Manor Lords

Manor Lords

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Don Cool May 5, 2024 @ 2:48pm
LOL ... just tried something, break the market.
I am sure this will be patched. I was selling shoes, as always after only 2 months the prices plummeted to 1. So I waited ... it can take a really LONG time for prices to normalise, after a few months the prices were still at 1.

So, I got the idea of buying all shoes in the world at 1 .... it worked. I got some 500 shoes, prices sky rocketed and sold the shoes I could back at inflated prices until the prices plummeted again, I did end up with too many shoes, more than I could sell but the profit in just one month was jaw dropping.

When the church bell rings the month changes and so do the prices, that´s when you have to pause the game to check the market .... I knew that church was good for something.


Won´t be doing it again as it is pretty much game breaking but it was fun, now what to do with all those shoes? I could start a new region and use the surplus shoes to trade.
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Showing 1-4 of 4 comments
Wholy May 5, 2024 @ 2:58pm 
thats the concept of trading
Don Cool May 5, 2024 @ 3:01pm 
Originally posted by Wholy Youtube:
thats the concept of trading

Well, it will be patched, just found a Youtube video mentioning the exactly same thing which was forwarded to the devs. According to the author of the video it will be patched.
TimeTraveller May 5, 2024 @ 3:01pm 
Useful and somewhat amusing
thestile May 5, 2024 @ 3:15pm 
That's pretty smart. Saturate the market, buy low, and then sell high when demand goes up. I never thought of trying that.

It's so easy to oversupply any one of the goods. Assuming you have decent access to materials.
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Showing 1-4 of 4 comments
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Date Posted: May 5, 2024 @ 2:48pm
Posts: 4