Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. the Animal dont run away. That happens sometimes if there is no family to guid the ox or horse.
2. The family with an ox he´s guiding can bring constandly logs to buildings. For an example: you got only one family to build houses but you order 3 houses to build, the family in the stable with the ox bring to all buildings logs. So the family that are "builders" can instandly build the other two houses, because the ox bring logs to them after the first one.
The game itself tells you they may run away if you don't have enough stable space for them - not families.
So yeah, it's kind of generally useless. If you have a lot of excess idle families for some reason, it gives them something to do I guess.
Yea... They don't run away if there is room, is why, heh. I mean, it straight up tells you if that is a possibility, and if you choose to go ahead...well... Guess what?
Me, I usually put a family in a hitching post around 10 or so houses. I figure, why not? It *might* help speed things up. Plus it helps the builders, who are usually the unassigned second family in veggie plot houses...
I know, sometimes games give a digital form of a bit of a manual. Not the same usually tho.
https://steamcommunity.com/app/1363080/discussions/0/4358998287109221945/
I've not had a proper look at it because it was around midnight then.
EDIT: link wasn't working, so linked the topic
I dont see the gain of time when they are still always used anyway. Maybe a minimal one but who cares not worth it.
Famillies assigned to animal keeping jobs should have a special mechanic where they train and take care of them maybe bigger stables too like come on.
It shouldn't be about "transporting" or whatever but about animal care and then they rent and lend them when it's needed that's it .
Assigning a family member to a hitching post or shed speeds up any building that requires moving Timber.
- The Oxen immediately starts the operation when the build is started.
- Normally the player would need to wait for a random worker to travel to a nearby hitching post to 'fetch" the oxen before any build or movement of Timber is started.
So, speeds up all construction that requires Timber, or movement of Timber to the sawpit for planks.
- Also keeps any Oxen from "wandering away" if the post or shed is moved.
From Wiki:
Assigned families become permanent Ox Guides, which speeds up logistics.