Manor Lords
Problem with distributing food and goods to every house
As in title I have big surplus of goods and atleast two type of food enough for all houses, but some houses still don't get it, what I am missing? I have full staff in granary and warehouse
Отредактировано Hochmeister; 5 мая. 2024 г. в 11:22
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Сообщения 17 из 7
More fully staffed granary and stockpile = more shops to distribute goods to the houses (check you have still empty place in your marketplace or create another one).
Отредактировано Slavyk; 5 мая. 2024 г. в 11:24
I had this happen in a large town once. Builing a second granary and storehouse closer to the market place seemed to help.
Apparently once you hit a certain population, just one granary and the workers from food production setting up stalls at the market isn't enough to supply the entire city. Since in this game (almost) all goods have to be physically moved, I guess that the number of workers actually supplying goods to the households, and perhaps more importantly, the ways they have to walk seem to be a bottleneck in the network. There's a degree of complexity to it that I quite like.

What I do now is that I keep granaries and store houses close to the market place, and I also try to keep walk ways between producers and store house / market places as short as possible. So right now I end up with a town layout where I have a market place in the centre next to a main road, and houses are to one side of the road an production and storage is to the other side of the road.

Although there are - as of yet - no mechanics (noise, smell, fire hazard) that would prohibit placing producers right next to housing (well, having blacksmiths IN actual houses comes pretty close to that).
Technical detail, I have 2 upgraded storehouses and one upgraded granary for over 40 houses (most of them upgraded atleast to second level), fully staffed and it's not enough.
The bottleneck is the workers stocking the marketplace stalls. Once you've optimised this as much as you can, then the limitation is simply the design of the game. The stalls don't stock anymore than the number of burgage plots. So if you have 20 plots, then only 20 of each good can be stocked at the stalls. Obviously this isn't high enough. But it's possible that this design was intentional. We'll have to wait and see if this gets changed or not.
Отредактировано Lateralus; 5 мая. 2024 г. в 11:49
I belive that if you build the marketplace too big, they pile up on the same stall in the same "district". Even if you build a new market place closer to the other houses the stalls wont be set up in that district unless the first marketplace is full.
Автор сообщения: Lateralus
The bottleneck is the workers stocking the marketplace stalls. Once you've optimised this as much as you can, then the limitation is simply the design of the game. The stalls don't stock anymore than the number of burgage plots. So if you have 20 plots, then only 20 of each good can be stocked at the stalls. Obviously this isn't high enough. But it's possible that this design was intentional. We'll have to wait and see if this gets changed or not.

I really hope it is changed. I think it is there so you don't have too much food, clothing, etc. tied up in the marketplace, but I would love an option to overstock the marketplace by at least a 2:1 ratio.
Автор сообщения: Craimer
I belive that if you build the marketplace too big, they pile up on the same stall in the same "district". Even if you build a new market place closer to the other houses the stalls wont be set up in that district unless the first marketplace is full.

This is also true. Have smaller marketplaces instead of a massive central one. You really only need four or five slots per marketplace.
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Дата создания: 5 мая. 2024 г. в 11:21
Сообщений: 7