostly due to the RPG and story elements.
but for me the main selling point is the city building
Thats the part modders will fix... It is a tough job but give them some years and the turbo succes of this beauty, and it can be done.
It will be a great strategy and that's it!
No RPGs!
Huh? Nearly every city builder game out there has a large focus on battles. Making it more like those games will make it less unique than it is right now.
Don't get me wrong, i'm happy to see an expansion of the combat stuff, and the dev has stated he is planning on doing this, but for once can we have a city builder game where the focus is very much on city building and not combat?
That is, the combat is there to support the city building, not the city building is there to support the combat.
I agree partially... deeper combat would be great. I'd also love to see things like the ability to send spies to work for other lords. And , as I said in the OP, deeper diplomacy options.
Thanks for your opinion... but why would 0.0000001 % RPG be bad?
I mean, you select you character avatar at the start anyway, so really, it already has some RPG elements doesn't it?
Also you give NO reason at all for your opinion. lol
It's like me shouting" ALL CATS MUST BE PAINTED WITH YOGURT!!!! "
Umm.... okay, dude.... so umm... why?
WHY would some more RPG elements be terrible?
Been playing the hell out of FF to tide me over until ML. Compared to FF, Banished is rather boring, IMO
So much more to do in FF than Banished. I'm hoping this also proves true with ML