Manor Lords

Manor Lords

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Castle Gates VS Enemy
An enmy Group attacked, my Archer ran away to the castle to fire from inside.. did not work, because the GATES STAY OPEN for enemys.. is there a way to close the gates?
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Showing 1-3 of 3 comments
OΛ ¦ WatchOuTx May 4, 2024 @ 3:32pm 
Havent figured that out yet myself..
Tried to involve my Manor in some defences or Fights but never really worked or made a big difference. I just stopped it at some point..
I guess thats something the dev will work on in the future, it does not seem very finished yet.l
madpraxis May 4, 2024 @ 5:31pm 
Brah, you got castles in your game?
I want castles in my game. I mean, not really, but, you know...

Manor house walls and gates? Yeah. It's pretty historical, its more a 'bugger off, this is difficult' sort of thing. Anyone that is even half way motivated would go through them.

That, and they are a work in progress as it is. So no garrison. No archers. Nada. Also, don't build *MANOR* house walls around your town. Or your whole town becomes the 'manor' and you can't touch it, heh.
BRlCKSHlTHOUSE May 4, 2024 @ 5:40pm 
Yeah early dark age fortifications didn't really have gates it was essentially a zone to bottleneck enemies so one unit can block lots off. You can for example have a gate followed by a smallwall locking back on itself and another gate causing a traffic jam with a historically accurate gateless "opening" defence in that way. Google hillfort gatehouses for an idea of what i mean.

So then a retinue on full defence could hold off 4 or 5 infantry while archers shoot.

Unsure if you can access build mode during a fight on your land? If you can, this is kind of cheesy as the enemy does not have siege gear, but delete the road when in and the gate auto turns into a wall. Put the road back after to spawn the gate again.
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Date Posted: May 4, 2024 @ 2:29pm
Posts: 3