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town/city fortifications are comming at some point.
If you build the city first, the manor considers it part of the manor.
Can just delete the starting city.
That's interesting, when I tried placing down new buildings it said there's no road access. Maybe one has to also rebuild the roads?
If everything is set up to be autonomous the city will survive for a few years, however im- and exports stop working if the buildings for that are inside the fence. There seems to be a general issue with transporting stuff through the wall - firewood and food need to be inside, too.
There literally isn't EVEN a manor house that I can see in the store images. There isn't such a thing in the videos.
If whoever is talking about some youtuber streaming crap, then...what does that have to do with anything involving the game?
now take a closer look at the village that is right in front of the stone castle - it's surrounded by wooden walls
I mean, you can sort of see a wall in one of the store pics. Of an upgraded church, in front of a marketplace...
Living in a city with medieval city center and remains of multiple city walls, I can assure walls are not just for the lord, but to separate the "rich" (more accurately those who were allowed to own money) from the peasantry. My hometown had a palace, church, market and ~100 buildings surrounded by 2 stone walls and 2 ring ditches, had 500 people by 14th century living there but was a fullon fortress. This is by no means rare, there are thousands of cities like that in Germany, many on larger scale even.
City fortifications are the only way for a small lord to boast during lifetime, because building cathedrals took generations.
I know that the ingame walls are manor walls, just didn't assume that a - at the moment mostly aesthetic - asset would break the game like this.
That doesn't work, manor ground covers two edges in a straight line. Will still cover most of your city.