Manor Lords

Manor Lords

View Stats:
requirements not met
Any found fixes for this. I havent seen a post saying a fix or suggestion. I have 4 lvl 2 houses next to some stalls which have food fuel and clothes in them but 2 of the houses arent registering the requirements.
< >
Showing 1-15 of 15 comments
theseeman May 3, 2024 @ 2:13pm 
Originally posted by FriesenGamin:
Any found fixes for this. I havent seen a post saying a fix or suggestion. I have 4 lvl 2 houses next to some stalls which have food fuel and clothes in them but 2 of the houses arent registering the requirements.
some other people have noticed you have to have enough supplies in the market for all the houses.
So you if you have 5 house you need five food in the market to count as fulfilled. I think
FriesenGamin May 3, 2024 @ 2:20pm 
I have enough supplies in the storehouse but the stalls dont seem to be full. Can you max out on available stalls? Starting to wonder if thats part of the issue. I have plenty of supplies but it seems like not enough stalls are being made even though I have like 30 stall spaces open around the town
FriesenGamin May 3, 2024 @ 6:52pm 
Might have figured something out. I have 29 houses in my region with just 22 plots. When looking at the markets they only have 22 of everything stocked so Im wondering if the guest houses are bugged and not updating the market stalls.
JIF Music May 3, 2024 @ 7:56pm 
Originally posted by FriesenGamin:
Might have figured something out. I have 29 houses in my region with just 22 plots. When looking at the markets they only have 22 of everything stocked so Im wondering if the guest houses are bugged and not updating the market stalls.
Not sure if it's a bug, but markets don't (to my knowledge) supply goods to empty houses. Also, make sure you have families working at the stalls, example: click on a woodcutter's lodge, if there's a stall icon it means the family working at the woodcutter's lodge owns a firewood stall. if you remove that family from that job, their stall will become abandoned. Families working at granaries and storehouses will automatically set up stalls.
FriesenGamin May 3, 2024 @ 8:09pm 
Originally posted by JIF Music:
Originally posted by FriesenGamin:
Might have figured something out. I have 29 houses in my region with just 22 plots. When looking at the markets they only have 22 of everything stocked so Im wondering if the guest houses are bugged and not updating the market stalls.
Not sure if it's a bug, but markets don't (to my knowledge) supply goods to empty houses. Also, make sure you have families working at the stalls, example: click on a woodcutter's lodge, if there's a stall icon it means the family working at the woodcutter's lodge owns a firewood stall. if you remove that family from that job, their stall will become abandoned. Families working at granaries and storehouses will automatically set up stalls.

Yea its not an issue with people working the stalls its a issue with population I think. Not enough resources being stored in the stalls because its not calculating the guest houses just the plots. I have 29 houses with people and only 22 plots. The markets only store resources for 22 places
9erRed May 3, 2024 @ 8:39pm 
Greetings,

From Game wiki;

Burgage plots;

Upgrading them to level 2 requires
- the Small Village settlement level,
- costs 4 Timber and will generate 1 Regional Wealth per family per month.

Upgrading them to level 3 requires
- the Medium Village settlement level,
- costs 4 Timber, 8 Planks, 4 Roof Tiles and 25 Regional Wealth and will generate 2 Regional Wealth per family per month.
- It also increases Living Space by 1, or 2 for expanded buildings.
Also;

Each region has a Settlement Level, determined by the number and level of Burgage Plots. All regions start at settlement level 1: Small Village.

Level 2 (Small Village) requires 5 Burgage Plots of level 1.
Level 3 (Medium Village) requires 5 Burgage Plots of level 1 and 2 Burgage Plots of level 2.
Level 4 (Large Village) requires 10 Burgage Plots of level 1 and 5 Burgage Plots of level 2.

What items are missing from buildings that you want to upgrade?


Level 2 Upgrade Requirements

Burgage Plot Upgrade Requirements;

Amenities
・Well
・Wooden Church
Market Supply
・Fuel Supply
・2 Different Food Sources
・Linen, Leather, or Yarn
Resources Used to Upgrade
・4 Timber
Last edited by 9erRed; May 3, 2024 @ 8:41pm
FriesenGamin May 3, 2024 @ 8:45pm 
Originally posted by 9erRed:
Greetings,

From Game wiki;

Burgage plots;

Upgrading them to level 2 requires
- the Small Village settlement level,
- costs 4 Timber and will generate 1 Regional Wealth per family per month.

Upgrading them to level 3 requires
- the Medium Village settlement level,
- costs 4 Timber, 8 Planks, 4 Roof Tiles and 25 Regional Wealth and will generate 2 Regional Wealth per family per month.
- It also increases Living Space by 1, or 2 for expanded buildings.
Also;

Each region has a Settlement Level, determined by the number and level of Burgage Plots. All regions start at settlement level 1: Small Village.

Level 2 (Small Village) requires 5 Burgage Plots of level 1.
Level 3 (Medium Village) requires 5 Burgage Plots of level 1 and 2 Burgage Plots of level 2.
Level 4 (Large Village) requires 10 Burgage Plots of level 1 and 5 Burgage Plots of level 2.

What items are missing from buildings that you want to upgrade?


