Manor Lords

Manor Lords

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Logistics Sucks!
My trading post is relatively close to the storehouses and granaries and market stalls, and yet they rarely pick up goods from the trading post to transport to the storehouses/granaries and sell to the marketplace even with 4 families in them.

I monitored the people tab to check their activity and a lot of them are just "waiting". This results in constant disapproval due to "scarcity" of goods in the marketplace.

This seriously needs improvement!
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Showing 1-10 of 10 comments
Mechanique May 3, 2024 @ 10:43am 
They don't really need to move goods to granaries/warehouses, trading post works as both of these combined and traders will move goods directly to market stalls
Last edited by Mechanique; May 3, 2024 @ 10:44am
KuguarPL May 3, 2024 @ 10:44am 
At first I thought there were problems with it too but from what I noticed, when I stopped importing resources they took those resources. Only, for example, when you import Flax it is not taken by the warehouse but by the tailor shop. Also in the long run it worked, but not as we think, because we see a fixed number that we set to import because the trader imports on a daily basis
IvanGogh May 3, 2024 @ 10:45am 
Logistics is part of the game, so I don't think you should just dismiss their criticism like that. I agree, sometimes it feels like things aren't getting done around the village, and it doesn't feel like that's how it was intended to be. I for one would love a way of assigning someone to transport stuff from point A to point B within the same region. That way, instead of farm workers individually traveling all the way to the granary, they could just drop the grains somewhere to be transported there in bulk.
★ CrossGun ★ May 3, 2024 @ 10:55am 
Originally posted by FinalPhaseKiller:
this is not a logistics game i've been told so probably go look somewhere else for your kicks
Sorry but I would say (and I believe most players would agree) that logistics is one of the MAJOR aspects of this game as without it you just wouldn't grow at all. Heck you might not even progress in game and just lose immediately.
Last edited by ★ CrossGun ★; May 3, 2024 @ 10:55am
Lateralus May 3, 2024 @ 10:56am 
Stocking the market stalls is the logistical bottle neck. It's not currently a well implemented system. Focus on getting the goods into the granary and storehouse then build the market place right next to these two buildings. Make sure you have enough families working these two buildings at all times. This should get you to about 95% market coverage, sometimes 100% for brief periods. Hopefully we get a fix soon.
Last edited by Lateralus; May 3, 2024 @ 10:57am
★ CrossGun ★ May 3, 2024 @ 10:57am 
Originally posted by Mechanique:
They don't really need to move goods to granaries/warehouses, trading post works as both of these combined and traders will move goods directly to market stalls
Not necessarily. I did mention I monitored the movements of people in a granary and there are times when they will pick up goods from the trading post albeit rarely.
★ CrossGun ★ May 3, 2024 @ 11:03am 
Originally posted by Lateralus:
Stocking the market stalls is the logistical bottle neck. It's not currently a well implemented system. Focus on getting the goods into the granary and storehouse then build the market place right next to these two buildings. Make sure you have enough families working these two buildings at all times. This should get you to about 95% market coverage, sometimes 100% for brief periods. Hopefully we get a fix soon.
This is exactly my setup. I even went as far as building so many storehouses and granaries and stocking only specific goods in each hoping to improve goods stocked but unfortunately this wasn't the case. And I have around 3 families in each. The problem is they are not getting goods from the trading post as often as they should.
Lateralus May 3, 2024 @ 11:05am 
Originally posted by ★ CrossGun ★:
Originally posted by Lateralus:
Stocking the market stalls is the logistical bottle neck. It's not currently a well implemented system. Focus on getting the goods into the granary and storehouse then build the market place right next to these two buildings. Make sure you have enough families working these two buildings at all times. This should get you to about 95% market coverage, sometimes 100% for brief periods. Hopefully we get a fix soon.
This is exactly my setup. I even went as far as building so many storehouses and granaries and stocking only specific goods in each hoping to improve goods stocked but unfortunately this wasn't the case. And I have around 3 families in each. The problem is they are not getting goods from the trading post as often as they should.

What are you importing?
petesmisc May 3, 2024 @ 11:12am 
I believe (In my humble opinion) that the market stalls are done wrong!
As I understand it now, the market stall operators also deliver the goods to each home! To me that NUTs, those days did not have "home delivery of goods" it the was the responsibility of a family member to go to the market and get the food or cloths, whatever the family needed and bring it back home!

And that's the way I believe the market should work! As long as a shop is stocked with goods, each and every family should not have a issue with getting the item!

So, if a family needs shows (my understanding is that a family needs new shoes once per year) a family member would go to market to get shoes, during that time, they are not producing anything else, once they get the item, they walk back and don't start producing till they arrive back in their home. If an item is unavailable at the market, they will wait at the market till it is and they will be in line to get it once it becomes available and walk back home.

Its the Manor Lords responsibility that items are in stock/available. If the ML is not doing their job and shoes are not being produced, than they will suffer by not having that family member be productive b/c the family member is waiting at the market for shoes!

This would also eliminate the problem of houses further away from the market not getting whatever it is they need and also, the market would not have to be placed in the "center" of a village/town
Lateralus May 3, 2024 @ 11:18am 
Originally posted by petesmisc:
I believe (In my humble opinion) that the market stalls are done wrong!
As I understand it now, the market stall operators also deliver the goods to each home! To me that NUTs, those days did not have "home delivery of goods" it the was the responsibility of a family member to go to the market and get the food or cloths, whatever the family needed and bring it back home!

And that's the way I believe the market should work! As long as a shop is stocked with goods, each and every family should not have a issue with getting the item!

So, if a family needs shows (my understanding is that a family needs new shoes once per year) a family member would go to market to get shoes, during that time, they are not producing anything else, once they get the item, they walk back and don't start producing till they arrive back in their home. If an item is unavailable at the market, they will wait at the market till it is and they will be in line to get it once it becomes available and walk back home.

Its the Manor Lords responsibility that items are in stock/available. If the ML is not doing their job and shoes are not being produced, than they will suffer by not having that family member be productive b/c the family member is waiting at the market for shoes!

This would also eliminate the problem of houses further away from the market not getting whatever it is they need and also, the market would not have to be placed in the "center" of a village/town

Goods get teleported out to the burgage plots, except for firewood, they come and collect this from the stalls. So, you don't need the market in the centre of town. It actually has no range, except that the last few burgage plots further away will miss out if/when the market stalls aren't stocked up. The bottleneck is the stocking of the market stalls, which don't hold enough of each good, hence why all of the problems.
Last edited by Lateralus; May 3, 2024 @ 11:19am
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Date Posted: May 3, 2024 @ 10:38am
Posts: 10