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So you if you have 5 house you need five food in the market to count as fulfilled. I think
Yea its not an issue with people working the stalls its a issue with population I think. Not enough resources being stored in the stalls because its not calculating the guest houses just the plots. I have 29 houses with people and only 22 plots. The markets only store resources for 22 places
From Game wiki;
Burgage plots;
Upgrading them to level 2 requires
- the Small Village settlement level,
- costs 4 Timber and will generate 1 Regional Wealth per family per month.
Upgrading them to level 3 requires
- the Medium Village settlement level,
- costs 4 Timber, 8 Planks, 4 Roof Tiles and 25 Regional Wealth and will generate 2 Regional Wealth per family per month.
- It also increases Living Space by 1, or 2 for expanded buildings.
Also;
Each region has a Settlement Level, determined by the number and level of Burgage Plots. All regions start at settlement level 1: Small Village.
Level 2 (Small Village) requires 5 Burgage Plots of level 1.
Level 3 (Medium Village) requires 5 Burgage Plots of level 1 and 2 Burgage Plots of level 2.
Level 4 (Large Village) requires 10 Burgage Plots of level 1 and 5 Burgage Plots of level 2.
What items are missing from buildings that you want to upgrade?
Level 2 Upgrade Requirements
Burgage Plot Upgrade Requirements;
Amenities
・Well
・Wooden Church
Market Supply
・Fuel Supply
・2 Different Food Sources
・Linen, Leather, or Yarn
Resources Used to Upgrade
・4 Timber
The building is already upgraded to lvl 2 its the requirements for approval that are causing an issue. I have 4 different types of food, plenty of fuel, and leather which its not supplying any of them to the house. It shows that I have 22 of everything in the stalls but I have 29 families in my town on 22 plots. So I think it might have something to do with guest house plots. I think that the stalls arent taking into account families in guest houses based off the number of items in stalls.
Thanks I didnt think about pausing a plot to make up for it. Ill just build some on the edge of my zone and pause them to make up for those. Do I need to actually build them and pause before the move in or can you place the plot and pause before its built? If you have to build it ill just use 1 house plots
To be fair they didnt have a issue until I upgraded the houses to lvl 2. At lvl 1 the houses met all requirements
yea the house is saying it doesnt have any of the stuff in it. I have 4 foods, fuel, and 2 clothes leather and boots
The logistical bottleneck right now is the way that market stalls are stocked. Currently, the stalls are only stocked equal to the amount of occupied burgage plots, for each item. This doesn't allow for any buffer room. So, with some micro management, it's possible to get market coverage to about 95% consistently, sometimes 100% briefly.
But because there's no market stall buffer room, when the stock level falls below the target stocking rate, several burgage plots, usually the out lying ones, miss out, giving a notification.
The fix to this is simple. Just allow the stalls to stock up a bit higher. I propose a small increase in stocking rate for each item. Hopefully this gets patched soon.
The logistical systems in this game aren't that complicated, not if you've played a Paradox game like Victoria 3 for example. They appear difficult for new players because some features don't work well or are just broken.