Manor Lords

Manor Lords

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Logan_B May 5, 2024 @ 3:51pm
Storehouse handcarts disappeared?
Upgraded to a large storehouse, and shortly after I noticed none of the workers were using handcarts for transporting goods. They don't appear in those storage areas either. So now my storehouse workers are incredibly inefficient, transporting goods one at a time and are unable to keep up with industry outputs. Reloading the game doesn't bring back the handcarts either. My granary workers are still using handcarts, though I'm afraid to upgrade now, for fear of the same fate befalling them. Is this intended, or do I need to build a new storehouse?
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Showing 1-10 of 10 comments
Don Cool May 5, 2024 @ 3:53pm 
Originally posted by Logan_B:
Upgraded to a large storehouse, and shortly after I noticed none of the workers were using handcarts for transporting goods. They don't appear in those storage areas either. So now my storehouse workers are incredibly inefficient, transporting goods one at a time and are unable to keep up with industry outputs. Reloading the game doesn't bring back the handcarts either. My granary workers are still using handcarts, though I'm afraid to upgrade now, for fear of the same fate befalling them. Is this intended, or do I need to build a new storehouse?

The opposite happened to me, my granary workers weren´t using carts at all and moving goods 1 by 1, after upgrading they started to use carts.
se5a May 5, 2024 @ 5:28pm 
I had this happen also, though I didn't upgrade the storehouse. I did build a new one and destroyed the old. iirc they did use a cart initialy to transport goods from the old destroyed one to the new. later on I was trying to figure out why they were not creating a market stall and noticed they were two familes all just transporting one firewood at a time.
Hugul May 6, 2024 @ 2:07pm 
I have read, that carts can be abandoned on the "streets", if you unassign an using family member. it can be take up again, if you assign a new family. however, i lost some carts so i guess, carts will vanish, if you destroy streets or the abandoned cart is in an weird position. it helped me to upgrade the granary/storage to "spawn" new carts.
thestile May 6, 2024 @ 2:27pm 
Does the game actually show how many carts are in the settlement? I thought they were kind of "magical" in the sense that you have them but don't produce them, that I know of.

I do see a lot of people hauling stuff by hand and it's very slow.
Herr_Lindstrom May 9, 2024 @ 7:18pm 
I guess the workaround for now until this is patched will have to be that we all just be super selective with which families operate granaries and warehouses and keep them permanently employed in those occupations. I try to assign families based on proximity to work and their houses and this is how I found out carts can disappear
Ranzera May 9, 2024 @ 7:21pm 
Originally posted by thestile:
Does the game actually show how many carts are in the settlement? I thought they were kind of "magical" in the sense that you have them but don't produce them, that I know of.

I do see a lot of people hauling stuff by hand and it's very slow.

I think you get 1 hand cart per storehouse, granary and trading post. That's just an inkling, I haven't done any testing on this.
Sultan Malek Jun 26, 2024 @ 4:35pm 
Originally posted by Don Cool:
Originally posted by Logan_B:
Upgraded to a large storehouse, and shortly after I noticed none of the workers were using handcarts for transporting goods. They don't appear in those storage areas either. So now my storehouse workers are incredibly inefficient, transporting goods one at a time and are unable to keep up with industry outputs. Reloading the game doesn't bring back the handcarts either. My granary workers are still using handcarts, though I'm afraid to upgrade now, for fear of the same fate befalling them. Is this intended, or do I need to build a new storehouse?

The opposite happened to me, my granary workers weren´t using carts at all and moving goods 1 by 1, after upgrading they started to use carts.

same
Tekel1959 Jun 26, 2024 @ 5:01pm 
I frequently see short haul cart use only carrying 1 item at a time.... like 1 leather at a time with a cart when I rebuilt stalls and I need 3 cartloads of 10, not 1sies. In addition, I frequently see cartless workers trudging across the map to haul 1 of 50 ores or the like, INSTEAD of tending the 1sie/2sie deliveries to the nearby market, and using the carts for the large long distance job... Nuts.
Didz Jun 27, 2024 @ 3:25am 
Originally posted by Hugul:
I have read, that carts can be abandoned on the "streets", if you unassign an using family member. it can be take up again, if you assign a new family. however, i lost some carts so i guess, carts will vanish, if you destroy streets or the abandoned cart is in an weird position. it helped me to upgrade the granary/storage to "spawn" new carts.
You can actually see abandoned carts dotted around the fields. streets and roads. It happens when a warehouse or granary worker is re-assigned by the player when pulling a cart and sometimes the replacement family doesn't seem to know where they were left and so start hand carrying.

The same thing occurs with Oxen who just get abandoned by their guides. The only difference being that usually the oxen will slowly make their way home to a hitching post whereas the carts just sit there.

Either re-assigned workers need to take their cart back before starting their new job, or the carts need to teleport back to the warehouse or granary.
LifelessSquash Jun 27, 2024 @ 8:33am 
Originally posted by Didz:
Originally posted by Hugul:
I have read, that carts can be abandoned on the "streets", if you unassign an using family member. it can be take up again, if you assign a new family. however, i lost some carts so i guess, carts will vanish, if you destroy streets or the abandoned cart is in an weird position. it helped me to upgrade the granary/storage to "spawn" new carts.
You can actually see abandoned carts dotted around the fields. streets and roads. It happens when a warehouse or granary worker is re-assigned by the player when pulling a cart and sometimes the replacement family doesn't seem to know where they were left and so start hand carrying.

The same thing occurs with Oxen who just get abandoned by their guides. The only difference being that usually the oxen will slowly make their way home to a hitching post whereas the carts just sit there.

Either re-assigned workers need to take their cart back before starting their new job, or the carts need to teleport back to the warehouse or granary.

Or just make a cart parking building and be able to assign families to this making them full-time transporters to any/all available storage/production buildings while also allowing you to build additional carts. I feel this would allow for better workflow and increased output from your Artisans. Most of my Brewery families just sit around waiting for one malt to show up, turn it into beer and then sit on their A$$ again waiting for one more malt. If I see 50 malt in storage and 11/12 brewery family members "waiting" one more F'ing time I will let the next bandit raid burn this town to the ground!
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Date Posted: May 5, 2024 @ 3:51pm
Posts: 10