Manor Lords

Manor Lords

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EduardGames May 3, 2024 @ 12:04pm
More control over Logistics
Control where will delivery the goods after fulling its own storage, posibility to select one of the storages available, or maybe select the nearest storage, increase to 4 horses in Trade Center, posibility to use Horses or Cows on Storage and Granary and finally control an structure that helps move goods from a building to another building or to the storage or granuary, the existent structure 'Cowshed' is not enough to resolve these problems
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Showing 1-5 of 5 comments
Lateralus May 3, 2024 @ 12:05pm 
And control over market stalls: the amount, and how much they stock of each item.
Last edited by Lateralus; May 3, 2024 @ 12:06pm
WalrusJones May 3, 2024 @ 12:23pm 
Being able to force place stalls would be nice, I had one where I had 3 villagers on clothes and none of them made the clothing stall until the village died, when in all previous runs the first tanner made the clothing stall and ran it.

This was like, two tanners, me desperately making a storehouse to try to brute force the problem, the storehouse not bothering with putting the leather on market.

I'm a little annoyed, but it put a good test to a close early so I could get back to work so its probably better that this bug happened this one time.

Like cool, I can get a settlement running consistently on challenging 90% of time.
Except when people actively ignore their jobs for months on end.
Last edited by WalrusJones; May 3, 2024 @ 12:24pm
Dappa May 3, 2024 @ 12:31pm 
Although a little more control would likely work out, the lack of control is part of the intentional design I think. You are the lord of the manor not an AI controlling a machine. Your silly peasants being inefficient and making bad decisions is part of the challenge maybe?

There are tons of things that will change about the game but I would guess guess there will always be a level being out of control. Its so early who knows though, maybe I have the wrong read on it.
WalrusJones May 3, 2024 @ 12:39pm 
Lack of control is definitely supposed to be a part of the way, but the most effective way of doing this is just making it so in depth micro at scale isn't worth the time and trusting the villagers behavior is the right thing.

Foreign supplies for example, does let you manually build a few of the worst market stalls on earth manually... It just is a development when it really feels like it should be a lord based skill/perk instead.

IE:
- You can spend treasury on supplying your peasants via these carts.
- The presence of these carts masks a certain amount of unhappyness from taxation, as you are providing an amenity that would otherwise not be available with a small part of your treasury.
- Start with a small amount of treasury to allow you to use the carts during your initial setup.
Lateralus May 3, 2024 @ 12:56pm 
Less control wouldn’t be a problem to me if the logistics actually worked. But right now the market stalls are extremely frustrating.
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Date Posted: May 3, 2024 @ 12:04pm
Posts: 5