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1) You have plenty of clothing items in a warehouse right next to a marketplace.
2) Marketplace does have cloth stalls, probably 2 will do comfortably for 30 houses.
3) Cloth stalls are manned by warehouse workers (from a warehouse right next to market).
If all 3 conditions are true, your houses have full coverage of clothing need.
Remove all producing workers momentarily from all buildings who could possibly supply a stall.
Staff the granary + storage buildings to appropriate levels - if you need 2 peddlers have 2 additional workers, as a start.
Delete the market place. Wait for all goods to be picked up and moved to granary/storage
Calculate your overall need for each resource type, food, firewood, clothing.
Stalls can hold 50 items max. Now calculate how many stalls you need to provide 100% fulfillment for each type. Build a marketplace for that number of stalls only.
Now let the game run and only the granary + storage worker will build stalls.
Once they are all build and fulfilled re-assign worker and ignore their damn pleas to build their own stall - they are not worthy of the task.
As you grow your town be mindful when you will need to add new stalls for demand. Rinse and repeat the delete, resize, rebuild stage.
Its a mess :-)
click link above and read my guide
market stall have 50/50 stall limit. u cant have mulitple items from same catagory in same warehouse, they will interfere with each other
It sure is a mess right now. I tried this and got tired after a few repeats while expanding. It shouldn't be tedious to manage this. If we had more ease of control on the Market stall, we can focus on other aspects of the town.
WHAT A MESS hahaha I really really hope this isn't the intended use. But I worry, because Slavic recently called a vote for if we wanted to allow artisan families to create stalls and I'm here thinking I NEED IT TO BE EASIER FOR ONLY WAREHOUSE WORKERS TO MAKE STALLS AHHHHHH
It really is. I made the following video to help folks here, it held true until I reached 200 pop, then it started to get abnormal. Constant cravings for new market stalls which I didn´t feel they needed but got tired of the whining. Made new space and now I have some 10 empty various market stalls but enough food/other goods in the others to feed my town, I counted that once, wrote everything on a piece of paper and it was sufficient for the number of families I have. I even tested with 16 granary workers just to test the food issue, solved nothing as the houses furthest away are randomly supplied in a way that makes no sense.
However, if I delete an empty market stall that is never being used it immediately gets built up again and stays empty.
https://www.youtube.com/watch?v=s2kMVFj70-M
No wonder the Cobbler was trying to setup a shop today in my play through when I didn't them to do so. I was trying to build create space for 1 stall and the cobbler kept trying to force their stall there LOL .
So spread out marketplaces can cover up this problem but will still almost guaranteed never "reach" all houses. A single Marketplace ist the only way right now.
Firewood ist an exception as buildings can only use 1 heating good.
Question, so, how many different types of food would you put in a granary?
Made this video to help folks out and it held true until I reached 200 pop, it still does the job but not as good as I want it too, food being the problem. Too many empty stalls but those that are in place have more than enough to provide for the town.
https://www.youtube.com/watch?v=s2kMVFj70-M
in the begging stage, less granary more family working will be fine,
but for late game, its best to put 1 food type in 1 granary, and u slowly increase the family working in those granary, as well as stalls run by them
many ppl just do 2 big granary and fully staff them (which works fine early game, but late game means they interfere with each other, also they waste time running around
i usually like iron+berry start(poor soil feritily, which means i only farm barley)
for iron berry start, i use veggie+egg as 2/4 main food source (they can go in 1 big granary and put more family to work at this location late game as they are delivered by home owner most of the time) i use double berry tech to use berry as my 3rd food choice
and apple is the 4th they
maybe if DEV could change the food delivered by homeowner to foods picked up by granary, then this setup would work even better
at current stage, all i can do is make sure veggie/apple farm is right next to their granary and market stall for reduced road travel.
Thanks for explaining that, so I didn´t lie in my video, it just doesn´t tell the whole story about limiting supply of same goods. I will let the video be for now as it somewhat alleviates most people´s confusion about teleportation, the problem is when you reach 200+ pop and the stalls get messed up by warehouses with too many of the same goods.