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It's not the number of storehouses, but the families working.
- If the market place is large enough to hold stalls for the number if items that each level needs it should be sufficient. Stalls only hold stock for the number of plots that you have not the people.
That said i do place a warehouse and granary nearer to any farm, mill, and oven. As these elements move materials between each during it's processing.
That...boggles me...
Set up a storehouse. Make it take only firewood/charcoal. Employee a few people. Profit from never having firewood 'shortages' in your market place ever again.
I mean, you do have the storage next to the market, right?
Your comment leads me to believe you have your firewood cutters selling it. Which...ok, so they tromp all the way to work, cut some wood, tromp home, do their thing, head off to work, realize they might need to stock stall, head home, stock stall, head to work, realize they might need to be at stall, head home and do their thing, head off to work, head to stall....
You see where I'm going here?
Versus storehouse worker. Who grabs their cart, runs to the wood choppers, grabs a load of firewood, runs it back to storehouse.. Note, that is a SINGLE action just like all the woodcutters. Now, what do they do, since they 'did' their job? They go stock and sell firewood at the market, because they DO NOT HAVE ANYTHING ELSE TO DO.
Even better with 2,3, even four workers in the same storehouse. Because there is only *so much* firewood being made, only a few are 'busy', leaving the others with a fully stocked warehouse and nothing better to do other then stock and run a market stall ;)
As an edit, I'll add that I had a grand total of TWO firewood cutters in a city of 500 my last big village.
Two. That is all. Two. And four guys in a storehouse next to the market set only to firewood/charcoal.
To catch overflow->Workers will offload overflow to nearby unstaffed storehouses on their own, it doesn't need to be staffed.
To support other families market stalls->A specialized clothing and fuel storehouse near your market with minimal staff uses the least resources and labor to stock up the market.
Storage buildings seem to be special in that workers from these will stock up stalls they do not personally own. However, they are not the exclusive families for stocking up storehouses, since the families running the market stalls also stock them. They just use wheelbarrows, and are 5x faster because of this.
To support trades families with shorter walking time to fetch resources-> A input goods storehouse near your trades families with a small staffing.
Logistics buildings use less labor, and have better outcomes when they are set up to be specialized to the task at hand.
For markets, storehouses are primarily useful only once you have throughput issues on the market where the stall owning families cannot keep up with demand. Like, having a storehouse at 5 families is flat out wasteful.
A big central storehouse can force artisans to walk long distances to get raw material, for example.
It depends on the size of your village. Are we talking about 20 families? or 200, or 1000 families?
1- If you have 1-20 families, 1 large storehouse is good. No reason why not to upgrade since it gives 2500 capacity storage instead of 250.
2- The bigger your village, the more haulers you need, the more you need to assign to your storehouses.
I have around 260 people in my village and I have 3 Large storehouses + 4 families assigned to each = total 16 families + 4 Large Granaries for a total of 24 families assigned.
Why? Because if I don't, people will starve and complaint because my village is big and scarce.
3- " I don't need my storehouse employees selling firewood " You don't get to chose since the firewood is a necessity. Either you like it or not, you need to fill the quota necessary for the amounts of house your have. Ex: If you have 20 houses, you need 20 firewood to ready to be sold on the market to accommodate every houses. If you don't you get a disapproval.
Pro tips: you want your storehouse, granaries, market place, woodcutter, saw pit, forager hut, hunting cabin, login camp, stack in the middle. Then build your houses around all that.
All other facilities can be be build around as well.
Make roads for faster delivery inside and outside your base. I also make roads inside the forest for faster Ox hauling logs.
Cheers
for things selling to marketplace needs to in separated storage building(1type in 1 building)
as market stall only have 50/50 room to store items, if u mix things, they will interfere with each other, so u are likely to not meet 100% requirement once u have over 20-25houses
look at my guide
https://steamcommunity.com/app/1363080/discussions/0/4358998466165662296/