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Player build a market with 60 possible stalls
Player press on +1 food, +1 firewood, +1 clothes
as you progress you can expand the numbers. if you need it.
this would be a fun idea.
So with only one house built the firewood stall will only hold 1 firewood.
Each stall can only hold max 50 items so at 51 house plots they would put up a 2nd firewood stall provided you have made space for it.
And because they seem eager to put up empty market stalls at the moment, I only build 4 at the beginning and then 1-2 spaces whenever they ask for more space.
100 total population you only need 3 stalls, one of each firewood, food and clothing.
80 families is right around 250 people, just for clarity.
I hit aprox the 60 family mark before needing any additional stalls.
Do agree that the markets need a bit of TLC right now because they are kinda screwy.
Had all kinds of problems starting out with 15 stalls,
tried 3 stalls and those starting problems went away!
For food its half that quantity 'cos lvl1 wants 2 food. Add lvl and 2 and the quantity changes accordingly. Simialr but lowere for clothing.
Clothes only get used once a year I think. Think I got like 800 pair of shoes in current campaign... doh..
The markets only build stalls to the same number of Plots used, not the number of people.
- If you have added 2nd extensions to some of these plots it will not see them as two homes, just the plot.
- But, from other posts it should not matter as the plot with one or two home is still fulfilled if supplied.