Manor Lords

Manor Lords

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TK (Shad) May 5, 2024 @ 10:08pm
Campaign ready?
Is the games campaign in a playable state? Is it good? Just trying to feel out if this meets what I am looking for as far as an RTS right now.
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Puck Fugna May 5, 2024 @ 10:15pm 
There isn't a campaign. It's a sandbox. The game is fun and relaxing. It's not very deep yet. It's challenging to get good at building up your settlement. There are a lot of options for you to spec into depending on the resources available to you. Military, I haven't gone into much. The AI has disproportionate advantages in claiming territory. In my opinion it's more of a farming/civics simulator with a bit of war thrown in.
{TFL}Bigdaddy May 5, 2024 @ 10:38pm 
I like the game but needs some upgrades ASAP, Manor servants need to do more ! They need get in towers and fight, towers should shoot arrows, Towers should be able to spot bandits before they are running in on attack, Archers need to be boosted, and be able to get in towers , walls should stop bandits, we should be able to claim money and weapons after we defeat bandits, need to make starting army more than just five, I increased hitching post to stable but the ox delivered timber to market not stable, for building, miners were delivering bows to market instead of iron ore, need to outline where the unassigned families are (instead of searching for them), town people get unsatisfied too quickly when trying to bury the dead, need to open up tax base for more gold income, making charcoal for heat needs to be easier to open up, family that farms after harvest should automatically go to windmill then bakery, Again the game is very good and I hope you make necessary changes, I'll keep sending in my ideas & issues
Thank You!
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Date Posted: May 5, 2024 @ 10:08pm
Posts: 2