Manor Lords

Manor Lords

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sunbeen May 3, 2024 @ 11:38pm
What are the advantages of placing a person in a stable??
What are the advantages of placing a person in a stable??
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Showing 1-12 of 12 comments
Gatsby May 3, 2024 @ 11:40pm 
It ensure that the family is responsible to guide the ox/horse. Basically kinda worthless. In early game might be useful since you had 1 ox and need to ensure it keep transporting stuff. After that stable is use to increase ox/horse count.
「Lowest」 May 3, 2024 @ 11:57pm 
You have two advantages when you put a family in a stable.
1. the Animal dont run away. That happens sometimes if there is no family to guid the ox or horse.
2. The family with an ox he´s guiding can bring constandly logs to buildings. For an example: you got only one family to build houses but you order 3 houses to build, the family in the stable with the ox bring to all buildings logs. So the family that are "builders" can instandly build the other two houses, because the ox bring logs to them after the first one.
From my experience, it's way more efficient to have dedicated handlers (1 family per stable with 2 ox is enough). Also I think it reduces/negates the chance of ox running away.
CatPerson May 4, 2024 @ 12:13am 
I have yet to assign anyone to any stable/post in a lot of starts/saves, some of them past 20 game-years, and have never had any of countless ox/horse run away as long as I had stable/hitchpost room. Like, I often end up having 30 oxen.

The game itself tells you they may run away if you don't have enough stable space for them - not families.

So yeah, it's kind of generally useless. If you have a lot of excess idle families for some reason, it gives them something to do I guess.
Last edited by CatPerson; May 4, 2024 @ 12:14am
madpraxis May 4, 2024 @ 12:28am 
Originally posted by CatPerson:
I have yet to assign anyone to any stable/post in a lot of starts/saves, some of them past 20 game-years, and have never had any of countless ox/horse run away as long as I had stable/hitchpost room. Like, I often end up having 30 oxen.

The game itself tells you they may run away if you don't have enough stable space for them - not families.

So yeah, it's kind of generally useless. If you have a lot of excess idle families for some reason, it gives them something to do I guess.

Yea... They don't run away if there is room, is why, heh. I mean, it straight up tells you if that is a possibility, and if you choose to go ahead...well... Guess what?

Me, I usually put a family in a hitching post around 10 or so houses. I figure, why not? It *might* help speed things up. Plus it helps the builders, who are usually the unassigned second family in veggie plot houses...
CatPerson May 4, 2024 @ 12:31am 
^ These are the kinds of games that could really use those old fashioned, very detailed manuals that used to come with a game. The one for Caesar 3 back when was pretty great.

I know, sometimes games give a digital form of a bit of a manual. Not the same usually tho.
ploppo May 4, 2024 @ 12:45am 
Originally posted by CatPerson:
^ These are the kinds of games that could really use those old fashioned, very detailed manuals that used to come with a game. The one for Caesar 3 back when was pretty great.

I know, sometimes games give a digital form of a bit of a manual. Not the same usually tho.
I asked about this about about 9 hours ago and another used posted this link:
https://steamcommunity.com/app/1363080/discussions/0/4358998287109221945/

I've not had a proper look at it because it was around midnight then.

EDIT: link wasn't working, so linked the topic
Last edited by ploppo; May 4, 2024 @ 12:47am
Lexyvil May 4, 2024 @ 12:46am 
I also noticed that the family assigned to the hitching post/stable will tend to stay closer to it, so less walking distance when in times of need.
snaketr18 Jul 24, 2024 @ 4:24pm 
Originally posted by sunbeen:
What are the advantages of placing a person in a stable??
I noticed you don't need a free family for construction. They take care of that as well
Squaul (Banned) Jul 24, 2024 @ 4:35pm 
I also and more impoortantly noticed that builders and others a like guide the oxen even if nt specialised in it anyway so why wasting workforce ?
I dont see the gain of time when they are still always used anyway. Maybe a minimal one but who cares not worth it.

Famillies assigned to animal keeping jobs should have a special mechanic where they train and take care of them maybe bigger stables too like come on.

It shouldn't be about "transporting" or whatever but about animal care and then they rent and lend them when it's needed that's it .
snaketr18 Jul 24, 2024 @ 5:01pm 
Originally posted by Squaul:
I also and more impoortantly noticed that builders and others a like guide the oxen even if nt specialised in it anyway so why wasting workforce ?
I dont see the gain of time when they are still always used anyway. Maybe a minimal one but who cares not worth it.

Famillies assigned to animal keeping jobs should have a special mechanic where they train and take care of them maybe bigger stables too like come on.

It shouldn't be about "transporting" or whatever but about animal care and then they rent and lend them when it's needed that's it .
Ya I don't. They just stopped doing construction too. They were doing construction. Now not anymore
9erRed Jul 25, 2024 @ 1:07pm 
Greetings,

Assigning a family member to a hitching post or shed speeds up any building that requires moving Timber.

- The Oxen immediately starts the operation when the build is started.
- Normally the player would need to wait for a random worker to travel to a nearby hitching post to 'fetch" the oxen before any build or movement of Timber is started.

So, speeds up all construction that requires Timber, or movement of Timber to the sawpit for planks.
- Also keeps any Oxen from "wandering away" if the post or shed is moved.

From Wiki:
Assigned families become permanent Ox Guides, which speeds up logistics.
Last edited by 9erRed; Jul 25, 2024 @ 1:14pm
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Date Posted: May 3, 2024 @ 11:38pm
Posts: 12