Level 2 Upgrade Requirements

Burgage Plot Upgrade Requirements;

Amenities
・Well
・Wooden Church
Market Supply
・Fuel Supply
・2 Different Food Sources
・Linen, Leather, or Yarn
Resources Used to Upgrade
・4 Timber

The building is already upgraded to lvl 2 its the requirements for approval that are causing an issue. I have 4 different types of food, plenty of fuel, and leather which its not supplying any of them to the house. It shows that I have 22 of everything in the stalls but I have 29 families in my town on 22 plots. So I think it might have something to do with guest house plots. I think that the stalls arent taking into account families in guest houses based off the number of items in stalls.
Last edited by FriesenGamin; May 3, 2024 @ 8:46pm
Gatsby May 3, 2024 @ 8:47pm 
Originally posted by FriesenGamin:
Might have figured something out. I have 29 houses in my region with just 22 plots. When looking at the markets they only have 22 of everything stocked so Im wondering if the guest houses are bugged and not updating the market stalls.
Yep. It is a bug if u build the 2 family per plot. You can counter this buy building a plot but pause it or don't use the 2 family per plot at all.
FriesenGamin May 3, 2024 @ 8:54pm 
Originally posted by Gatsby:
Originally posted by FriesenGamin:
Might have figured something out. I have 29 houses in my region with just 22 plots. When looking at the markets they only have 22 of everything stocked so Im wondering if the guest houses are bugged and not updating the market stalls.
Yep. It is a bug if u build the 2 family per plot. You can counter this buy building a plot but pause it or don't use the 2 family per plot at all.

Thanks I didnt think about pausing a plot to make up for it. Ill just build some on the edge of my zone and pause them to make up for those. Do I need to actually build them and pause before the move in or can you place the plot and pause before its built? If you have to build it ill just use 1 house plots
JIF Music May 3, 2024 @ 9:25pm 
I tested this in a new game. Having 3 houses with the expand living space upgrade, and 5 families, i found that the markets would not hold more than 3 items at a time. However, the houses still met the requirements. I would recommend double checking that you have surplus of all required resources, a market for each resource and a family that owns it, and that the market area is close enough to your houses. You will also get a notification if you need more land for markets. It may be a bug, but i couldn't recreate it and haven't seen it myself in 30+ hours. Hope you get it sorted in the end.
FriesenGamin May 3, 2024 @ 9:28pm 
Originally posted by JIF Music:
I tested this in a new game. Having 3 houses with the expand living space upgrade, and 5 families, i found that the markets would not hold more than 3 items at a time. However, the houses still met the requirements. I would recommend double checking that you have surplus of all required resources, a market for each resource and a family that owns it, and that the market area is close enough to your houses. You will also get a notification if you need more land for markets. It may be a bug, but i couldn't recreate it and haven't seen it myself in 30+ hours. Hope you get it sorted in the end.

To be fair they didnt have a issue until I upgraded the houses to lvl 2. At lvl 1 the houses met all requirements
Gatsby May 3, 2024 @ 9:37pm 
Originally posted by FriesenGamin:
Originally posted by Gatsby:
Yep. It is a bug if u build the 2 family per plot. You can counter this buy building a plot but pause it or don't use the 2 family per plot at all.

Thanks I didnt think about pausing a plot to make up for it. Ill just build some on the edge of my zone and pause them to make up for those. Do I need to actually build them and pause before the move in or can you place the plot and pause before its built? If you have to build it ill just use 1 house plots
No need for it to be build. Just pause it as soon as you mark the build area. Put it on lowest priority just to be safe.
JIF Music May 3, 2024 @ 9:37pm 
Level 2 houses need 3 diffrent types of food, firewood/charcoal, 1 level 1 clothing (leather yarn, etc), and 1 level 2 clothing (clothes, clocks, boots). if you have all that in surplus, then its probably a bug.
FriesenGamin May 3, 2024 @ 9:42pm 
Originally posted by JIF Music:
Level 2 houses need 3 diffrent types of food, firewood/charcoal, 1 level 1 clothing (leather yarn, etc), and 1 level 2 clothing (clothes, clocks, boots). if you have all that in surplus, then its probably a bug.

yea the house is saying it doesnt have any of the stuff in it. I have 4 foods, fuel, and 2 clothes leather and boots
Lateralus May 3, 2024 @ 10:09pm 
This problem has been covered a few times on the forum, just with a different thread title each time:

The logistical bottleneck right now is the way that market stalls are stocked. Currently, the stalls are only stocked equal to the amount of occupied burgage plots, for each item. This doesn't allow for any buffer room. So, with some micro management, it's possible to get market coverage to about 95% consistently, sometimes 100% briefly.

But because there's no market stall buffer room, when the stock level falls below the target stocking rate, several burgage plots, usually the out lying ones, miss out, giving a notification.
The fix to this is simple. Just allow the stalls to stock up a bit higher. I propose a small increase in stocking rate for each item. Hopefully this gets patched soon.

The logistical systems in this game aren't that complicated, not if you've played a Paradox game like Victoria 3 for example. They appear difficult for new players because some features don't work well or are just broken.
Last edited by Lateralus; May 3, 2024 @ 10:11pm
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: May 3, 2024 @ 2:11pm
Posts: 15