Manor Lords

Manor Lords

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Bababooey May 6, 2024 @ 5:14pm
Marketplace stalls and Trading post help
I have been trying to get my firewood distribution to 100% but I have not been able to for the life of me. I've got 3 warehouses full of firewood but cant reach 100% in fuel, WHY!?!?!?! TT
Another problem I am running into is the trading post. I have many items set to export but it seems like most are not selling and my warehouses are now stockpiling with thousands of items to the point if i dont build more warehouses I just lose them to weather conditions.
Looking for any solutions to these 2 problems im facing.
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Showing 1-12 of 12 comments
Kinsume May 6, 2024 @ 5:17pm 
Your marketplace stocks buildings based on the closest ones get priority. So the best way to set them up is to have multiple small marketplaces around your town. From there, something that is not explained and I only recently learned it, you can relocate any market stall in one marketplace to another at no cost. So if you have 6 firewood stalls in one are and at the edge of your town someone isn't getting firewood just make a small market near them and move one of the stalls.
Itsul May 6, 2024 @ 5:17pm 
For the trading post: Are the goods massively oversupplied on the world side of things? If that's the case, none of them will sell.
Oktakon May 6, 2024 @ 5:19pm 
Originally posted by Kinsume:
Your marketplace stocks buildings based on the closest ones get priority. So the best way to set them up is to have multiple small marketplaces around your town. From there, something that is not explained and I only recently learned it, you can relocate any market stall in one marketplace to another at no cost. So if you have 6 firewood stalls in one are and at the edge of your town someone isn't getting firewood just make a small market near them and move one of the stalls.

thank you ill give that a go ... was having the same issue as the OP
Bababooey May 6, 2024 @ 5:19pm 
Originally posted by Itsul:
For the trading post: Are the goods massively oversupplied on the world side of things? If that's the case, none of them will sell.
I have like 2000+ units of helmets, sidearms, small shields, etc but the trading post still indicates that they sell for 6 golds a piece
Kinsume May 6, 2024 @ 5:24pm 
How many you have doesn't affect the trade price, its how much you've sold on the market and over-saturated it. The best way to counter this is by having production like two blacksmiths that alternate what they produce and what you sell. For example spears/polearms and tools/sidearms if you have the unlimited iron perk.

Also did you buy the specialized trade routes for each of the products you want to export? If not you'll get random traders that just buy w/e. If you spend the money to establish a trade route, however, traders will come for those specific commodities.
Last edited by Kinsume; May 6, 2024 @ 5:26pm
MerlinFaust May 6, 2024 @ 5:24pm 
So far I've had luck with making sure I have at least one villager at a trading post for every 1 - 2 goods I want to export/import, which means multiple trading posts. Also make sure you have horses/small stables to make trading faster.
Last edited by MerlinFaust; May 6, 2024 @ 5:25pm
Blackmage May 6, 2024 @ 5:31pm 
Originally posted by Kinsume:
Your marketplace stocks buildings based on the closest ones get priority. So the best way to set them up is to have multiple small marketplaces around your town. From there, something that is not explained and I only recently learned it, you can relocate any market stall in one marketplace to another at no cost. So if you have 6 firewood stalls in one are and at the edge of your town someone isn't getting firewood just make a small market near them and move one of the stalls.

Are you sure?
The range of markets is unlimited. So it's more about having enough firewood stalls with enough stock to support each home.
Having multiple small markets causes logistics problem, because each storehouse/woodcutter has to cart their goods to the stall. So it's better to have one large market and keep your storehouses and granaries adjacent to your market
Bababooey May 6, 2024 @ 5:31pm 
I have 4 trading posts with 4 assigned families each but it still seems like they aren't seliing anything
yarnosh May 6, 2024 @ 5:46pm 
Originally posted by Kinsume:
Your marketplace stocks buildings based on the closest ones get priority. So the best way to set them up is to have multiple small marketplaces around your town. From there, something that is not explained and I only recently learned it, you can relocate any market stall in one marketplace to another at no cost. So if you have 6 firewood stalls in one are and at the edge of your town someone isn't getting firewood just make a small market near them and move one of the stalls.

Wait, you can BUILD stalls?? I thought they just got automatically built by.... someone. I'm not entirely sure who is even responsible for supplying and peddling at the stalls. Do you need someone AT the stall for it to supply? Who does that? The storehouse worker or the resource producer? The logistics in this game are SO confusing. I can't tell if there's a bug or if I just don't understand how it is supposed to work.

Similar to the hitching post. Do you need a dedicated ox guide? Does that help?
Last edited by yarnosh; May 6, 2024 @ 5:48pm
Kinsume May 6, 2024 @ 6:02pm 
Originally posted by yarnosh:
Originally posted by Kinsume:
Your marketplace stocks buildings based on the closest ones get priority. So the best way to set them up is to have multiple small marketplaces around your town. From there, something that is not explained and I only recently learned it, you can relocate any market stall in one marketplace to another at no cost. So if you have 6 firewood stalls in one are and at the edge of your town someone isn't getting firewood just make a small market near them and move one of the stalls.

Wait, you can BUILD stalls?? I thought they just got automatically built by.... someone. I'm not entirely sure who is even responsible for supplying and peddling at the stalls. Do you need someone AT the stall for it to supply? Who does that? The storehouse worker or the resource producer? The logistics in this game are SO confusing. I can't tell if there's a bug or if I just don't understand how it is supposed to work.

Similar to the hitching post. Do you need a dedicated ox guide? Does that help?

You build the market area, as big or small as you want. Then your population builds stalls based on the number of products that are available in your town. You can relocate those build stalls to other areas for better coverage. For example putting a food stall next to your granary that also sits next to your farms for optimal travel time to restock.
redhongkong May 6, 2024 @ 6:06pm 
fuel not 100% is mostly due to

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ur warehouse too busy(make 1 store firewood only)

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warehouse worker travel too far (build ur warehouse next to market and have firewood cutter nearby and tree planter as well)

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current version houseplots in construction is not counted , so firewood woker will miss calculate the right amount to deliver, so make ur build as fast as possible
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Date Posted: May 6, 2024 @ 5:14pm
Posts: 12