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I assume it's because the get assigned jobs that are too far away.
Also plot shape matters. You want almost square shape. Avoid elongated plots because they'll waste to much time going back and forth.
Does that mean when its harvest time for vegetables I should unassign all the villagers that have veggies so they can go back to harvest them? Within the game mechanics, that seems inconsistent. Granary workers should be able to harvest the vegetables while the other villagers are doing their other tasks. I read a post by a guy who said that is exactly what happened - his granary workers harvested the vegetables from the house plots. I don't see why that is not happening with me.
I hope a future patch corrects the vegetable harvesting mechanic.
In my game I made them church and stall workers, so they have enough time to plant and harvest...I also have the two.family houses there, for extra workers. I have more veggies than I can eat or sell and only two houses with larger plots. same goes for orchards I think
The houses with the veg plots are not assigned to any other job so should be able to focus on the plots
the 2 granaries are not too far away and I have about 9 families assigned so I know it's not an issue of logistics
I asked a question earlier if the fertility affected the plot yields as my town is in a poor fertility map, I was advised that fertility does not impact veg plot yields. If so, why are my yields so low when I read other people get hundreds of veg from a few veg plots?
I'm beginning to think the plot yields are linked to fertility otherwise why are my yields so low when I'm doing everything that I'm supposed to do to generate a lot more veg
And no, nobody will pick it up to put into the grannaries\markets because its bugged.
Its a gamebreaking bug that happens that neither vegetables nor apples get picked up unless the pantries are full, and even than they will only be picked up like one or two.