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problem is market worker doesnt count houses in construction (house in upgrade as well)
if u build new houses closer to ur old house, the new houses will eat the supply and old houses further away will be out of supply. but market worker doesnt count that house until u finish consctruction
so whenever u construct or upgrade housing, do it as fast as possible to reduce that market workers "math problem"
also try to build houses from towncenter outward. dont build too much further away and start building new houses in downtown
if u dont construct any house for one full month, u will see the market supply going back up toward 100%
(side note, granary warehouses must be surrounding marketplaces, and only store 1type of item each. use logging camp as guideline to draw a empty space and reserve this space for marketplace, u will need 3 warehouses + at least 3 granary to serve marketplaces)
1ware store fabric (choose 1 from leather linen yarn)
1ware store clothign (choose 1 from shoes cloth cloak)
1ware store firewood (choose 1 from firewood charcoal)
for granary i dont have sure suggestion yet, but i guess u still wanna store 1 types of food each to reduce interference (depending what rich resource u have) (but as current version, many food are delivered by homeowner, they interfere with market stall size)
if u make veggie farm and apple farm lower tier, granary worker will pick them up when their pantry is overflowing
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keep ur main granary and warehouse slightly further away and build industry center aroud it.
houses around ur marketplace(town center) should aim to get to tier3 (1+1, four family housing)
houses around ur industry (production center) should aim to get to tier2 only (1+0 single family, as they only work from home, but late game when u have over 250+population, u can start squeezing 4 family into production housing)