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Сообщить о проблеме с переводом
Apparently once you hit a certain population, just one granary and the workers from food production setting up stalls at the market isn't enough to supply the entire city. Since in this game (almost) all goods have to be physically moved, I guess that the number of workers actually supplying goods to the households, and perhaps more importantly, the ways they have to walk seem to be a bottleneck in the network. There's a degree of complexity to it that I quite like.
What I do now is that I keep granaries and store houses close to the market place, and I also try to keep walk ways between producers and store house / market places as short as possible. So right now I end up with a town layout where I have a market place in the centre next to a main road, and houses are to one side of the road an production and storage is to the other side of the road.
Although there are - as of yet - no mechanics (noise, smell, fire hazard) that would prohibit placing producers right next to housing (well, having blacksmiths IN actual houses comes pretty close to that).
I really hope it is changed. I think it is there so you don't have too much food, clothing, etc. tied up in the marketplace, but I would love an option to overstock the marketplace by at least a 2:1 ratio.
This is also true. Have smaller marketplaces instead of a massive central one. You really only need four or five slots per marketplace.